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***THE BF4 BENCHMARKS THREAD***

Again there seems to be some confusion.

A slight spike in the green GPU line doesn't mean its stuttering....at all, it means the rendered frame is being delivered slower then the previous, which depending on refresh and frame rate it occoured at may be completely unnoticeable. You need to look at the relative graph scale too, a big spike might only represent 3ms uplift in turn meaning a drop 10fps or so? That won't cause stutter at the frame rates Greg is at. Mantle remains flat as each frame is at a consistent rate where as DX on both sides of the fence have more variable frame rates, in turn a less then perfectly flat line.

Frame times are used to find runt frames, a frame being rendered at the correct speed but being delivered late, a 16.6ms frame being delivered at 33ms for example. THIS is what causes stutter and what kicked off the whole frame time argument. You will get frame reduction stutter, like dropping from 60 to 20, there would be a spike in the graph but it wouldn't represent a frame time causing the issue, it would merely be the reduction in rate
 
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The hit detection thing now seems to be server related rather then game, had it on the MLG server last Wednesday, seemed to be round and user specific however, those on fiber seem to suffer the least.

The MLG server will be going exclusively dragons teeth as of this evening, CQS/TDM/DOM. So feel free to pop on tomorrow evening so we can all shoot Greg with shotguns and RPGs :p
 
It felt crud mate, frames were 150-180 and it felt like 40. Will have to try on other servers to isolate the issue. GPU line just darting up and down constantly, even looking up st the sky which should cause a flat line didn't help.

In a way I'm relived as I'm having a mare flashing my cards and thought I'd broken something :p
 
My CPU is at 4.6ghz, so I would rule that out causing it, my moneys on something to do with the dlc or something causing havoc with the driver.

Any amd users wish to chime in?
 
I'd say it was the dlc too, not had this before.


Matt try lumpy garden.

You get it too nick?

Map in the ss above was pearl market, noticed Paul you didnt get staying on long that round. Lumpy garden played great for the few rounds that i was on it. The sunken boat map is very poor though. Too many bob lee swagger wannabe's.

Nah, basically I got half way across the map, son started crying, end game :(
 
on rcon not procon (will be looking at procon once i'm out of rcon credits!). But will see if rcon has a plugin similar, if not I'll ask the admins to get something in the pipeline!!

Edit: NM realised that procon plugin is a freebie, will have a dabble later.

Deffo a map specific issue...

Pearl Market:

ScreenshotWin32-0016.png

Propaganda:

ScreenshotWin32-0017.png
 
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Without looking through the whole thread is anyone aware of how a 780 performs @ 2560x1440 @ lowish settings? Trying to get an idea of how the Asus SWIFT will run.

Remember you have gsync so you don't have to aim for astronomically high frames, I would say ultra with msaa and post turned down should see you somewhere in the 100fps range.
 
One thing to remember setter, is the disaster piece known as dice. You could make the switch, they update something and now its broken...again. I don't think they've had a smooth dlc release for bf4 yet.

I can see the appeal of the switch if its your main game, I just don't trust dice to keep things moving along nicely on any system.
 
Pearl market on the new dlc runs like complete poo, as is, seems to take more of a toll on nvidia cards (did we see that map on amd DX?). Frame rates are good frame times are all over the place (see #8747) making the game feel choppy on that map and that map only.
 
It may even be down to card type or something Rossi, me and setter both have the same problem on the same map and both are on 780's. Will do more investigating at the weekend.
 
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