The Elder Scrolls V: Skyrim announced

Think I'm going to just see how it is nearer release. No point damning a game to be rubbish with so little information available.

Mods to the rescue then... please tell me it still has mod tools?

I've not really kept up with the development of this if i'm honest. Oblivion was a dire game, that is until modders came along and turned it into a wonderful game.

I'd be amazed (and gutted) if there weren't. :(

wow, i'm sorry a 31year old has a five year olds sense of humour! :rolleyes:

It shows.
 
I really hope this lives upto the hype. Will preorder it as soon as it comes on Steam - unless a special edition appears like it did with Oblivion. Given how quickly those sold out, can only imagine the sales figures for this.
 
I really hope this lives upto the hype. Will preorder it as soon as it comes on Steam - unless a special edition appears like it did with Oblivion. Given how quickly those sold out, can only imagine the sales figures for this.

Really no point getting hyped up.

Take bits you like and take bits you don't like and try and get them modded.

See I noticed you get slow-mo mode, I won't be using this. Doesn't mean the whole game is bad, I like the fact dragons aren't scripted too.
 
Looking good! I didn't really enjoy modding oblivion much because it began to feel unlike what Bethesda intended but if I go back again I'll give texture packs and whatnot a go. I loved that game so much and never completed the main story!
 
Looking good! I didn't really enjoy modding oblivion much because it began to feel unlike what Bethesda intended but if I go back again I'll give texture packs and whatnot a go. I loved that game so much and never completed the main story!

I don't like installing to many mods. I do remember installing the texture mods as soon as they became available though. Plus the .ini changes to enhance view distance etc. Hoping mods won't be too necessary for this one.
 
I'm really not sure what to make of that... could be absolutely nothing and just wishful thinking and an odd reaction by a skeleton. Can't say i'd care much, if its tied in to the melee lock-on system (which is designed for retards and shouldn't exist) and is a move you can use in regular combat it would be stupid and broken, if its a finisher then its hard to say what to make of it...

Doubt it has the same impact as the Fallout 3 VATS bloody mess explosion which is endlessly amusing.
 
Doesn't look like much to me either, just a typical attack which maybe the skeleton dodges or gets knocked back
 
Seeing as you could decapitate skeletons in Oblivion (well, they fell apart when they died), but nothing else, it seems daft to speculate on a dismemberment system being in Skyrim based on a picture of a skeleton being (possibly) decapitated.
 
Seeing as you could decapitate skeletons in Oblivion (well, they fell apart when they died), but nothing else, it seems daft to speculate on a dismemberment system being in Skyrim based on a picture of a skeleton being (possibly) decapitated.

it's completely different in skyrim from the videos/pictures. have you seen the videos?
 
Its hard to believe they'd add in something that lets you 'almost' decapitate something. If it does decaptitate then as camarilla said, it'll just be something that happens when it dies, so perhaps the massive flinch is something the enemy does when its critically low on hp. Who knows...
 
New info:

# Just because a dragon flies by doesn’t mean automatic death to you. When Todd compared them to big daddies, he wasn’t kidding. This one quote says:
“In theory, you can engage a dragon whenever you see one simply by pelting it as it flies past, but make sure you’re ready for the fight.”
Basically that states that the dragons (not all of them, anyways) won’t attack you immediately on sight. This also comes up again in a later point.

# Telekinesis spell confirmed. I don’t remember if it was just speculated or not, but it’s confirmed to be in the spell list. Specifically, OXM said there were 80 spells, but for those of you keeping up with the news, there’s certainly a lot more versatility in the spells now.

# Speaking on dragonshouts: “The first strain of this new magic that we’re shown is the ability to slow time. As you approach the carvings, one word in particular begins to glow. Once its been examined and equipped, a tap of RB slows the entire scene down for eight seconds, allowing you to casually plant arrows in the skulls of any surrounding enemies. Learn the rest of the phrase and you’ll get even longer to play at being a medieval Max Payne.”

# It also mentions the Unrelenting Force dragonshout, which is of course the ‘knockback’ shout, and also briefly mentions there’s a cooldown period after each shout you do. Then it says: “Also, if you think you’re the only one wandering around Skyrim with the ability to turn words into magic, think again.” Now are they referring to dragons, the graybeards, or something else (and by that something worse)? I’m interested.

