Status Update - 31st Mar 2010
Postby Stefan Pettersson on Wed Mar 31, 2010 7:55 pm
Time for a status update, actually the sixth.
It was just a little over five weeks ago the legal papers were signed regarding the acquisition of theHunter. It marked a fresh new start of the game and a small team was put together and more recruited (all have not even started fulltime yet, including myself).
Despite it was only five weeks ago we are very happy with the progress. Migration of everything with the assistance by former Emote staff has overall been smooth, and only a few formal things are left to do. In the meantime we've picked up the client where it was left off and, as announced in the previous status update, work on the new area is underway.
Release strategy
Our plan is to work iteratively, with frequent releases. There are different kind of releases. We have the 'big' updates which include a new animal and/or a new area (an animal roughly means 6 man-months of work including modelling, programming, sound, AI, etc - that is why not every status update will include a new animal
). Next we have updates that address gameplay features and bugs, these releases will be more frequent than the content releases.
In parallel to this we are working on serverside and web releases including missions, competitions, etc. These releases are independent of the client so they will be smaller but more frequent.
We do it this way to keep a flow of new things coming out and at the same time having the flexibility to be able to swiftly address issues.
Cheating
Talking about issues... we have recently seen the use of exploits to gain advantages in competitions. This is sad, and not in the spirit of the game, and explicitly prohibited according to the Terms Of License (see point 21 and 22 under User Conduct).
Some of these exploits have been corrected in the client, but requires a release. However, this kind of cheating is easily detect on the server (i.e. we have collected the user names of users "cheating"). We have spent some time developing a system to be able to manage this in a better way.
We will soon be able to use this new system, and will also take appropriate action against cheaters. Sadly, but necesary, this means we will have to warn and in some cases ban a number of users due to their unacceptable behavior.
Bugs
While working on the new content we do also want to address as many bugs and flaws as possible in the upcoming release. We have some ideas but we want to take the opportunity to get your feedback.
To keep this managable and constructive, I would like you to post your personal top 3 list of bugs or flaws you would like to see fixed.
Here is my list:
* Animals dying out of "render space" not registering
* Animals in water can't be claimed
* Cannot aim downwards when prone
Oh... don't mention the bugs I just listed, they are already fixed.
We have also told the other big animals to not be so scared of the coyotes.
What is your list? (this time, please keep it to bugs, not feature requests or additional content)
The new area
As mentioned in the previous status update the new area included in the next release is the south west peninsula of the Big Island.
Here is a more detailed map of it (together with Whitehart Island): (click images to see full size if cropped)
...and let's finish off this week with a beautiful sunset...
so all in all sounds pretty good cant wait