this one seems silly to me.....lock picking is quite easy as is without putting any focus on it. Seeing where the sweetspot would ruin it altogether.....maybe its just me
I've lowered the value in the line below, in the [Display] section of the 'Skyrim.cfg' which makes the shadow update quicker, in more of a jump, rather than a slow shimmery movement, which I think looks better, though not perfect.
fSunShadowUpdateTime=0.0300 / original value is 1.0000
Yeah mine never goes above ~750MB.http://www.skyrimnexus.com/downloads/file.php?id=134
Skyrim >2GB RAM fix, like Oblivion had... although I'm thinking it might be a bit pointless, given I'd been playing Skyrim for about 3 hours now and it's sitting on 874mb of RAM used, plus the loading tends to be quick. Maybe when HD texture packs are out it might be useful.
About that, aye.Wow, I thought Skyrim was using up 3.7 Gb ram on my PC ... but no, in desktop mode I still have 3.14 Gb used o.O
So skyrim is using less than 700 Mb ram?
It does the same for me, but it's still having the desired effect.
if the memory address limit thing is like the one for running a 32bit OS then maybe it should include video memory and virtual memory?
If this is the case then it could be using something like 500MB paged memory+800MB video memory leaving only 700MB of normal ram available until it crashes?
i dont know but my game has not CTD once since i did the 4gb aware fix to the games exe where as before i would crash randomly ,stometimes i could play for hours with no crash other times 5 minutes