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**THE NVIDIA DRIVERS THREAD**

This doesn't really mean much or change anything for the average gamer/user though does it? It sounds like it is for those working on AI datasets and projects that can leverage LLM etc.
 
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This doesn't really mean much or change anything for the average gamer/user though does it? It sounds like it is for those working on AI datasets and projects that can leverage LLM etc.

Something to do with game development, rather than game performance...

But every little helps I'm sure! :)
 
Nvidia also put in place a mechanism so if you have any streaming service open, Even if it's minimized, GeForce Experience will not allow you to enable Shadowplay.

What, because the likes of Netflix think they are loosing money from people "pirating" thier streaming content? :rolleyes:

Its not that, i have a large 4K Dolby Vision / Dolby Atmos TV and a comfy couch, i don't stream anything on my Desktop, i don't have any streaming services installed on it, its not that, i have a feeling its something to do with Auto HDR, sometimes it works, mostly it doesn't, in the same game.
 
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I'm on the latest driver but not noticed this yet although not played much this week, i might get on later and will post back here if i see any issue.

Just a thought, did you try any other servers and have the same issue?

No issues with other servers, just Frankie's one :eek: ( My friend playing the same server doesn't have the issue, the only difference with me ( driver/HDR enabled )
 
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If it is going to help gaming it will be in terms of finding ways to improve work loads/flows for developers or/and more efficient methods of achieving certain things as shown with ray reconstruction Vs manual methods implemented where the iq is better and more accurate and performs better with ray reconstruction. That and assuming developers are using Nvidia GPUs and ai to assist them with their day to day tasks, it could cater them to get more from Nvidia GPUs over amd.
 
If it is going to help gaming it will be in terms of finding ways to improve work loads/flows for developers or/and more efficient methods of achieving certain things as shown with ray reconstruction Vs manual methods implemented where the iq is better and more accurate and performs better with ray reconstruction. That and assuming developers are using Nvidia GPUs and ai to assist them with their day to day tasks, it could cater them to get more from Nvidia GPUs over amd.

It would be great if these AI core technologies could be directly implemented into Windows at the core to increase performance and efficiency even further in games and productivity programs.
 
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It would be great if these AI core technologies could be directly implemented into Windows at the core to increase performance and efficiency even further in games and productivity programs.

It probably will happen, much like with CUDA based applications and applications with hardware acceleration.
 
CUDA uses dedicated hardware onboard the GPU silicon to work, these are specialised workloads and have to be specially designed for. if gaming workloads are to be advanced with higher performance then it can only be done from the ground up,. so future engines maybe. Currently all of those compute tasks are done on the CPU which is why we see so many games release with poor CPU optimisation, or engines that are only single thread biased instead of wide multithreading - The tasks they are doing are specifically CPU specialised tasks like calculating NPC pathways, number of NPCs on screen etc.

It's the generative AI stuff where the GPU takes over as well as rendering technologies like RT denoising (ray reconstruction) and DLSS etc which all use the Tensor cores and cannot work any other way.

Windows isn't even properly multithreaded or leveraging other modern API tech like DirectStorage. Imagine Windows using the full scope of CPU cores like how a properly optimised game does, how fast could Windows boot up etc. ok ~10 seconds is quick today anyway but there's no reason why Windows cannot boot instantly from cold if all these technologies were being used. There was rumour flying around Windows 12 will change a lot of under the hood stuff so maybe that will be the turning point.
 
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