Literally just from the first second of unblurred in game action when paused there are very large differences. First off the draw distance problems are not surprisingly still there and also not surprisingly the tree definition improved. As I said that is the kind of thing you'd expect to lose definition on lower video quality settings.
I would say, lighting and draw distance are very clearly using very different settings. As before the question is, is Nvidia 'optimising' these settings which is boosting performance while dropping IQ, or is it the game bugging out and not enabling certain things.
The tree at 16 seconds, 38 seconds as well, along with the wall and the areas of light rays on the building, they look so so much better on the Fury. I think it's fair to say the performance gap would reduce noticeably with better lighting and higher draw distance enabled on the Titan, how much and what the IQ differences would be then, who knows.
haha, head to 52 seconds in or so, on the Fury you can see the zebra crossing type marks on the far side of the crossing, then click back and you can see it appears in low quality at about 48/49 seconds and is clearly visible at 50 seconds. On the Titan this literally a white smudge till 53 seconds which is the first time you see distinct white lines appear and fully 54 seconds before it becomes clearly visible(though still a bit more blurry). Even worse is the Titan video is about 2 seconds ahead at this point. So pretty obvious large detail is appearing basically 6 seconds later on the Titan while the player runs at full pelt. That is pretty terrible.
A good way to visualise that is that on the Titan you can't see the second zebra crossing till you are standing on the first one. If you go back to 50 seconds you can see how far away the first crossing is and you can already see the second one on the Fury and at that point you're pretty damn far away from it.
38fps more(at that particularly point, but the IQ sucks balls.