The second change in Grounded difficulty is the behavioral pattern of the enemy AIs. More specifically, I mean the behavioral pattern of those damn clickers. Even on survivor difficulty, I had absolutely no problem when it came to fighting clickers. The trick was just to move extremely slowly and they wouldn’t notice even if you shuffled right past them. Well, I’m sorry to say that the clickers have become much more of a threat now.
Even if you move really slowly around them, the clickers will sometimes be able to pick up on the sounds of your slight movements, especially when they’re clicking. They may not notice you right away but if you arouse their suspicion, they’ll start heading in your direction to see what’s up. Basically, clickers have heightened sensitivity now. To quote Tess: “If you hear one clicking, you gotta hide. That’s how they spot you.”