The Elder Scrolls V: Skyrim - MODS & TWEAKS

To be fair though a few hours into the game in Morrowind and nothing really scared you either, in all the modern TES games you outpace the content in terms of power without ever trying to, and I agree it's a shame. Sadly none have been difficult unless you yourself imposed the challenge (or had someone else do so via mods).

It depends really, Morrowind had one of those beautiful systems where enemies always stayed the same from level one all the way to level 100 which really worked, as there were tons of places you simply could not stand a chance in at a low level, modern RPG's though it's all scaling and go anywhere anytime bull.

Completely agree on the fast travel but again disagree massively on the spells all being useful, you could find uses for them all but you could get along without missing many - pretty much as is the case now. Mark / Recall etc effectively became fast travel.

'Massively' is abit of an overshoot :p if you use a mage character, you can easily make use of every single aspect of ever spell, I did. :p

Mark/Recall required effort though, sure it wasn't massively hard but you'd always have to get there first, and when you marked somewhere else the last place went. Also, being able to teleport during battle was great, it felt great and was an amazing way to survive some situations and who doesnt like teleporting!? :p

Also saying Levitate isn't useful is very obtuse. :p

As for the graphics we'll have to agree to disagree :) I honestly thought even without mods Skyrim looked nice (and amazing with), as I thought of Oblivion when it was released (I found the character models appalling in Oblivion).

Thing is, yeah Skyrim looks alright when you just look at it as a thing (my explanation skills are amazing I know. :p) but just compare it to anything else out between 2007-2011, they all make it look atrocious, you can't count .ini tweaks either as 'vanilla' as it isn't, so there would be barely any grass and the pop ins are disgusting. Compare it to:

  • Dark Souls
  • Arkham City
  • Battlefield 3
  • Assassin's Creed Revelations
  • Dead Island
  • Uncharted 3 (PS3 exclusive and looks better than Skyrim on Ultra @ 1080p!)
  • L.A. Noire
  • Saints Row The Third
  • Anno 2070

those are the games that came out at the same time and all of a sudden it doesn't look so appealing anymore, looks even worse when you compare it to games that came way before it, even all the way back to it's predecessor. :p

One point to keep in mind thought TES VI will probably be around shortly after the new gen of consoles are released so graphics will again be pushed to entice people into playing, whereas it was obviously a limiting factor with Skyrim (as it was towards the latter portion of the current gen consoles rather than the start as Oblivion - though by high end PC standards it will be wanting when compared to the graphical elite).

Yeah, the biggest problem with Skyrim is the fact it's been held back by the consoles, but it was ported fairly well (graphical features anyway), with some nice options and high resolution shadows/textures and all the tweaks. Thing is though, no idea why they bothered with the HD texture pack, they make almost no difference and a lot of the textures in the base game are horrific regardless of whether they were 5,000,000x5,000,000 as they are badly designed. The 2K texture pack combined with the bitmap mod looks superb, add in some nice lighting and a strong ENB and you do genuinly have the best looking game there is. Vanilla though. Nah. I do understand Skyrim came out at the end of the hardware curve and looks bad compared to companies like Crytek and Ubisoft who invest quite heavily into porting upwards for PC rather than straight across, whereas Oblivion came out when the 360 wasn't that far behind PC's.
 
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Same, Skyrim is a decent game, but it's far from perfect in every single way, it's just decent all around, nothing at all shines out about it other than mods, but even then the game's engine is bloody awful and can't support all that much. I'm just a little worried about what TES VI is going to be like, if it's dumbed down in proportion to what the last two have been, we'll be running around Iraq with M16's.

I think vanilla skyrim looks very good, though lighting and animations are utterly horrific.
I don't know how they could dumb down TES VI even further and still call it an RPG (that's not a challenge Bethesda :p). Here's to hoping that, since every human being on the planet owns Skyrim and understands the core gameplay, Bethesda will stop making TES more 'accessible' (boring) and actually start to add things.
 
Here's to hoping that, since every human being on the planet owns Skyrim and understands the core gameplay, Bethesda will stop making TES more 'accessible' (boring) and actually start to add things.

Brilliant way to look at it, I need some of your optimism pills tbh. :p I suppose you could look at it like Oblivion built the door and Skyrim opened it for the retards, now hopefully they'll start to improve again. :p
 
Big Steam downloading going on at the moment. 3.8GB. Might be the new file structure or maybe Dragonborn? Or maybe both.

Edit: Though I haven't played the game in a while, maybe you all got this a while ago.
 
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I just had to uninstall this game. For some reason after weeks of flawless playing I was getting instant and unexplained CTDs. No error message. Nothing. 1 second after selecting a save game - CTD

:(

Oh well was fun while it lasted. A slow and boring game but I really really enjoyed just tramping about sniping at villagers with bow and arrow wiping em all out. Was more fun than the missions. Also the scenery with mods was awesome! Maybe one day will reinstall!
 
I really want to like it but the way they were super lazy when it came to the UI - by which I mean theres so much basic information missing from it for every aspect of the game even working out things like 1 handed from 2 handed weapons, etc. (ok some are obvious :P), map use and so on and the way everything around you whether its enemies, what vendors have for sale and how much money, etc. scales with you completely ruin it for me. (Loved it in older games like diablo where there would be a selection of things around your level and some stuff well above that would give you a goal to work towards).

