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***THE BF4 BENCHMARKS THREAD***

Good fun cheers guys. Must do it again soon and I have no idea what has been done but apaprt from that one drop we all had, the game was very smooth. Not had it like that and surely that isn't down to servers?
 
Thought it was too good to be true, keep hearing the device disconnected and connected windows sound in game, when this happens I loose my mouse control.

Lovely.
 
Ok some more results this time with my 3930k system (as per sig). Posted here and in the CPU BF4 scaling thread in case useful to people who don't check both sections of the forum.

Headline results with various CPU clocks below. I initially used my 24/7 GPU clocks and think it is fair to say there is little CPU bottlenecking going on from 4.5 GHz up to 4.9 GHz although min fps does improve as CPU clock goes up (if anything, there is GPU bottleneck). I then bumped the GPU clocks to 1200-1220 MHz just to see the effect and sure enough even at 4.5 GHz there is gain in average fps:






Below are some realtime data during the runs at the different CPU clocks. Quite a lot of thread utilisation but nowhere near all 12. GPU utilisation around 90% (for both). Click the images and then magnifying glass twice in bottom right to make bigger:

4.5 GHz


4.7 GHz


4.9 GHz


Will soon test multiplayer maps.
 
After spending all day with this in eyefinity, Frame Pacing needs to be off in the 13.11 beta 8 drivers with crossfire, I've found all settings ultra no msaa but high fxaa looks amazing and keeps above 60fps almost the whole time on my setup so I created a user.cfg file with the frames limited to 60 frame pacing off, it is nice and smooth, but some games are just not smooth even though the frames are solid at 60fps so its got to be something with the servers or at least something other than not getting enough fps.

Really sick of it crashing though its either, directx error or at times just locking up the whole pc :(
 
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