The Elder Scrolls V: Skyrim announced

Many people do it, though personally I don't see why you would need to.

The closest I have come is using a mod which decreases the weight of potions(from 0.5 to 0.3) and ingredients slightly, but it was as part of another bigger mod, not one that I was looking for
 
*was accidentally running around with 45 Frostbite Venoms a few days ago, wondering why I was running out of space*

There really is no need to enhance the carry capacity beyond what you can in game. 300 is more than enough (at least, once you get a house to dump all the surplus **** into). If you find you horde too much then the Steed Stone is the answer to all your worries, not only giving you an extra 100 capacity but removing the weight of worn armour, which can lower your burden by anywhere from 10 to 100 if you're wearing light armour or heavy+shield.
Not to mention your follower can hold a fair bit and should you find yourself seriously struggling for space, you can use the glitch to bypass a followers carry limit by making them pick stuff up off the floor.

I am tempted to look for a mod that removes ingredients weight tbh. I find it really annoying having to leave them all in storage because they add far too much weight and putting them back in again takes forever.
 
Are you not using Better sorting? It allows you to customize weight of potions and ingredients etc in the NMM installer.

Think I've seen mention of it but wasn't sure if it conflicted. Might've been cos I read it on the Balanced Magic mod page, not knowing the mod is modular so I don't have to use the reworked spell names.

Though I can't see any options for altering the weights of ingredients.

Also the CFM config it added was a joke. Seriously it put the Slow Time shout under 'Poisons - Crowd Control' and removed half the spells and put them under misc. Reverted back to the original config but it seems it doesn't like the new potion names and filters them all under Other.

edit: After looking through some of the readme's and looking at the config for CFM, its actually quite an easy mod to configure to your liking.
 
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The shadows in this game are really annoying me. I have them set to high and they just seem to flicker and move.

For example if I'm in a house, any shadow that is cast on a wall is just really blocky and moves a lot.

Is their a fix for this?

Cheers
 
Hi all, just a quick question.

I'm currently a level 20 high elf, and I can't figure out how to upgrade the perks.

If I go to the star chart, for example, destruction, and them click on dual wielding, it simply progresses to the next perk, and doesn't select the one I want.

I have 19 perks to use and I can't for the life of me figure out how.

Any advice?
 
Hi all, just a quick question.

I'm currently a level 20 high elf, and I can't figure out how to upgrade the perks.

If I go to the star chart, for example, destruction, and them click on dual wielding, it simply progresses to the next perk, and doesn't select the one I want.

I have 19 perks to use and I can't for the life of me figure out how.

Any advice?

The perks are in a tree form so you have to follow it up and around to get the next best one (you must have the previous one) There are also skill level requirements too that you must have to upgrade a perk.
 
The perks are in a tree form so you have to follow it up and around to get the next best one (you must have the previous one) There are also skill level requirements too that you must have to upgrade a perk.

Well, say that i wish to select the dual weilding perk. This required level 20, (which i am). I click on the perk, and insted of it being selected, it simply advances to the next perk on the star chart.

:(
 
Looks like ive been a complete noob.

Ive figured it out. I had'nt clicked on the first star in the chart. :o

All is good once more. :D

:D:D You went 20 levels without any perks, the game must feel well easy now that you actually have some damage modifiers :D:D
 
Guys, I want a totally different play style. I want to play as a mage as I haven't done it yet.

However, I have no idea at all which route I should take for a mage. Such as race, which talents to have etc.

Any pointers?
 
Guys, I want a totally different play style. I want to play as a mage as I haven't done it yet.

However, I have no idea at all which route I should take for a mage. Such as race, which talents to have etc.

Any pointers?

Could go for Khajit, max out sneak etc and play as a sneaky assassin/thief! Tons of fun if you have the patience! :D
 
Could go for Khajit, max out sneak etc and play as a sneaky assassin/thief! Tons of fun if you have the patience! :D

That actually sounds appealing as I've ever only played characters who rely on just running into the middle of battle and swinging a sword.

I'd like an assassin type of character who can be lethal with a bow but also decent with swords up close.

Khajit is the best for this then?
 
Redguard is the best for any warrior type really.

orc. Berserker rage >* other powers.


Doubble damage and half recived damage scales amazingly the rest of the poweres are a bit **** at high levels (dark elf 8 points fire dmg is near useless for example)
 
orc. Berserker rage >* other powers.


Doubble damage and half recived damage scales amazingly the rest of the poweres are a bit **** at high levels (dark elf 8 points fire dmg is near useless for example)

How does that Orc build work vs magic?

I might have another go of Skyrim as an Alteration/Conjuration pure mage.
 
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