Soldato
I've started a new game and put the "player.setav carryweight" command in but every time I start skyrim it resets and i'm over encumbered.
Anyone got any ideas?
Try mod.av carryweight
I've started a new game and put the "player.setav carryweight" command in but every time I start skyrim it resets and i'm over encumbered.
Anyone got any ideas?
Because your computer is running on hardware and not magic fairy dust.
You've set the shadow resolutions to maximum which by all reports cripples systems running with graphics cards better than yours in SLI.
4096 is the recommended for most systems.
Also iBlurDeferredShadowMask should be between 0 and 7, where did you get 32 from?
This is advise to you and anyone else thinking of editing their ini files, please find out what everything you are changing DOES and what values are accepted BEFORE you randomly start messing with them.
Fiddling with grass settings also slaughtered my FPS. Don't do it basically.Hi. i edited my ini file with these values:
iShadowMapResolution=8192
iBlurDeferredShadowMask=32
fGrassStartFadeDistance=14000.0000
And outdooors it runs fine but when im indoors i take a dramatic framerat hit. i get like 5fps indoors. How comes?
i have a overclocked i7 920 do at 3.8 and my 480gtx clocked at 875mhz.
This Mod replaces the Sykrim Ground Textures.
All Textures are in 1024x1024 size, i see no great benefit from using 2048k
other than reduced Performance and stabilty
I try as much as possible to keep the original Art Design
Better Landscape Skyrim
http://www.skyrimnexus.com/downloads/file.php?id=4863
I'll be keeping an eye on this one
reduces texture tiling
Realistic Water textures has had some good updates
Version History:
1.9.1 Remade water surface textures as uncompressed files for less compression artifacts
1.9 Special thanks to SLuckyD for instructions on modifying the worldspace
-----Manually replaced water in worldspace.
-----This means: lakes finally separated from oceans, made calmer but still share same texture; most outdoor bodies of water now have correct texture
-----Fixed Bethesda's jittery light reflections in some rivers, interior puddles now less flat looking, slowed down puddle water movement, fixed puddle seams
-----New river foam textures that more closely resemble vanilla with 4X or 2X original resolutions
-----Created basis for improved current direction in oceans and rivers (you won't see any changes until the CK is released however)
am i right in thinking the LAA memory support was included in a patch and i dont need to do anything beyond making sure im fully updated?
looking forward to how the mod scene develops for this game.
Correct No need to use the LAA mod if your game is fully updated.
thank you the mod manager is excellent.Correct No need to use the LAA mod if your game is fully updated.