Soldato
You have to pick one and stick with it, I picked the more difficult ones for the gains and under 100%.
The 100% population risk I would choose something like downs, kills etc.
Thanks mate will see how I get on.
You have to pick one and stick with it, I picked the more difficult ones for the gains and under 100%.
The 100% population risk I would choose something like downs, kills etc.
Looks like the bit I stopped originally was "Downtown" as I'm in some flat concrete part with a clean red brick wall on my right, a locker on the left with something inside which was apparently nothing. :s Near 5 clickers? walking around in some big square section? As one keeps walking past the front as I'm hidden behind something on the right rear of the area. Very dim grey looking scene.
Oh and I had originally chosen Hard difficulty.
God damnit! The AI is running all over the place running into clickers alerting them all getting me killed.
clickers can't see you, move slowly.....use shivs on them.
From what I remember the infected can't see the AI characters until you've been detected.
You'll know this has happened when they stand up and start running about. Up until then they can be standing right in from of an infected and nothing will happen so just concern yourself with where your character is.
I can't believe so many never completed the first one. I couldn't put it down till it was done!
Normally with sequels I'm nervous, but I trust Naughty Dog to deliver. Can't wait to see just a tad more, not too much though.
Ooof. If that's the bit after falling down the elevator shaft, get prepared to panic. I hate that bit haha.
That's the gym section.
The bit they are talking about is the generator section, that's a real "**** just got real" moment.
Geez, Naughty Dog and bloody generators in the dark. Uncharted all over again. The creepy sounds and action kicks off when the damn thing has powered up.
- Easy: For beginners. Lot of ammunition, crafting supplies, melee weapons, and healing items are spawned in the world. Also, the enemies are quite easy to kill.
- Normal: For casual players. Supplies spawn at a normal rate. Enemies are moderately strong. Sharp melee weapons spawn late in the game.
- Hard: For experienced players. Supplies are rare to come by, and non-infected enemies are more aggressive and use cover very often. Powerful melee weapons, such as the Machete and Hatchet, are very rarely seen.
- Survivor: For players that want a considerable challenge. Supplies are extremely rare to find. Game hints, prompts, and Listening Mode are disabled. All enemies do double damage. Powerful melee weapons appear once.
- Grounded: For the toughest of the hardcore. Supplies are next to non-existent. Listen Mode is disabled. All enemies do triple damage. The HUD is disabled. Enemy AI is extremely sharp; more so than survivor. Multiple mid-combat and mid-stealth checkpoints have been removed.
I've just got this over the weekend having never played it before, but figured I should after all the sequel hype
Oh..my..word. WHAT A GAME
It's incredible, I'm about 3/4 the way through and can't put it down. I played about 16 hours since Saturday and feel like I'm in a coma today through lack of sleep, but so worth it. Naughty Dog are the kings of this genre
Not going to read any posts in this thread until I finish it though
Haha you'll be a wreck by the end. No other game has affected me as much with with its ending. Not even close. My main criticism of TLoU is that is raises the bar by so much when it comes to narrative in video games that everything else that relies on story seems like cheesy pulp fiction in comparison!