GoW: Ragnarok: 7.5-8.0/10 (can't really decide on the score but at its worst, it's definitely closer to a 7)
This is a hard one. To cut the long story short, a good game but not a masterpiece. Same as 2018, really. it does some things better than its predecessor and some worse.
I'll keep positives short as the game gets 10/10s everywhere for some reason so we've got that covered. It's a big game and there's a lot of content, the combat is solid, the production value of cutscenes etc. is really high, the writing and acting of characters is mostly great (unfortunately, it indeed gets Marvelesque sometimes and the incessant quips start to grate on you after some time) and it's overall a really polished title with quite a few really good moments that I was impressed with. All those elements already earn it an above average rating.
However, it's also one of those games where I can find many flaws in basically every facet of the experience, even in those I somewhat enjoyed.
First, let's start with the mechanics. Many people think that the "new" God of War is a deeper gameplay experience than the original trilogy which are considered hack'n'slash games and it couldn't be further from the truth. The combat in GoW 1-3 requred you to use many different abilities (which are nonexistent here) and position yourself properly to avoid damage and keep the combo chain going. Do you know why this was important? Because the amount of orbs you got was directly proportional to your performance in battles. The cleaner and more inventive you played, the more orbs you got, which in turn allowed you to level up abilities faster. This is completely irrelevant here, you can play terribly and still get the same amount of experience. There's nothing at stake so you're less inclined to experiment and get better.
Same goes for the puzzles and traversal, the original trilogy is much better in this regard. There were puzzles in combat scenarios that reinforced your knowledge of abilities and allowed for some clever gameplay moments that encouraged you to go out of your way to try things. The puzzles and abilities themselves were much more inventive, there was actual platforming and traversal abilities like Icarus Wings and many more, even things like using Harpies to get across chasms in GoW3.
All of this got thrown into the bin in favour of a "cinematic" experience - so a camera completely unsuited for this style of combat, tiny FOV, completely on-rails climbing sections, ledge markers everywhere. They wanted to make it more cinematic and paradoxically, they made you rely on the the most un-cinematic thing ever - the bloody ugly pointers that make you spam roll like crazy to avoid attacks you can't even see as they're outside your field of view so you don't even know exactly which phase of the animation the enemy is in.
The cinematic approach also translates into levels feeling really artificial and game-y at times. At their worst, they often resemble something that's been put through a generator with random assets loaded in. All those perfect ledges, random chests, invisible walls in unexpected places, tropical forests that look like neatly designed corridors etc. The realms can be somewhat flat and uninteresting as a result, like a bunch of locations stringed together instead of something resembling an organic, believeable place. The devs also rely on the very same formula for all the explorable realms (of which there are only four), a bit of a linear river section ending in a semi-open area with smalI "islands" with bits of content. Replace boat and a river with sledge for two of the remaining realms. 2018 was the exact same but the game was smaller and had better spaced out sections so it wasn't as grating, here it's just more everything all the time. Worst of all, it's a regression from 2018 as there aren't even any environmental traps, that game at least had something.
The resultant gameplay is mind-bogglingly shallow. There's absolutely no way to die or put a foot wrong outside combat scenarios because everything is done for you via command prompts. Without spoiling much, there's a big climbing section in the game and it should've been thrilling and exciting. It wasn't though, because there was no way to make a mistake, or even any sort of a choice for that matter. The game has zero player agency, just like 2018. The god of war can't hop over a fence and has to find workarounds, he can't move a wooden cart out of his way either. There are multiple places during exploration where it would've been easily possible to get somewhere, for example, jump down to return to the starting point but you just can't and have to either go all the way back or use the only shortcut provided by the devs in a very specific place. It reinforces the feeling that you're just going through artificial corridors. It also pains me that realms like Muspelheim and Niflheim are yet again reduced to gimmicks and a bunch of uninspired, on-rails sections when they could've been fully-fledged realms. Helheim is even worse than in 2018, so much wasted potential.
The puzzles, oh my god. 90% of them are hardly even puzzles and the way the devs rely on them to pad out the gameplay is not even funny. It's amateurish. You'll be doing them over and over, on every step of the way, in the weirdest and most illogical places. All they needed to do was design proper puzzles that actually tie into the gameplay and locations more and think about their placement. Some of them would be decent as a distraction but the game shoves them in your face time and again so they lose all impact (well, your companion will blurt out a tip after five seconds anyways). The Crater shows it could've been done better, with a more open approach and actions that actually change the landscape a bit. It's still too little and too late to save the gameplay loop but it's something at least.
The story. Well, the writing and characters are great for the most part but the actual story... not so much. It does the same thing as TLOU2, only to a lesser extent, as TLOU2 is an extreme case of bad writing that deserves an entire essay of its own. Just like there, Ragnarok has plotholes and stuff gets resolved in unearned ways because the characters go out of their way to act stupidly. The prophecy falls flat on its face for reasons that aren't touched upon in any satisfying manner whatsoever and the entire thing is full of sections that hardly accomplish anything but just pad out the narrative instead. I'd say that there are better moments in sidequests than in a significant part of the actual main story, a similar case to Witcher 3 which suffers from the same problems. Excellent side quests and characters (both still better than Ragnarok overall), fairly average and poorly paced main story (please note that character writing, dialogue etc. do not equal the actual STORY, that's what I'm getting at).
The conclusion felt rushed and less impactful that I had hoped for, probably because the writers did their best to stall the entire narrative in weirdest ways for 50% of the game. More interesting events that should've been the centrepiece of the game just casually happen off-screen because the plot has stumbled so much along the way that it's high time to wrap things up quickly.
Overall, I still enjoyed the game, sometimes more that you'd think reading the above but I just couldn't help noticing these issues throughout as they stuck out like a sore thumb in what would otherwise be a damn good game. Had it been condensed a bit and more thought put into level design and movement options instead of constantly relying on the absolute worst element of the game to pad out the gameplay, it could've been something truly special. A lot could've been done to make the gameplay more involving but Sony is hell-bent on pumping out those cinematic AAA "masterpieces" with unnecessary amounts of hand holding, simplistic traversal and prolonged expository sections that could've been turned into great cutscenes instead and the game would've been better for it, especially for replays(since they already insist on the game having to be cinematic).
Oh well, it is what it is. I enjoyed it still and at least it was polished.