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***THE BF4 BENCHMARKS THREAD***

After some sniffing about, here is how to set a frame cap higher then 200fps for those that need it:

In user.cfg add the line:

Gametime.maxvariablefps 500

Your new frame limit should now be 500fps...
 
Sorry poor wording was referring to bf4 mantle directly as iirc kaap said at 4k mantle did very little due to how hard the cards are already working, it left little room for improvement
 
"-Fix for an issue where Mantle users would receive a low frame rate when running the default Mantle multi-GPU setting"

Anyone have that issue? ^^^

Perhaps related to the frame pace method that some had to tweak in the console?

This made me LOL :D

I think I know that bug, happens in hardcore when I get revived, my dude just starts shaking like a ******* dog until I switch weapons :p
 
Aye as wasn't the 'default' essentially the wrong setting for those on multi GPU with mantle? If it is that then it's taken them, what? 3 months to change a command? :p
 
Christ that's some difference in frame rate. I know frame times have been the hot topic for a while now, but I honestly ddon't believe the end user will notice much change going from ~7ms to ~11ms (as in those screens). Especially in comparison to the frames lost.
 
Can't wait either, the ultimate test too in dropping 120hz for 60hz.

Hopefully I'll get one of the early batch in august (if it happens) as I would guess I was one of the first 5 to get a pre-order in :D

Most of my testing will be focused at the '3gb is useless for 4k' crowd
 
I honestly don't think it will be a major issue outside of a select few games and in those games I wouldn't expect playable frames. Different story perhaps with 3-4 3/4gb cards but dual cards not so much.
 
I think 4k will be the ultimate test for gsync, if it does what it says on the tin, the minimums we're likely to see should go for the most part unnoticed
 
Looking forward to that, being a 4gb user. :)

Just did a little test using the res scale at 200% (4K) and logging peak GPU memory usage, 64 man SoS, Custom ultra, no AA, SBAO, high post and everything else ultra, peaked at 2660mb according to GPU-Z. Frames averaged somewhere between 75-90fps, highs in the low 100's and lows in the high 60's. Tbh the game didn't look any better/worse then it does at 1080 4xmsaa.

So in reality I think BF4 will be fine with 4K, throw in the monumental PPI gain of going from 1080 over 24" and 4k over 28" and I doubt I'd notice any reduced settings.

As a rough guess for Vram at 4K with todays titles (sleeping dogs excluded as its complete BS of a game and code); Were back at the grunt to drive playable frames at said vram requirement again. Anything from dual 280/770-4GB should hold up pretty well.

Some people just need to loose the idea of "must have max ultra super-dooper settings on EVERYTHING!!!!!" and get their heads around the resolution being pumped into a sub 30" screen basically wipes out the immediate need for masses of AA.
 
Tbh I would go for a single 290/780-6gb now then see how the new cards shape up if and when they arrive.

100fps+ on a single card should be easy done, you may need to shuffle around the odd setting, but nothing that should really harm the eye candy.
 
I'll try explain what these frame time readings actually mean later, some of you are either getting confused or making it up as you go along as to what they actually mean and how to distinguish good readings from bad, it gos far far deeper then lower = better, as its not always the case.
 
Consistency is the most important thing!

It is indeed, I'll post up some explanations later today/tomorrow of how to decypher the good from the bad.

Short example, vsync 60hz constant 60fps will give a constant ~16ms frame time giving that as an average, vsync off if I'm going 40-140fps all over the shop might give a significantly lower average frame time (some would see this as better) but the consistency of frames would be all over the shop, going anywhere from 6ms up to ~30ms.

All the averages flac show in the main window is basically another way of showing your average frame rate.

This is pretty much the point of gsync/freesync as it matches the frame time to the refresh rather then pushing too many/not enough frames at the required refresh frame time.
 
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