The Elder Scrolls V: Skyrim announced

I think its the only game that i'm considering buying at launch in the next while. And maybe Bf3, but mainly this!! :D
 
I still can't decide between PC and console. I half want the sheer ease of playing it on console but I know it will look better on PC and in the long term the mod support will be good. I think Rage's technical issues have made me a little wary about getting launch day PC games again :(
 
I still can't decide between PC and console. I half want the sheer ease of playing it on console but I know it will look better on PC and in the long term the mod support will be good. I think Rage's technical issues have made me a little wary about getting launch day PC games again :(

remember rage isnt made by bethesda, and the fact that its on pc means that whatever problems arent fixed in patches, mods will do so. also you can play with a controller, meaning any possible advantages of the console are on the pc as well. if your computer can run it its a pretty much given to get it on that :D

theres no just little mods too - total conversions can make the game into a totally new experience!
 
"Keep that in mind. My impressions rooted in spending days in Fallout 3 but less than an hour with The Elder Scrolls IV: Oblivion. I was in college at the time, so my aversion to fantasy, combined with a heavy interest in going to bars and acting like an idiot, got in the way. That said, if you are coming from Fallout 3 or Fallout: New Vegas, Skyrim feels lovingly familiar."

NOOOOOOOOOO, I hated Fallout 3 :(

This had better not apply in the way it reads... Really hated 'perks', the leveling system in general and just anything to do with Fallout.
 
Ive been playing through Oblivion again and the Oblivion gates just feel like a real chore to do, I remember why I went off and just did the side quests, in a game where following the main story is pretty much optional, they needed to make the main story more appealing.

They were just too drab and dull, I know the idea is that they are really horrible places, like hell or whatever, but they could have done the same effect with colour and content rather that making them so sparse and bland. They were literally my only main complaint from Oblivion and so far ive not seen anything like that in Skyrim, so excited about this. Sneak plus magic bow for the damage multiplying WIN.
 
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Yes, the Oblivion gates were a repetitve chore. I also hope there is nothing like that in Skyrim.

I just wish they removed the scaling of enemies as you level.

If an area is filled with deadly skellies that are 5 levels above me. Then cool, I will come back.

But nope, everything will be the same challenge all the way through the game :(

ags
 
I just wish they removed the scaling of enemies as you level.

If an area is filled with deadly skellies that are 5 levels above me. Then cool, I will come back.

But nope, everything will be the same challenge all the way through the game :(

ags

Yep, that as well,

Though near the end I felt pretty immortal and could kill everything easily but I would have preffered the standard leveling process.

Do we know how it is in Skyrim?
 
"Keep that in mind. My impressions rooted in spending days in Fallout 3 but less than an hour with The Elder Scrolls IV: Oblivion. I was in college at the time, so my aversion to fantasy, combined with a heavy interest in going to bars and acting like an idiot, got in the way. That said, if you are coming from Fallout 3 or Fallout: New Vegas, Skyrim feels lovingly familiar."

NOOOOOOOOOO, I hated Fallout 3 :(

This had better not apply in the way it reads... Really hated 'perks', the leveling system in general and just anything to do with Fallout.

I just started Fallout 3 last week and Im struggling to get into it, mainly due to the combat but also its a heavilly modded version and a lot of the quests are poor 3rd party quests which are confusing me to know where to go to play the game.
 
I think the enemy levelling thing was just a bit jarring more than anything game breaking, its possible to go from being able to one-shot a lot of enemies to then fairly weak enemies taking all youve got to throw at them. Its sometimes nice to level past where you are perhaps meant to be and then enjoy a feeling of being powerful for a bit....although I guess there is the dilemma of doing all the side quests and then easily whopping main quest enemies that are meant to be tough for story's sake.
 
I think the enemy levelling thing was just a bit jarring more than anything game breaking, its possible to go from being able to one-shot a lot of enemies to then fairly weak enemies taking all youve got to throw at them. Its sometimes nice to level past where you are perhaps meant to be and then enjoy a feeling of being powerful for a bit....although I guess there is the dilemma of doing all the side quests and then easily whopping main quest enemies that are meant to be tough for story's sake.

Is this confirmed for Skyrim? Because I hated that
 
what was silly was when you'd finally find bad guys with the next step up for armour, you'd spend ages collecting everyones, running back and forth to go sell it all for some money, to find then that every bad guy now has this armour. i remember first time i come across skeletons with glass armour i spent like 2 hours collecting it all as i figured i'd not see it again for a while for it to now be on every bad guy there is. was a waste of time. is also made levelling up almost pointless as as soon as you get that great glass sword it's only ever going to be hitting much stronger versions of bad guys

i get the point of the levelling but it was done so poorly. if they want it so you always come across bad guys that are strong they should make a reason, e.g. in zelda link to the past you'd change land when you get to a certain point and now every thing i much stronger.
 
Stolen from here not taking credit:


"Most RPGs have a built-in reward for your painstaking efforts to grow stronger than the fierce, two-foot-tall sewer rats of the world: you get to beat the stuffing out of the baddies who hung you from flagpoles and gave you swirlies back in the day.

The Elder Scrolls IV: Oblivion, though? Not so much.

Instead, enemies’ levels would scale with yours, or washed up enemies would be replaced with something more capable of snapping you like a particularly sob-prone twig. As a result, players complained that the game lacked a tangible sense of progression, and it served as a small red mark on an otherwise fantastic game.

Fortunately, this time around, Bethesda’s learned its lesson.

“Since people are asking, wanted to briefly touch on level scaling. All our games have had some amount of randomness/leveling based on player level. Skyrim’s is similar to Fallout 3′s, not Oblivion’s,” wrote a Bethesda community manager on the game’s official forums.

Fallout 3′s level-scaling, of course, was much less pronounced and far more refined. In other words, no terrifying three-eyed gorilla monsters until we’ve got the gear, stats, and (hopefully) psychological preparation to deal with them."
 
The reason that worked pretty well with Zelda is that it was to some extent (certainly with link to the past) quite a linear game. With something like Skyrim where you can do missions relatively whenever you want its hard to say 'right the player is THIS good, lets throw the laser sharks at them now'. However from the sounds of the link I just posted it seems theyve found a happy compromise by waiting until youve got certain stats before they crank up the baddies, which im certainly happy enough with.
 
I'm not sure how else you could do enemy levelling in such an open ended game. You have to either have enemies level with you or have a linear game (closed areas and the like)
 
IIRC the level scaling works within ranges.

Example: a dungeon would be marked as 1-10 and would scale with your level, but you could come back at 20 and stomp it. There will also be some marked 10-15 which you probably wouldn't want to venture into from the get go.

The addition I am looking forward to the most is probably actual bosses at the end of dungeons. (Not health bar across the bottom of the screen bosses) But stronger/geared/named npcs, not just a bandit with a 2 hand sword instead.

Edit - there were a few of these in Oblivion, such as Umbra. Too few and far between though imo.
 
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