# The mag talks about how you actually feel like you’re hitting the person with metal to flesh with each hit of the weapon. Nothing otherwise ‘new.’

# You have quick menus for each hand. The example they give is say, you switch your left hand immediately from a shield to a fire spell while retaining the sword in the other. Apparently you can switch from the gritty, up-close melee to magic in almost no time spent.

# “Bethesda has struck a masterful balance between the straight-forward accessibility of placing items on each trigger, and a system that clearly offers depth and flexibility. Naturally, two-handed weapons do exist, at which point the left trigger may, for example, block with a broadsword or allow you to aim with a bow.”

# There’s also new dragon screen. I think it’s been mentioned before, but I had yet to see the screen myself. It’s basically the dragon sitting on that stone pillar, much like the one at the end of the Official Trailer that it flies off of, the one in the GI mag. Only this time it’s from under and from the front, with the dragon’s wings partially outstretched and his head looking away, roaring.

# “Skyrim is going to be a slightly less dangerous landscape to negotiate this time around. Rather than initiating a zany chase every time you wander near the local wildlife, many of the creatures (including giants) will simply ignore you unless you give them a reason to attack. Certain breeds are permanently ****ed off, though, so don’t go trying to shake hands with a frost spider.”

# The article retouches on the fact that everything is being designed by hand, from the world itself to the dungeons. For the dungeons mainly, they also reiterate what we’ve heard in that none will be exactly alike. They then mention ‘burbling underground rivers, tree roots punching their ways through walls, and odd glimpses of light from the world above’ in the ‘ancient Nord catacombs.’

# Supposedly Bethesda has also focused more on pacing and variety to ensure that you don’t ‘just find a dark corner to curl up in for a snooze.’ The dungeon which they explored was Bleak Falls Barrow from the demo, and this time around there are ‘far more traps and puzzles’ in dungeons, which gave Bleak Falls section ‘a distinctively Indiana Jones and the Last Crusade vibe.’

# *Spoiler here*
It says instead, as they went to exit a cave, they found themselves to face to face with ‘an enormous, dark gray dragon.’ They point out that you can’t escape these looming baddies. At some point or another, you’re going to have to take these bad boys down, and it’s not going to be easy.

# OXM then mentions how unlike in Oblivion, people will actually have proper jobs and schedules now. Like how, in the small town of Riverwood, it will feature such things as chopping wood, cooking, and running a sawmill. You can perform these jobs now too, ‘so if you want your hero’s story to include eight-hour days cutting up hundreds of logs, the option is there.’ Each settlement has its own economy, and apparently you can, for example, ‘ruin Riverwood’s financial state by choosing to sabotage that sawmill.’

# That whole ‘drop a sword in the middle of a town’ deal has more weight to it, too. If the NPC that picks up the sword and likes you, they might offer it back to you in case you dropped it by accident. A neutral-feeling NPC might ask if they can have it, and one who dislikes you ‘might simply nab the weapon and take off.’ Then, if you choose to kill that person, the radiant story will then search for his/her relatives ‘and may even send one of them in pursuit of you to avenge the murder.’

# Also, OXM isn’t even mentioning the hints Bethesda kept dropping during the interview. Apparently there’s a lot more they want to talk about but can’t yet. For example: “We’re expecting something very special from the faction system, which the team seemed to be itching to talk about.” And that isn’t referring to the Dark Brotherhood as they mention that later. I don’t know what stops Bethesda’s pulling on the faction system, but I’m eager to find out.
 
Looking good! I didn't really enjoy modding oblivion much because it began to feel unlike what Bethesda intended but if I go back again I'll give texture packs and whatnot a go. I loved that game so much and never completed the main story!

That's what's so great about these tools, you can get the game you want, or, at least, closer to the game you want.

I'm delighted that Bethesda are releasing modding tools again because the games they intended are poor for me. Love Bethesda for their attitude to modding, just not for their games. :)
 
But i don't have a RB button :(

Why did they have to confirm telekinesis? Oblivion had telekinesis... it was of next to no use.
 
what was the point of telekinesis in oblivion?

You couldn't even use it to pull levers/switches across a distance.
 
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