*heroic mode for the new incursion is coming in one week but the rest of the heroic modes will be enabled tomorrow.
*clarity on sentrys/strikers - 4 piece bonus is still applicable to 4 pieces in terms of the talent. But for the 2 and 3 piece bonuses that is for 5 pieces
*chests have a reason to be opened now in new dz bracket
*Armour.....saw a 1730 base armour non rolled gs268 vest. This 100% confirms my stance on not needing to roll armour. Wow. And a 1853 armour base.
*Same recalibration station for the weapons - very good idea.
*Weapon recalibration is 110 base cal, going up to 149 second roll but weapon kit remains the same
*max 6 rerolls per item/weapon(always exited and now made more clear)
*directly fast travel to underground and HVT's - no more slow walk through doors
*Vendor splitout to replace special vendor in BoO - based in underground and one sells only BP, the other sells items
*Heroic underground - l35. Hardest mode would be 3 phase, with all addons enabled. Absolutely fantastic - proper challenge.
*if you wipe on a phase, you are done. But when you respawn - it wont be the same underground
*fog of war - no objective visuals, no minimap, but the main menu map shows a unique view for every underground with objectives shown. However, dangerous to show it whilst in the ug
*there are traps in the underground. One example is a skill blocker.
*underground caches based on your own GS - this is very impressive.
*JOE FERRO IS DEAD!!!!!!!!!!!!! NOOOOOOOOOOOOOOOOOOOOO
*Tankticians will keep their cap. Good! With the new GS and possible higher DPS and ability to increase other attributes without the worry of bypassing armour or mod slots, tanks will technically be less powerful. #metaover
*Nightclub references that are heard in mobile phone pickups is the first part of the new incursion lol
*Incursion will have cleaner traps....
Don't know if it has been posted yet.