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**THE NVIDIA DRIVERS THREAD**

NVIDIA GeForce 531.41 WHQL

Game Ready
This new Game Ready Driver provides the best day-0 gaming experience for the latest new games including the open beta for Diablo IV featuring NVIDIA DLSS 2 technology. Further support for new titles leveraging DLSS 2 technology include The Last of Us Part I, Smalland: Survive the Wild, and Deceive Inc. Additionally, this Game Ready Driver supports Resident Evil 4 and the addition of DLSS 3 technology to Forza Horizon 5. Lastly, this Game Ready Driver offers full support for the technology preview of Cyberpunk 2077’s Ray Tracing: Overdrive Mode.

Fixed Issues in Version 531.41 WHQL
- Adobe application stability issues using 531.18
- Enscape crash at startup with 531.18
- Beamr - Issue with AV1 encoding in PTD=0 mode
- Derivative TouchDesigner - NVAR: crash when using multi-person tracking
- [Forza Horizon 5] Rainbow like artifacts in game after driver update
- [Portal with RTX] "Background application max frame rate" setting is getting engaged while game is in focus
- Disable Horizon Zero Dawn Resizable Bar profile on Intel platforms

Open Issues in Version 531.41 WHQL
- Toggling HDR on and off in-game causes game stability issues when non-native resolution is used.
- Monitor may briefly flicker on waking from display sleep if DSR/DLDSR is enabled.
- [Halo Wars 2] In-game foliage is larger than normal and displays constant flickering
- [GeForce RTX 4090] Watch Dogs 2 may display flickering when staring at the sky
- Increase in DPC latency observed in Latencymon
- Applying GeForce Experience Freestyle filters cause games to crash
- Assassin’s Creed Origins stability issues using 531.18


Release Notes https://us.download.nvidia.com/Windows/531.41/531.41-win11-win10-release-notes.pdf

Download https://www.guru3d.com/files-details/geforce-531-41-whql-driver-download.html
 
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Link? Because Studio drivers are more prioritised for the likes of Autodesk 3DS Max, Maya, Arnold, DaVinci Resolve, Adobe Apps, etc. And tend to get better support for these apps than GRD.
Whereas GRD have games prioritized instead.
This is back in 2019 but Studio drivers have come a long way since then - https://www.nvidia.com/en-us/geforc...-now-supercharge-your-favorite-creative-apps/
 
Link? Because Studio drivers are more prioritised for the likes of Autodesk 3DS Max, Maya, Arnold, DaVinci Resolve, Adobe Apps, etc. And tend to get better support for these apps than GRD.
Whereas GRD have games prioritized instead.
This is back in 2019 but Studio drivers have come a long way since then - https://www.nvidia.com/en-us/geforc...-now-supercharge-your-favorite-creative-apps/

The latency issue will be in the Studio drivers, unless they specifically state it is FIXED
 
Also this..

Latest studio driver is bad (531.41 WHQL) I had temp issues, 10-12 degrees higher than normal... Friend of mine who runs a editing/commercial company also removed this version from machines due to trouble in premiere pro among others...
 
Also this.. Latest studio driver is bad (531.41 WHQL) I had temp issues, 10-12 degrees higher than normal... Friend of mine who runs a editing/commercial company also removed this version from machines due to trouble in premiere pro among others...

I'd love to know what actually causes these massive temp rises as voltage is locked unless the driver is doing something very very funky.
 
531.26 no Latency issues on the i7 4790k/RTX 2070 System... However I don't have Geforce Experience installed.

Will test the i9 3070 ti system later!

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531.32 - Much higher Latency on the I9 10900K and RTX 3070 TI

No Geforce experience installed either... So perhaps it's either happening in the newest of drivers OR it's 30x and up GPU's

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On 531.41 I seems to be getting artefacts on Desktop and in Dead By Daylight :/

Hoping it's not a dying card, 3090.
 
On 531.41 I seems to be getting artefacts on Desktop and in Dead By Daylight :/

Hoping it's not a dying card, 3090.

Hope not.

Just for reference, I've not encountered any problems (so far), with these drivers.
 
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