Caporegime
I am curious to know if this is across the DX11 range or game specific? DX11 improvements across the board would be epic. Bring it on and quickly I say
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And whats the ETA on this?
If this is true then it probably confirms my thoughts all along..
The performance has always been there but has never been given to us because they have been forcing a lot of people to buy the fastest possible cards on the market at high prices just to make more money. Think about it. If mid-range cards did the job on Ultra settings in games then there'd be no need to buy top end GPU's in the first place. Unless you're running crazy resolutions/multiple monitors.
So they can suddenly boost perf in the drivers now?
Like Matt said.. the proof will be in the pudding.
I personally think this is being overhyped to counter AMD's push of Mantle.
And i think Nvidia are the worried ones right now although there is certainly some kind of Mantle effect going on here
Do AMD & Nvidia not give us the true performance our cards can give?
I love this delusional thinking that nvidia/Microsoft were just sat around while AMD have saved the PC gaming industry.
This makes me wonder how much Do AMD & Nvidia hold back there Cards? Lets be honest here if Mantle didn't come would we be seeing this?
Do AMD & Nvidia not give us the true performance our cards can give?
Anyway What I think about all this is great news. DX11, Mantle and Dx12 all great for us. My other question is what ever Nvidia have done here can AMD also add it to there DX11 Driver?
Dunno why the focus on CPU performance earlier in the article as API bottlenecks can't be directly correlated with CPU like that.
I'm guessing mostly what has happened is something along the lines of nVidia has profiled specific games, looked at what functions they are losing the most performance in and replicated their own more efficent version and bypassing the DX11 version via NV's DX hook.
Dunno why the focus on CPU performance earlier in the article as API bottlenecks can't be directly correlated with CPU like that.
I'm guessing mostly what has happened is something along the lines of nVidia has profiled specific games, looked at what functions they are losing the most performance in and replicated their own more efficent version and bypassing the DX11 version via NV's DX hook.
I'm only guessing as I don't know what level of interaction on it exists between nVidia and MS but I'd be unsuprised if these DX11 tweaks are game specific improvements rather than API wholesale improvements where nVidia has reproduced their own game specific tuned version of functions that are holding back performance in titles and over-riding the calls to those DX functions so that the nVidia ones are used instead.
DX11 could rival Mantle
The big story at GDC last week was Microsoft’s reveal of DirectX 12 and the future of the dominant API for PC gaming. There was plenty of build up to the announcement with Microsoft’s DirectX team posting teasers and starting up a Twitter account of the occasion. I hosted a live blog from the event which included pictures of the slides. It was our most successful of these types of events with literally thousands of people joining in the conversation. Along with the debates over the similarities of AMD’s Mantle API and the timeline for DX12 release, there are plenty of stories to be told.
Ha, different thread title. Thought it wasn't posted. Interesting stuff this though. Huge performance gain in DX11 for Nvidia. On a 780Ti as well. Happy days
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