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Loot
Field proficiency caches for XP earned after level 30, roaming PVE bosses, Daily and weekly HVT's, all incursions, UG! Literally every single one of these is now rewarding and very worthwhile doing.
The thing out of all of them that has amazed me the most in terms of the complete change is the HVT's. Daily and Weekly are now amazing and the target intel is easier to get now.
In addition, crafting/combat/dark zone assignments that used to give like.....1 div tech and crap like that are now giving caches which contain HE/GS items and weapons.
Phase 1 was OTT in terms of loot drops, but phase 2 is pretty perfect.
Combat and Skills
With the lower TTK and higher TTBK, this now allows for different skills and talents to be utilised.
My Current favourites are 2 piece Nomad for the health on kill couple with talents such as on the move and tech support which assists with my support station that gives me quicker health regen.
All of the above - I have never run with the exception of tech support.
Skills and talents reworking now means that other things are very useful such as fire turrets, seeker mines due to explosion radius increase/damage increase and bleed in PVP.
Progression and gear
World tiers now allow for solo players or groups to make their way up the gear score ladder quite quickly but most importantly - comfortably within a relative range of difficulty as they have reduced the "heroic" difficulties to incursions only now.
You are never stuck not being able to complete content now.
In addition - the vendors are absolutely amazing, selling all sorts of amazing weapons and gear which is relevant. If you get a gs229 vest? It will never have worse stats than a 204 for example.
Slight negative
My only slight negative is that I think the game is a bit too easy now which may feel boring to some people.
From a solo perspective, I can solo the whole DZ comfortably including DZ6, challenge mode missions/underground/daily and weekly HVT's with the exception of the very top two weekly HVTs as I ran out of time, NPC difficulty didn't really affect anything even though it is scaled for 4 people.
That is on a reasonable build with good armour, but nothing min maxxed.
From a group perspective, the above activities are easy, and the heroic incursions don't promote team work anymore.
We did all three heroic incursions over the weekend and completed them without smart cover, good armour, good skills, or much communication with the exception of dragons nest (immuniser). Clear sky was just a runaround, falcon ended up being the same at some points, and dragons nest was just kiting the bosses.
However....what is good about the above is that doing matchmaking is 10000% more feasible now which is great.
My personal opinion
I love group activities, and I also love solo activities and now the solo activities are much more achievable.
In addition, now that more gear sets and HE items are useful, this has brought back my love of putting together different combinations etc so I dont have any doubt that I will get bored with 1.4 before the next DLC comes out.
I think it will bring a lot of players back, and I think they will enjoy it
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