Dishonored 9/10 (40 hours of game play).
In no particular order :
+ NPC body expression of body movement at times is quite impressive.
+ Buildings in the far distance looked very good. This is something in my experience you rarely see to a good standard.
+ Consistently surprised by subtle unexpected differences, which is what can elevate a decent enough game play experience to a very good one, eg.
clicking on an npc to talk and being surprised by the second or third response.
+ Very well designed levels, which was noted a number of times throughout the campaign.
+ As I played through the game, the more I realized how much replay value this has. Just when you think you've got all the loot, or found all the ways
into a building, you're given another 'nudge' or opportunity.
+ I like stealth games, eg. Thief, but I loved the ability here to be able to exercise
either stealth or combat
effectively. I appreciate that your character in Thief isn't meant to be ideally suited to melee combat, though nonetheless the variety here is most welcome.
+ I suppose you could say this about many titles, but my mind reflected on several other games when playing through Dishonored. Some of the guards had
masks that resembled ones from Morrowind; the mish mash of styles (age + innovation), including the metal structures were reminiscent of HL2, E.Y.E
Divibe Cybermancy, Thief 2 and Bioshock.
+ Didn't feel as contrived by a long chalk as many other games.
+ Halleluja! Finally a game where you can sprint continually!
+ Despite the period it's set in / art direction style (which I do like - perhaps I just would like to see something different), I found it a gripping experience at times (a sign of a great game). Halo did that for me - giggling aliens / at times an almost child like enemy, yet superb music and production standards pulled off a good title.
+ Sound was very good, especially the water sound effects, both underwater and out.
+ Another common annoyance like the sprinting which was absent, is that you can walk by people without them automatically speaking to you.
+ Mixed feelings about the graphics as already touched on, though I do actually like what I see. However, some of the textures look rather bland up close, which
is partly down to the style of direction / engine. It's no where near as bad as RAGE, though it did remind me slightly of it.
- Diary entries are a bit on the repetitive side, as were the npc conversations at times. I've seen / heard considerably worse though.
All in all, one of the greats as far as I'm concerned, well, very close anyway if it isn't. For me, it ranks within a hairs breadth of gaming experiences like Deus Ex, Stalker and
Fallout 3 / New Vegas. I was tempted to give it 9.5 / 10, but I think I'll stick with my decision.
Now, on to Max Payne 3.