Well after more Dark Zone and meeting PVPk'ers and this max level guy who kept killing 3 of us who are still new, it shows how terrible the PVP system is.
None of us could do anything against him, best we did was bring him down to 60% then he just healed if we even did that since some mobs was around.
PVP dancing around cars and things just emptying magazines into each other and healing is just crap.
It would be far better if everyone was equal but had access to good gear but nothing to make people unstoppable.
Before I joined that group, I was doing pretty well solo, I kept to the edge and was making runs back to the extraction point on the edge getting my gear out with not much effort.
That said, I really enjoy the PVE in the DZ, the enemies there are much harder and more fun to fight, made enough money to buy a new magazine from the DZ shop that grants 76%+ more ammo, plugged that on my LSW and now I have a magazine of 50 rounds. God I love that weapon, it does less damage then my Assault Rifle, but it's so stable and puts enemies down so fast.
Not fan of my Assault Rifle, it does more damage but it has such high recoil and is only a Semi-Auto. Hoping to replace it with a better version of the AK that I had before.
DZ rank means nothing in terms of gear quality. Certain vendors used to be tied behind a DZ rank which forced people to level up to get them but it was the same stuff as normal open world etc
For the DZ, don't go in unless you are 100% geared up and almost min maxxed. It is useless otherwise unless you know routes well and leave an escape route wherever you go as well as checking the minimap every 5s. Even as a group it can sometimes be overwhelming, especially if undergeared.
1.5 has some very very strong talents and skills at the moment. For example:
*Critical Save - Use a medkit gives you extra damage resilience % for x number of seconds
*Battle Buddy - revives give damage resilience as well and can work on the revive heal cloud, recovery link and support station
*Evasive Action - cover to cover moves give damage resilience
*Adrenaline - medkits give overheal
*On the move - damage resilience for killing a target whilst moving
If I was solo in the DZ and popped a medkit, I would proc adrenaline and critical save and because I run a tenacious mask I also get 10% extra weapon damage.
So if I then did that and used booster shot and with my 182 sidearm equipped, I would be coming at you with alphabridge, with 8 damage talents (unforgiving, destructive, deadly, vicious, uncomplicated, responsive, competent and adept) - 10% extra weapon damage on top of all of that, as well as close to 800k toughness. If I so happened to kill an NPC whilst coming towards you - that would be almost 1.6 million toughness.
All of the above is using, and in terms of the 182 sidearm, abusing the current game mechanics to get the maximum of everything and I would say 75% - 80% of the current DZ population is doing the exact same thing.
This will change drastically in 1.6 but it wont be for the better at the moment given the current state of the PTS.
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Managed to have a proper good last stand session from midnight to 4am today and I am soooooo close to rank 30 now! If I didn't have so many deltas I would be close to rank 40 by now ffs lol
I still stand by my original point. If they reduced the stagger and nerfed the historian last stand would be perfect! I have been having so much fun and even when doing MM solo do quite well. Its amazing what normalisation has done. Have had some absolutely intense moments as well in it with really aggressive game play that just would not work in the normal DZ. Love it, absolutely love it.
Vanity every 3 ranks - updated album here:
https://imgur.com/a/MLF9n