The Elder Scrolls V: Skyrim announced

I wish games like these had a proper hardcore difficulty mode, that made combat more realistic. The combat always just feels a bit bland, with no real sense of danger to it, you just keep smacking/slashing/shooting your enemy until their health bar reaches zero and they suddenly drop dead. The finishers are at least going some way towards making the combat more interesting, but if I slice someone across the neck, I want them to die, damn it! And if I get sliced across the neck, I want to die. Make the fights more about skill, less about who has slightly more health.

Ah well, mods to the rescue, hopefully.

Hehe, the difficulty slider on Oblivion was hilarious. Normal at 1x damage dealt, 1x damage received with the top setting something like 1/6x damage dealt 6x damage received and I think enemies may have had the exact opposite which made the game utterly impossible.

It sounds like something similar to the Deadly Reflexes mod. Enemies could be weakened and bleed and if you were powerful enough or the enemy was just weakened enough you could finish them off in 1 attack. They tried to mimic it with stamina causing attacks to be weaker and making you more easily staggered but it simply didn't work. It was really easy to see when you attacked but your enemies never seemed to get weaker... and monsters (not NPCs) didn't have anything like it at all.
It would've added a bit more depth to the combat system instead of simply spamming block as the enemy came as you followed by a power attack, back off and repeat.

Yes that crowd was annoying. The only funny part was when 1 of them shouted out 'teabag him!' :p
 
Make the fights more about skill, less about who has slightly more health.

Ah well, mods to the rescue, hopefully.



If you mean the skill of the person playing, then go and buy a hack'n'slash: the whole point about RPGs is that it's the skill of the game character which matters, not that of the person on the keyboard. If you mean character skill, then that's already true. And personally I loath the idea of finishing move animations linked to RPG fighting: they were one of many things that ruined The Witcher. Either let the player control them or leave them out.


M
 
Are there any more conventions before launch? Hoping we see some gameplay that isn't the same as the E3 stuff.

iirc with oblivion they released some cool info once a week before it was released for about 5/6 weeks, stuff like 1 minute of never before seen video, info about a cool task etc, so maybe they'll do something like that again as it appeared to make everyone go crazy
 
I wonder if they'll show us more of the game than just that 40 minute clip? I'm 100% certain I've seen it before, but without Elijah Wood, sorry Todd Howard talking over it.

Still a good video, looking forward to the game, I've settled my grudges with it and will accept it for what it is, have faith in the modding community and hope they make a sixth, which should be very interesting. CE preordered. £130. x.X
 
If you mean the skill of the person playing, then go and buy a hack'n'slash: the whole point about RPGs is that it's the skill of the game character which matters, not that of the person on the keyboard. If you mean character skill, then that's already true. And personally I loath the idea of finishing move animations linked to RPG fighting: they were one of many things that ruined The Witcher. Either let the player control them or leave them out.


M

Character skill hasn't been any significant part of Elder Scrolls combat since Oblivion removed the skill based hit chance. It's combat is that of hack&slash game, but a bit crap. The only part your character's skill plays in Oblivion's combat is whether your sword/bow does 7 or 8 damage, how much spells cost, and giving a couple of new power attacks. And it's not like Skyrim's going to delve more into RPG territory.
 
I think that a hybrid of the two is best, combat should be fun which it isn't if it's totally character based and doesn't involve any input from the player. But not having much character based input eliminates the rpg aspect.
 
This is probably a tragically nieve question, but are there reliable recommended system requirements posted somewhere for Skyrim? I don't think my 8800GT will suffice somehow.
 
^Don't know if it's been posted(almost certainly) but i found this

http://www.systemrequirements.in/system-requirements-for-the-elder-scrolls-v-skyrim.html

Minimum System Requirements
* OS: Windows XP, Vista or Windows 7
* CPU: Core 2 Duo 2.0 GHz or Althon X2 2.0 GHz
* RAM: 3 GB
* HDD: 15 GB
* Graphics: 512 MB card
* Sound Card: DirectX 9 Compatible
* DirectX: Version 9.0c
Recommended System Requirements
* OS: Windows XP, Vista or Windows 7
* CPU: Core 2 Quad 3 GHz
* RAM: 3 GB
* HDD: 15 GB free disk space
* Graphics: 512 MB Graphics Memory
* Sound Card: DirectX 9 Compatible
* DirectX: Version 9.0c
Supported Graphics Cards:
Minimum – 8800 GT
Recommanded – Geforce GTX 460/Radeon 5850
 
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