The Elder Scrolls V: Skyrim - MODS & TWEAKS

Albeit this is largely untweaked vanilla it looks pretty flat and gash even then :S

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Need to have a play see if I can't make the distant trees look a little less out of place.
 
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It's been a couple of days and you haven't resurfaced. How did it go ?

Mate, it's barely been 12 hours! :D

I followed his guide to the letter. I've always had an issue where at certain areas in the game my fps would drop to around 45 and the card usage would be around 50%. Looking up Whiterun, at the waterfall in Markarth... And that issue is now gone! So, OP there's something wrong with the guide on here?

As for DOF... It still isn't working. :(
 
I think some of you are forgetting that this game is almost 5 years old lol. Whilst mods can help, it won't give you a new game.

I'll post some screenies later of my setup. I really like it, have kept to vanilla style even with ENB.
 
Need to have a play see if I can't make the distant trees look a little less out of place.

Vanilla tree LODs are rubbish in this game and LODs in general aren't much better for better tree lods Enhanced Distant Terrain used to be the go-to one to use but it seems to have disappeared from Nexus there are others but havn't tried them myself. If you want better LOD's in general then you need DynDOLOD which is waaaay better but thats probably not for the novice!

Mods tend to remove distance fog and it seems the main reason Bethesda put it there is to obscure the crappy LODs.
 
What have people's experiences been with UGrids above 5? - seen the warnings in the thread and have some interesting memories of trying to increase it in Oblivion :S had a play last night with the proper settings for 9 - no noticeable performance issues or glitches after an hour and a half or so of messing about - I'm capping at 58fps to stop the physics exploding/other glitches which might be helping but don't want to persist with it and find it causes issues later when I can't easily undo it.

Though there are a lot of arse backwards mechanics in the game - G-SYNC (coupled with a GPU that can effortlessly hold 60fps minimum) and SkyUI has completely transformed the game for me.
 
Used to mess around with it but eventually went back to 5 because I was getting random crashes a month in. There's a Gopher vid on YT somewhere and he recommends not going above 5 himself.
 
I have to wonder how the developers ever played through this and not gone "wait a moment the map is a complete load of ****" or got frustrated with mechanics not working if you didn't release and then press a key again in intensive combat, etc. etc. while a few things like G-SYNC and finally giving in installing SkyUI have completely transformed the games playability for me so much is still extremely frustrating. Some of the basic things that you have to spend hours to find (or google) just isn't interesting gameplay - sure I don't expect the game to hold my hand for the more advanced content.

Health not levelling up a certain extent on its own is kind of silly as well but I don't want to use mods that change the fundamental gameplay too much - it is kind of funny though when you enter a room a instantly kill 5 enemy then run around a corner and get instantly killed by a dual wielded bolt/spike type attack unless you happened to have a ward running due to still only having 100 base health.

(I'm using cartographer's map mod and one with a road overlay)
 
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What have people's experiences been with UGrids above 5? - seen the warnings in the thread and have some interesting memories of trying to increase it in Oblivion :S had a play last night with the proper settings for 9 - no noticeable performance issues or glitches after an hour and a half or so of messing about - I'm capping at 58fps to stop the physics exploding/other glitches which might be helping but don't want to persist with it and find it causes issues later when I can't easily undo it.

Though there are a lot of arse backwards mechanics in the game - G-SYNC (coupled with a GPU that can effortlessly hold 60fps minimum) and SkyUI has completely transformed the game for me.

I have stayed with UGrids at 5, I didn't want to stress the system too much. SkyUI is essential.

Cheers,
 
What have people's experiences been with UGrids above 5? - seen the warnings in the thread and have some interesting memories of trying to increase it in Oblivion :S had a play last night with the proper settings for 9 - no noticeable performance issues or glitches after an hour and a half or so of messing about - I'm capping at 58fps to stop the physics exploding/other glitches which might be helping but don't want to persist with it and find it causes issues later when I can't easily undo it.

Though there are a lot of arse backwards mechanics in the game - G-SYNC (coupled with a GPU that can effortlessly hold 60fps minimum) and SkyUI has completely transformed the game for me.

Don't seems to be the universal opinion and certainly don't go above 7. If you want more distant detail use DynDOLOD instead. Its a bad idea cells will load far too far away and scripted events that are supposed to only trigger when the player enters a cell will trigger a long way away so you've got no chance of seeing them. Etc. If you really want to go down that path then you absolutely need StableUgridsToLoad.
 
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Don't seems to be the universal opinion and certainly don't go above 7. If you want more distant detail use DynDOLOD instead. Its a bad idea cells will load far too far away and scripted events that are supposed to only trigger when the player enters a cell will trigger a long way away so you've got no chance of seeing them. Etc. If you really want to go down that path then you absolutely need StableUgridsToLoad.

Having completed the main story and most of the side content that interests me I've used a bunch of settings that "supposedly" runs ugrids 9 completely stable (without anything external/mod wise other than SKSE) along with some settings to get long distance 8K soft shadows - bit of an FPS hit (mostly when you get complex shadows up close especially when inside dungeons or thick forests) but the game looks stupidly nice even with "2K" texture packs and mostly vanilla settings/models.
 
I've got this running great now. Realvision ENB and a heap of mods. SMIM was causing me judder problems so I uninstalled that. I also can't get DOF to work no matter what I do. Otherwise, game runs and looks fantastic.
 
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