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Yeah, i did think about that but how are they for gaming?Stick to studio drivers..
No different for gaming having been back and forth. Studio drivers undergo extensive testing and certifying because they are geared for production systems and applications with the same game optimisations for the matching version numbers. Stability is basically guaranteed with the studio drivers. Sometimes the game ready and studio release at the same time, but usually studio is a version behind for several weeks.
Never heard of these, and it doesn;t show up on GeForce Experience driver checker!
Release Highlights
NVIDIA Studio Drivers provide artists, creators, and 3D developers the best performance and reliability when working with creative applications. To achieve the highest level of reliability, Studio Drivers
undergo extensive testing against multi-app creator workflows and multiple revisions of the top creative applications from Adobe to Autodesk and beyond.
Applications
The March NVIDIA Studio Driver provides optimal support for the latest new creative applications and updates announced at NVIDIA GTC including NVIDIA Canvas 1.4 and a myriad of new functionality for NVIDIA Omniverse.
In addition, this NVIDIA Studio Driver also introduces support for the new RTX Video Super Resolution for GeForce RTX 40 and 30 Series GPUs.
Fixed Bugs
- Adobe application stability issues using 531.18 [4008751]
- Enscape crash at startup with 531.18 [4008190]
- Beamr - Issue with AV1 encoding in PTD=0 mode [3981172]
- Derivative TouchDesigner - NVAR: crash when using multi-person tracking [3808674]
- [Forza Horizon 5] Rainbow like artifacts in game after driver update [3839021]
- [Portal with RTX] "Background application max frame rate" setting is getting engaged while game is in focus [3897352]
- Disable Horizon Zero Dawn Resizable Bar profile on Intel platforms [3759681]