The Elder Scrolls games have never been huge resource hogs, both Morrowind and Oblivion looked fantastic when they first came out but didn't need mega setups to get them running smoothly at high graphics.
Unlike the previous games where melee combat were free-for-alls prone to friendly fire, “Skyrim” will feature a context-sensitive melee system described as “Magnetism” in the French PSN, where your melee attacks will automatically target foes instead of slashing everything in your path. This is somewhat similar to the autotargeting system in “Assassin’s Creed Brotherhood.”
* One of the new “Dragon Shout” abilities slows down time, and is similar to Bullet Time.
It will be possible to raise all skills to the maximum 100 points
Reading that list, it sounds like Bethesda just have no idea how to move the genre forward. It just seems like the same old same old cookie-cuuter fantasy lore game that could apply to anything and has done since Roleplaying began. Getting quests in taverns, ice traps when enemies activate them, breaking into characters houses to steal a bronze candlestick or w.e to sell. It's just more of the same, that whilst good earlier in the decade, and last century is just...dated and boring now. Been there, done that.
and there it is bullet time....
So no specialisation nor traditional RPG elements just grind to the top?
SO being able to shoot a fireball from your fingertips or summon a skeleton is fine....but being able to slow down time isn't?
Was the same in Oblivion
And it was silly then too, and in fo 3.
The old rpg games where you had to actually ROLE play and choose to be something at the cost of other skills is meaningless when you just end up the master of everything.
WHY!?!?!?!?!
I mean ffs, how dumb are the console tards that they even need auto aim assit on ****ing melee
But how many did? How many actually maxed everything in any of those games? I know I didn't, I roleplayed it. It would take a lot of time and dedication to max every skill in Oblivion. So why not let them do it? Doesn't affect you if you want to roleplay it.
^Yeah, I anticipate the modding community will smooth out any unlikeable features after some time.
The only question remains is to buy on release, to experience the vanilla game, or wait.
Though tbh i think the game is beyond saving. They've removed attributes, taken out another couple of skills, added in stupid things like blacksmithing and mining (MMORPG grind much?).