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**THE NVIDIA DRIVERS THREAD**

2070S

About the same.

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I haven't noticed any performance issues since I've had this system (3080, 5800x) but apparently even with driver 536.67 my numbers aren't amazing.

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Is the HPET a critical service/system ?

To be honest, i don't know.

The new driver didn't help me, so i googled the problem.

Results kept pointing to HPET, so i tried it and it worked.

Been disaled for a couple of days now and not seeing any problems
As a long term developer of many languages, Id say be wary & careful

Some High Precision applications Require HPET as they use it a clock reference. Normally apps that need < 1 second timers. if you use apps like this be aware that turning it off might cause those apps to no longer open.
Things like
Hardware Monitoring, if you have custom update cycles
Benchmarking tools if they use very detailed Frame analysis (possibly things like DOOM full output)
I would imagine .NET libraries may use this is extreme cases

its certainly worth testing, but just be aware of those instances & try turning it back on & test.

it was also developed by Microsoft & intel, Intel suggest leaving it on 24/7 for best performance where as historically in Ryzen 1000/3000 AMD suggested turning it off.
you may also see reduced performance in app that look to use HPET as a priority

i tested a quick benchmark on my 5900x
run 1 superposition 4K before 16900 after 17100 - around 10-15FPS increase
run 2 superposition 4K before 16890 after 17150 - around 10-15FPS increase
run 3 superposition 4K before 16995 after 17120 - around 10-15FPS increase
again it would need more testing
 
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My results are pretty much the same, I played a game and watch Twitch channels at the same time though, not some 10 second test while idle..

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I remember getting bad latency years ago but it was only when i did some intensive tasks like gaming, obviously not all systems suffer from this.
 
Anyone know if this release sorts some of the issues with the Dead Space remake (IE, DirectX crash and drivers occasionally falling over)?

PS. Like many people with the above game, it's the only game that gives me any issues at all!
And "yes" I've tried many of the supposed "fixes" to make the game more playable.
The only way for me to make this stable, is to roll back to 532.03 and then it's fine.
 
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Anyone know if this release sorts some of the issues with the Dead Space remake (IE, DirectX crash and drivers occasionally falling over)?

PS. Like many people with the above game, it's the only game that gives me any issues at all!
And "yes" I've tried many of the supposed "fixes" to make the game more playable.
The only way for me to make this stable, is to roll back to 532.03 and then it's fine.
Nope - Dead Space was crashing like crazy with these drivers for me - I've gone back to 532.03
 
INnterestingly I was doing some extended testing the past day with latency and noted that my NAD USB driver was flagging up with tens of thousands of DPC latency events. Now my amp is connected via USB to the PC for audio and generally it's been fine, but the high number DPC events by the driver were curious. So I disconnected the USB and switched to an optical connection, which meant I had to enable the mobo's onboard audio to make use of optical out.

Ran the extended Latencymon session again and just used the PC as normal and watched stuff. Considerably lower number of audio driver flags in the DPC tab. Looks like using the amp via USB creates more than desired DPC events. Obviously there's no difference in sound quality between optical and USB, but USB can inherit electrical noise interference or other shared resource quirks from the rest of the system, so am guessing it's something to do with that. optical is pure light, no interference is possible.

Nvidia's drivers is still the highest event...
 
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Had to go back to 531.61.

Was getting random flickering blocks on screen and after checking cables/temps/benchmarks and reseating GPU and RAM the only thing left was rolling back the driver.

Hope disabling HPET did not cause this. :(
 
NVIDIA DLSS DLL 3.1.30

In this one file, which is bundled with all games that support NVIDIA's Deep Learning Super Sampling Technology, all relevant DLSS algorithms are contained. Newer versions of DLSS usually bring improvements in image quality, performance, or both.

 
No, it's the same driver as Game Ready, just with additional stability testing and compliance for production environments too.
 
Works fine here, you need to make sur ethat anything using GPU 3D is closed before launching your game as GE can take that app as priority instead. For me having youtube tabs on in FF will stop screenshots in games sometimes working for GE. Just close any open browser windows and load the game, GE then works fine.
 
Anyone else found taking a screenshot with GE very hit-and-miss whether it captures something at all?

Make sure you don't have any video streaming site open in the background like Netflix, Disney+, Prime etc... as Nvidia auto blocks screenshots and video being recorded when any are open or even minimized.
 
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