Soldato
Post your settings on the ENB enjector, please that looks amazing!
Thanks dude , took about 2hrs of endless fiddling with the sliders but finally got there!
Here ya go:
Code:
[COLOR="Yellow"][PROXY]
EnableProxyLibrary=true
InitProxyFunctions=true
ProxyLibrary=d3d9_injfx.dll
[GLOBAL]
AdditionalConfigFile=userconfig.ini
UseEffect=true
[FIX]
ForceFakeVideocard=true
FixGameBugs=true
FixParallaxBugs=false
ForceSingleCoreCPU=false
IgnoreThreadManagement=false
IgnoreThreadPriority=false
AntiBSOD=true
[GAME]
SpeedHack=true
[MULTIHEAD]
ForceVideoAdapterIndex=false
VideoAdapterIndex=0
[LIMITER]
WaitBusyRenderer=false
EnableFPSLimit=false
FPSLimit=30.0
[INPUT]
//back
KeyReadConfig=8
//shift
KeyCombination=16
//f12
KeyUseEffect=123
//home
KeyFPSLimit=36
//num *
KeyShowFPS=106
//insert: 45
//print screen: 44
KeyScreenshot=45
[ENGINE]
ForceAnisotropicFiltering=false
MaxAnisotropy=16
SkipShaderOptimization=false
[EFFECT]
UseOriginalPostProcessing=false
EnableBloom=true
EnableAdaptation=false
EnableAmbientOcclusion=true
EnableDepthOfField=true
EnableDetailedShadow=false
UseOriginalObjectsProcessing=false
EnableSunRays=true
[BLOOM]
Quality=0
AmountDay=1.0
AmountNight=0.5
BlueShiftAmountDay=0.0
BlueShiftAmountNight=0.0
ContrastDay=0.0
ContrastNight=0.0
[CAMERAFX]
LenzReflectionIntensityDay=2.0
LenzReflectionIntensityNight=2.0
LenzReflectionPowerDay=2.0
LenzReflectionPowerNight=2.0
[SSAO_SSIL]
SamplingQuality=2
SamplingRange=0.0
FadeFogRangeDay=0.0
FadeFogRangeNight=0.0
SizeScale=1.0
SourceTexturesScale=1.0
FilterQuality=2
AOAmount=0.5
ILAmount=0.5
UseIndirectLighting=true
UseComplexIndirectLighting=false
[NIGHTDAY]
DetectorDefaultDay=false
DetectorLevelDay=0.7
DetectorLevelNight=0.3
DetectorLevelCurve=1.0
[ADAPTATION]
ForceMinMaxValues=false
AdaptationSensitivity=0.2
AdaptationTime=0.4
AdaptationMin=0.1
AdaptationMax=0.6
[ENVIRONMENT]
DirectLightingIntensityDay=1.1
DirectLightingIntensityNight=1.0
DirectLightingCurveDay=1.0
DirectLightingCurveNight=0.8
DirectLightingDesaturationDay=0.0
DirectLightingDesaturationNight=0.0
SpecularAmountMultiplierDay=2.0
SpecularAmountMultiplierNight=2.0
SpecularPowerMultiplierDay=1.0
SpecularPowerMultiplierNight=1.0
SpecularFromLightDay=0.0
SpecularFromLightNight=0.0
AmbientLightingIntensityDay=2.0
AmbientLightingIntensityNight=0.5
AmbientLightingCurveDay=0.3
AmbientLightingCurveNight=0.0
AmbientLightingDesaturationDay=0.0
AmbientLightingDesaturationNight=0.0
PointLightingIntensityDay=0.8
PointLightingIntensityNight=1.0
PointLightingCurveDay=1.0
PointLightingCurveNight=1.0
PointLightingDesaturationDay=0.0
PointLightingDesaturationNight=0.0
FogColorMultiplierDay=0.7
FogColorMultiplierNight=0.8
FogColorCurveDay=0.7
FogColorCurveNight=1.0
ColorPowDay=0.0
ColorPowNight=1.0
[SKY]
Enable=true
StarsIntensity=1.5
StarsCurve=1.7
AuroraBorealisIntensity=1.0
AuroraBorealisCurve=1.0
CloudsIntensityDay=0.9
CloudsIntensityNight=0.9
CloudsCurveDay=1.2
CloudsCurveNight=1.2
CloudsDesaturationDay=0.0
CloudsDesaturationNight=0.0
GradientIntensity=1.7
GradientDesaturation=0.5
GradientTopIntensityDay=1.0
GradientTopIntensityNight=0.8
GradientTopCurveDay=1.2
GradientTopCurveNight=1.0
GradientMiddleIntensityDay=1.0
GradientMiddleIntensityNight=0.5
GradientMiddleCurveDay=1.5
GradientMiddleCurveNight=1.0
GradientHorizonIntensityDay=1.1
GradientHorizonIntensityNight=1.0
GradientHorizonCurveDay=1.0
GradientHorizonCurveNight=1.2
SunIntensity=1.0
SunDesaturation=0.0
SunCoronaIntensity=0.0
SunCoronaCurve=0.0
SunCoronaDesaturation=0.0
MoonIntensity=1.0
MoonCurve=0.5
MoonDesaturation=0.0
[OBJECT]
SubSurfaceScatteringMultiplierDay=0.0
SubSurfaceScatteringMultiplierNight=0.0
SubSurfaceScatteringPowerDay=0.0
SubSurfaceScatteringPowerNight=0.0
[LIGHTSPRITE]
IntensityDay=1.0
IntensityNight=1.0
CurveDay=1.0
CurveNight=1.0
[WINDOWLIGHT]
Intensity=1.5
Curve=1.0
[VOLUMETRICFOG]
IntensityDay=1.0
IntensityNight=0.8
CurveDay=0.7
CurveNight=1.0
[FIRE]
IntensityDay=1.3
IntensityNight=2.0
CurveDay=1.3
CurveNight=1.3
[COLORCORRECTION]
UsePaletteTexture=true
[SHADOW]
ShadowCastersFix=false
ShadowQualityFix=false
DetailedShadowQuality=2
UseBilateralShadowFilter=false
[DEPTHOFFIELD]
FadeTime=0.2
[RAYS]
SunRaysMultiplier=2.5[/COLOR]
Anyone, sun settings?
Also, assume this is not the default sun? As none of my mods that I can see would effect it... But this is how bad it looks lol.
http://imgur.com/gYQBY
And yep, that is through a mountain!
Which mod caused that? The sun is visible through all opaque objects in your game?
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