*** The Division Thread 2.0 ***

Did a quick HVT with Fear Channel earlier. Safe to say my 3 piece Deadeye and Final Measure is not built for survivability! I should used D3 and Nomad as always. That gear set up is the "comfy pyjamas" build :P
 
Did a quick HVT with Fear Channel earlier. Safe to say my 3 piece Deadeye and Final Measure is not built for survivability! I should used D3 and Nomad as always. That gear set up is the "comfy pyjamas" build :p

Ha ha ha! Thanks for coming along. You may want to try 2 nomad plus 4 ab/pm of its dmg you're after and want to use gear sets. FC with an MDR and a turret is also lots of fun!

The HVT allowed me to test my respecced 6p FM build (it had too much sp and not enough fa and stamina): now it is actually useful for dealing dmg and has survivability, and still leaves me with 194K sp. Running it with a fire turret or sticky flash + MDR = RIP.
 
Did a survival this evening with Twirly, Defi and Gamester - 43,164 score :O Beat my old high score by 10k. Awesome run.

4 Striker, 2 nomad, vig and Ninja is epic and better than AB + Nomad once you get past 5 stacks. Commanding/Determined and tac link for the rest of your life :D

Just offers more EAD + AWD via striker stacks.
 
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Meh. Tried a dozen times doing Flawless Queens Tunnel and always someone goes down :( Only need that and Russian Consulate.

I have found that doing the commendations is very enjoyable though and adds a nice bit of work to the game.
 
I was kind of underwhelmed by the Russian Consulate playing solo - was expecting it to be a bit harder having LMB as the main enemy but with a flame turret to stop them flanking and a marksman rifle they go down really hard.

Given the hyping up in the background by NPCs, etc. you hear as you progress through the game I was expecting something a bit more epic - though the last fight on Grand Central lived upto the build up a bit more - kind of enjoyed that with the waves trying to come at you through the bottleneck.
 
Did a successfull survival extraction earlier. Luckily at the extraction it was already called in, and 3 other guys in PvE. Nice 7K score and 7 caches! :)
 
4 Striker, 2 nomad, vig and Ninja is epic and better than AB + Nomad once you get past 5 stacks. Commanding/Determined and tac link for the rest of your life :D

Just offers more EAD + AWD via striker stacks.

It certainly does! I ran that exact build at your advice before and it's a wrecking ball. I didn't list it because he told me that he currently did not have a Ninja pack. Ha ha yeah Commanding + Determined + Tac Link is immense fun! Blink your eyes twice and it's back. I have several builds I can run it with.

Meh. Tried a dozen times doing Flawless Queens Tunnel and always someone goes down :( Only need that and Russian Consulate.

I have found that doing the commendations is very enjoyable though and adds a nice bit of work to the game.

Only need to do WarrenGate, still :/
 
I was kind of underwhelmed by the Russian Consulate playing solo - was expecting it to be a bit harder having LMB as the main enemy but with a flame turret to stop them flanking and a marksman rifle they go down really hard.

Given the hyping up in the background by NPCs, etc. you hear as you progress through the game I was expecting something a bit more epic - though the last fight on Grand Central lived upto the build up a bit more - kind of enjoyed that with the waves trying to come at you through the bottleneck.

Don't worry. Soloing up to level 30 is a piece of cake. It's after that the real fun starts
 
Warrengate I cannot do on Legendary. The timer part with 3 valves.. nope :( I forgot what the talent is that heals you as your skills do damage? I've been meaning to try and find it.
 
All good, we did one more :) Lag is unreal in LS at the moment, and I feel like a bus with this stupid wide movement they added.

I think they need to roll this 1.7.1 back and try harder next time.

Seems to be some bug with direction and sprint movement :( I've not been playing long but I don't remember it happening over the weekend. Also hitboxes seem a lot less reliable when a target is in motion - fair few times crosshairs are just white when dead on and shots miss but slightly to one side they show red and will get hits - again don't remember that before but I only played for like 3 days max or so before 1.8 patch.
 
Seems to be some bug with direction and sprint movement :( I've not been playing long but I don't remember it happening over the weekend. Also hitboxes seem a lot less reliable when a target is in motion - fair few times crosshairs are just white when dead on and shots miss but slightly to one side they show red and will get hits - again don't remember that before but I only played for like 3 days max or so before 1.8 patch.

They halved the turn speed and camera turn speed. I think it was their idea to help remove hip fire and chicken dancing but it hasn't worked. Hipfire is easier as people cant turn as quick, and chicken dancing is still the same, as that was W, A, S, Shift - no mouse.

Half arsed attempted to fix a problem that isn't a problem in terms of movement, it is a problem for desync. Fix the lag - fix chicken dance by proxy.

Even in PVE, trying to turn quick can throw you off lol So stupid, movement used to feel sharp and precise when trying to move quick, now....rip
 
Even in PVE, trying to turn quick can throw you off lol So stupid

That is all I've encountered it in so far heh - not done any PVP or group stuff, etc. it has got me killed a few times when my character just runs into a wall instead of the direction I'm trying to go.
 
https://gfycat.com/gifs/detail/LightUnequaledBoilweevil

Basically that when I am going left and right quite quickly. It doesn't look like much to the person doing it, but on someone elses screen, my char would be sliding left and right 5-10ft quickly.

Yeah I spotted it in the files on patch day and then started checking reddit and the forum and found threads of people complaining. :(

EDIT: This is exactly what they changed:
Old: myTurnSpeedCapX 720.0

New: myTurnSpeedCapX 180.0
 
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