EXOTIC ITEMS AND NEW GEAR SET
In Update 1.6, Named weapons and gear have been given their very own type – they are now called Exotics. Parts of that change are cosmetic, as they now have their own color coding to make them stand apart from regular High End items both in your inventory and when they drop from enemies. Each of the items have also received flavor and lore text on their item descriptions.
Each Exotic weapon has been given its own unique talent, if it didn’t already have one (the other two talents will be rolled as usual). The Hungry Hog, for example, will now come with the Glutton talent (“Killing a target increases your damage dealt by 20% until you stop firing”) while the Tenebrae will have Lights Out (“Destroying an enemy weak point resets skill cooldowns for you and nearby group members”). This should give the Exotic weapons their own individual personality and hopefully they will all be a lot of fun to use. Note that these talents will not work with the Alphabridge 4-piece bonus. We’re also introducing Exotic weapon sets, where you need to have two specific Exotic weapons equipped to unlock their talent. For example, the Valkyria is actually being split in two – the Hildr and the Eir, whose talents become active and synergize when you have both equipped.
Some stats on these weapons have been changed as a part of their balancing; see the upcoming patch notes for more details on exactly which weapons have been affected and how. All these changes will be retroactive to prevent legacy weapons remaining in the game.
Exotic Caches, that will guarantee an Exotic item, will be available as a weekly reward from Legendary difficulty missions.
Summary of Exotic weapons and new Gear Set
Named gear pieces and weapons are now called Exotics and have been given their own color in your inventory.
Exotic weapons all have their own unique talent. This change is retroactive.
Exotic weapon sets have been introduced.
Exotic Caches are available as a weekly reward from Legendary difficulty missions.