Soldato
They sure know how to make 4fps look good Looking forward to it though
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Nothing wrong with another thread on this and a different article
NVIDIA doesn’t deny that a lower level API is beneficial or needed for PC gaming. It does, however, think that the methodology of AMD’s Mantle is the wrong way to go. Fragmenting the market into additional segments with a proprietary API does not maintain the benefits of hardware abstractions or “cross vendor support”. I realize that many readers will see some irony in this statement considering many in the industry would point to CUDA, PhysX, 3D Vision and others as NVIDIA’s own proprietary feature sets.
Though it doesn’t want to admit it, NVIDIA is clearly feeling some pressure from gamers and media due to AMD’s homemade Mantle API. The company’s stance is to wait for DirectX 12 to be released and level the playing field with an industry standard rather than proceed down the pathway of another custom option. In the next 18 months, though, there will be quite a few games released with Mantle support, using the Frostbite engine or CryEngine. How well those games are built, and how much of an advantage the Mantle code path offers, will determine if gamers will respond positively to Radeon cards. NVIDIA, on the other hand, will be focusing its reticule on improving the efficiency and performance of DirectX 11 in its own driver stack in an attempt to maximize CPU efficiency (and thus overall performance) levels to rival Mantle.
During a handful of conversations with NVIDIA on DirectX and Mantle, there was a tone from some that leaned towards anger, but hints at annoyance. It’s possible, according to NVIDIA’s performance improvements in DX11 efficiency shown here, that AMD could have accomplished the same thing without pushing a new API ahead of DirectX 12. Questions about the division of internal resources on the AMD software team between Mantle and DirectX development are often murmured as is the motives of the developers continuing to adopt Mantle today. Finding the answers to such questions is a fruitless endeavor though and to speculate seems useless – for now.
AMD has done good with Mantle. Whether or not the company intended for the new API to become a new standard, or merely force Microsoft's hand with DirectX 12, it is thanks to AMD that we are even talking about efficiency with such passion. Obviously AMD hopes they can get some financial benefits from the time and money spent on the project, with improved marketshare and better mindshare with gamers on the PC. The number and quality of games that are released in 2014 (and some of 2015) will be the determining factor for that.
Over the next year and half, NVIDIA will need to prove its case that DirectX 11 can be just as efficient as what AMD has done with Mantle. Or at the very least, the performance deltas between the two options are small enough to not base purchasing decisions on. I do believe that upon the release of DX12, the playing field will level once again and development on Mantle will come to a close; that is, at least if Microsoft keeps its promises.
Do people really believe that these companies were not looking at this before with AMD first to get mantle out?
You are missing details. Glare overdraw and shading samples.
I'm only guessing as I don't know what level of interaction on it exists between nVidia and MS but I'd be unsuprised if these DX11 tweaks are game specific improvements rather than API wholesale improvements where nVidia has reproduced their own game specific tuned version of functions that are holding back performance in titles and over-riding the calls to those DX functions so that the nVidia ones are used instead.
They bypass some dx11 driver functions and they use their own
Do people really believe that these companies were not looking at this before with AMD first to get mantle out?
I am willing to bet money that nVidia and MS were working on something as soon as an AMD employee leaked news about Mantle.
Nvidia: While were working on DX12 is there any way you can speed up DX11 for us? This Mantle effect is scaring us.
Microsoft: We'll let you bypass some of our bloat if you pay us?
Nvidia: Deal!
Nvidia: While were working on DX12 is there any way you can speed up DX11 for us? This Mantle effect is scaring us.
Microsoft: We'll let you bypass some of our bloat if you pay us?
Nvidia: Deal!
I am willing to bet money that nVidia and MS were working on something as soon as an AMD employee leaked news about Mantle.
I love it when you get technical Rroffles.
I can't verify your claims or will i pretend to understand, but they do make sense in principal at least.
I am begging for this to be across the DX11 range and not just 1 or 2 games. This can't come quick enough for me.
[Gif]kid in a sweetshop[/gif]
I am begging for this to be across the DX11 range and not just 1 or 2 games. This can't come quick enough for me.
[Gif]kid in a sweetshop[/gif]