Soldato
You wouldn't give a damn about it if it wasn't to use Mantle.
Quoting this as it's 100% true.
Please remember that any mention of competitors, hinting at competitors or offering to provide details of competitors will result in an account suspension. The full rules can be found under the 'Terms and Rules' link in the bottom right corner of your screen. Just don't mention competitors in any way, shape or form and you'll be OK.
You wouldn't give a damn about it if it wasn't to use Mantle.
You wouldn't give a damn about it if it wasn't to use Mantle.
And? Some people want to try out new tech. Plus it's also giving support for something we find to be the best thing to happen to pc in past couple years.
Least that's how I see it.
It's bloody stupid in my opinion, but, hey, it's your money so what do I care...
It's bloody stupid in my opinion, but, hey, it's your money so what do I care...
Obviously enough to be ranting about it..
Mantle working well, scaling is good. Fps around 140-190. However whenever i fire a projectile with a plant there is a spike in the overlay which lowers fps. Not sure if it is a game or API issue, i suspect game. Guess i can't complain too much as im playing it before release. Fixed by using vsync as the fps drop is unoticeable then. Will put up some video footage and you'll see what i mean.
So if it is an AMD tied in game then it must be the game's fault, but if its an nvidia tied in game then it must be nvidia
we've got your number
So if it is an AMD tied in game then it must be the game's fault, but if its an nvidia tied in game then it must be nvidia
we've got your number
None of what he said = must be , everything he said=not sure.Not sure if it is a game or API issue, i suspect game.
Confirmed it's a game issue, as it happens on DX as well. Nonetheless, Mantle performance is great and no driver update needed either, it just works out of the box.
None of what he said = must be
Confirmed it's a game issue, as it happens on DX as well. Nonetheless, Mantle performance is great and no driver update needed either, it just works out of the box.
Besides the smoothness (and possible fps increase) that is also something that im really likening.
Besides the smoothness
Elaborate please? Frametimes? Min fps placebo?
pcper said:Multi-GPU results are...different. The orange line representing dual R9 290X cards with Mantle on the Observed FPS graph is oddly flat and barely faster than the single GPU. The CrossFire D3D11 results are more or less what we have come to expect - 78% faster than the single card. A quick glance at the Frame Times graph shows the orange line of Mantle multi-GPU is nearly perfectly flat - the frame times are incredibly consistent even though they are not as fast as we'd expected.
At 2560x1440 things change a bit. Mantle CrossFire results are again very flat, but at least scale up within range of the DirectX 11 CrossFire scaling. Going from a single R9 290X to a pair with the Mantle API results in 56% average frame rate scaling. That is less than the performance advantage provided by CrossFire in DirectX but if you look at the Frame Times graph, you will again see that the Mantle implementation is incredibly smooth and consistent!
Mantle multi-GPU scaling is much better and provides more tangible benefits with this platform at 2560x1440 than it does at 1920x1080, but the "flatness" of the frame times is a bit confusing. It almost appears that the Frostbite engine's implementation of frame pacing puts so much weight behind having a consistent frame rate that it is willing to sacrifice peak frame rates. In the case of our higher resolution results here, I think that trade off is worth making. The lack of ANY hitches or frame time spikes provides a spectacularly smooth gaming experience.
Unfortunately i did this video before AMD released the new drivers, but nonetheless i captured a bit of Mantle footage of Plants Vs Zombies. Didn't venture online, just had a quick bash on the single player challenge.
Watch in 1440P Quality, more to follow.
Do you have a raw file for that as YT is limited to 30fps.
And that game is looking interesting.