OK, I'm going for the complete re-install.
Fingers X'd
It's been a couple of days and you haven't resurfaced. How did it go ?
I think some of you are forgetting that this game is almost 5 years old lol. Whilst mods can help, it won't give you a new game.
Need to have a play see if I can't make the distant trees look a little less out of place.
What have people's experiences been with UGrids above 5? - seen the warnings in the thread and have some interesting memories of trying to increase it in Oblivion :S had a play last night with the proper settings for 9 - no noticeable performance issues or glitches after an hour and a half or so of messing about - I'm capping at 58fps to stop the physics exploding/other glitches which might be helping but don't want to persist with it and find it causes issues later when I can't easily undo it.
Though there are a lot of arse backwards mechanics in the game - G-SYNC (coupled with a GPU that can effortlessly hold 60fps minimum) and SkyUI has completely transformed the game for me.
What have people's experiences been with UGrids above 5? - seen the warnings in the thread and have some interesting memories of trying to increase it in Oblivion :S had a play last night with the proper settings for 9 - no noticeable performance issues or glitches after an hour and a half or so of messing about - I'm capping at 58fps to stop the physics exploding/other glitches which might be helping but don't want to persist with it and find it causes issues later when I can't easily undo it.
Though there are a lot of arse backwards mechanics in the game - G-SYNC (coupled with a GPU that can effortlessly hold 60fps minimum) and SkyUI has completely transformed the game for me.
Don't seems to be the universal opinion and certainly don't go above 7. If you want more distant detail use DynDOLOD instead. Its a bad idea cells will load far too far away and scripted events that are supposed to only trigger when the player enters a cell will trigger a long way away so you've got no chance of seeing them. Etc. If you really want to go down that path then you absolutely need StableUgridsToLoad.
Have you tried the bFloatingPointRenderTarget=1 trick?