Even many of the quests are just haphazardly thrown into the game, its not just implemented in a challenging way to actually work out, its just haphazard and lazy leaving the players to guess what the developer/designer had in mind...

Some of which can be fixed with mods but I kind of dislike using mods that massive change the gameplay dynamic, especially things like skill progression/enemy levelling on a first run through.
 
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I really want to like it but the way they were super lazy when it came to the UI - by which I mean theres so much basic information missing from it for every aspect of the game even working out things like 1 handed from 2 handed weapons, etc. (ok some are obvious :P), map use and so on and the way everything around you whether its enemies, what vendors have for sale and how much money, etc. scales with you completely ruin it for me. (Loved it in older games like diablo where there would be a selection of things around your level and some stuff well above that would give you a goal to work towards).

Even many of the quests are just haphazardly thrown into the game, its not just implemented in a challenging way to actually work out, its just haphazard and lazy leaving the players to guess what the developer/designer had in mind...

Some of which can be fixed with mods but I kind of dislike using mods that massive change the gameplay dynamic, especially things like skill progression/enemy levelling on a first run through.

You pretty much need UI mods for this game, you're punishing your self if you don't use them.

As for interesting quests and looking for challenges, you won't find those here. Bethesda built this game for accessibly:(; you would have to be a quadriplegic in a neck brace to find a challenge. I use mods that add graphics and interesting content to distract my self from the lack of RPG elements. I'll be trying out Skyrim Redone once i've gone through the Dragon born DLC, from the mod description, it looks like it does what Bethesda should have done.
 
Something that always baffled me about Skyrim's UI and other games that have done it including Oblivion, is the fact they seem to design the UI's around being easier on a controller... Funnily enough I just tried SkyUI on the 360 pad and it's still a million times better than vanilla. :confused: :p
 
Are caves meant to be brighter than the night outside? Its nearly pitch black outside, then I enter a cave and the cave seems really light compared to outside.. where is the light coming from?

Wondering if its one of the lighting mods, or climates of tamriel? Or normal?
 
anyone else have this problem below? is there a fix fort it? or is it normal? ive only recently noticed this after 100+ hours.
I think theres a tweak in the ini file somewhere regarding draw distances for effects (if you are referring to the draw distance losing lighting effects etc). I can't remember what it is though :( It is normal though, your game isn't blowing up (it's there to lessen load on distant objrcts etc.)
Are caves meant to be brighter than the night outside? Its nearly pitch black outside, then I enter a cave and the cave seems really light compared to outside.. where is the light coming from?

Wondering if its one of the lighting mods, or climates of tamriel? Or normal?
Could be the mods (some have issues with interior cells), though probably the game. People used to complain about areas being too dark so they were made lighter. If you have ENB there are plenty of presets that have brightness settings making the dark areas really dark (as in without a torch you can't see).
 
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Are caves meant to be brighter than the night outside? Its nearly pitch black outside, then I enter a cave and the cave seems really light compared to outside.. where is the light coming from?

Wondering if its one of the lighting mods, or climates of tamriel? Or normal?
Are you using an ENB?
 
I just had to uninstall this game. For some reason after weeks of flawless playing I was getting instant and unexplained CTDs. No error message. Nothing. 1 second after selecting a save game - CTD

:(

Oh well was fun while it lasted. A slow and boring game but I really really enjoyed just tramping about sniping at villagers with bow and arrow wiping em all out. Was more fun than the missions. Also the scenery with mods was awesome! Maybe one day will reinstall!

I started getting this last night at about midnight. Turned out SkyUI had ninja updated via Workshop and hadn't deleted the older version (also it hadn't got the updated SKSE so it wasn't gonna work anyway).

Have updated everything properly now and it's business as usual :D. Was pooing my pants at having to start my lvl27 Archer/assassin again! :eek:
 
Could be the mods (some have issues with interior cells), though probably the game. People used to complain about areas being too dark so they were made lighter. If you have ENB there are plenty of presets that have brightness settings making the dark areas really dark (as in without a torch you can't see).

Are you using an ENB?

Not using an ENB. I turned off all my mods (I think) using NMM and it was the same.. But installed Climates of Tamriel with different settings, now my caves are darker and it feels a bit more inline with how outside is at night.. I can't really see anything outside without a torch at night.. and even then its only a tiny circle around me lit :p.

How do other people like their lighting to be?
 
Something that always baffled me about Skyrim's UI and other games that have done it including Oblivion, is the fact they seem to design the UI's around being easier on a controller... Funnily enough I just tried SkyUI on the 360 pad and it's still a million times better than vanilla. :confused: :p

I briefly saw the standard UI in between Skyui updates. I was almost physically sick, its so awful.

Its crap for the consoles, its not optimised for a console at all they just dont know how to make a UI. Menus within menus, you have to go in and out of them to find what you want, then scroll down. What with load times on the consoles you probably will spend as much time in the menus as you will in the game.
 
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