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**THE NVIDIA DRIVERS THREAD**

@mrk

Screenshot-2024-01-31-194913.jpg


Stutter/Latency fix has been delayed



GeForce Hotfix Driver Version 551.46​


Updated 02/07/2024 05:43 PM

GeForce Hotfix Driver Version 551.46



GeForce Hotfix display driver version 551.46 is based on our latest Game Ready Driver 551.23.

This hotfix addresses the following issues:
  • Some users may experience intermittent micro-stuttering in games when vertical sync is enabled [4445940]
  • Potential stutter may be observed when scrolling in web browsers on certain system configurations [4362307]
  • [Red Dead Redemption 2][Vulkan] Stutter observed on some Advanced Optimus notebooks [4425987]
  • [Immortals of Aveum] Addresses stability issues over extended gameplay [4415277]

A GeForce driver is an incredibly complex piece of software, We have an army of software engineers constantly adding features and fixing bugs. These changes are checked into the main driver branches, which are eventually run through a massive QA process and released.
Since we have so many changes being checked in, we usually try to align driver releases with significant game or product releases. This process has served us pretty well over the years but it has one significant weakness. Sometimes a change that is important to many users might end up sitting and waiting until we are able to release the driver.
The GeForce Hotfix driver is our way to trying to get some of these fixes out to you more quickly. These drivers are basically the same as the previous released version, with a small number of additional targeted fixes. The fixes that make it in are based in part on your feedback in the Driver Feedback threads and partly on how realistic it is for us to quickly address them. These fixes (and many more) will be incorporated into the next official driver release, at which time the Hotfix driver will be taken down.
To be sure, these Hotfix drivers are beta, optional and provided as-is. They are run through a much abbreviated QA process. The sole reason they exist is to get fixes out to you more quickly. The safest option is to wait for the next WHQL certified driver. But we know that many of you are willing to try these out. As a result, we only provide NVIDIA Hotfix drivers through our NVIDIA Customer Care support site.

Click here to download the GeForce Hotfix display driver version 551.46 for Windows 10 x64 / Windows 11 x64.

These Hotfix drivers represent a lot of additional work by our engineering teams, We hope they provide value for you.
 



  • Some users may experience intermittent micro-stuttering in games when vertical sync is enabled [4445940]
  • Potential stutter may be observed when scrolling in web browsers on certain system configurations [4362307]
  • [Red Dead Redemption 2][Vulkan] Stutter observed on some Advanced Optimus notebooks [4425987]
  • [Immortals of Aveum] Addresses stability issues over extended gameplay [4415277]

Nice, finally fixed the stutter issues!
 
Installed the driver as per normal like I've always done, but this time the screen went black and had to reboot! :rolleyes:

4080 Super ( Previous driver worked fine )
 
This is promising!

I've always used a frame rate limiter just 4ps below my max HZ of my monitor as this helps with any stuttering/latency. But people are reporting this..

So, if this driver is fixed, then from what you are saying is that we now dont need to implement an fps cap and just enable gsync/vsync in control panel?

Yes, it should be fine now with V-Sync ON

:D
 
This is promising!

I've always used a frame rate limiter just 4ps below my max HZ of my monitor as this helps with any stuttering/latency. But people are reporting this..





:D

If you ever used low latency or/and reflex in game, you shouldn't need any FPS limit since it's built in fps limiter, speaking of which:


For those who use rivatuner:

Added new framerate limiting mode : NVIDIA Reflex mode. In this mode RivaTuner Statistics Server completely disables its own precise framepacing implementation and uses NVIDIA's own framerate limiter instead. This mode is mainly intended to be used in conjunction with DLSS Frame Generation, which is generally not compatible with any third party framerate limiters. However you can also use this mode in the games with no native NVIDIA Reflex support, because enabling NVIDIA Reflex framerate limiter in such titles will also enable Reflex low-latency mode as a side effect. Please take a note that NVIDIA Reflex framerate limiting mode is currently supported on NVIDIA GPUs and in Direct3D11/Direct3D12 applications only. If you try to enable it on unsupported hardware on in unsupported applications, RivaTuner Statistics Server will fall back to default async framerate limiting mode
 
Keep in mind that RTSS bypass mode is for those that used to use an fps cap in RTSS. If you enable ultra low latency mode (ultra) in NVCP, and use Reflex, then you're covered for both types of games that do and don't support Reflex. ULL will stop the frames going above the refresh rate anyway, and Reflex does the same thing, so a frame cap in anything is no longer needed. The only time you'd want a frame cap is if your GPU is not capable of a sustained framerate and you want a consistent frame pace by limiting the fps just below the sustainable maximum, eg: You have a 144Hz refresh rate but your GPU can't quite maintain let's say 100fps and bounces below 100fps a lot but stays above 85-90, you can fps cap to a fixed 90 .

So really the best experience is on a VRR monitor, have Gsync on + VSync on (vsync has a new primary purpose on a Gsync enabled display), ultra low latency set to ultra for legacy games that have no reflex support. That's it. RTSS etc all work normally this way too with frame generation.

Some people might prefer still using a framerate cap though in order to control GPU noise/power, I know some like to fix to say 85fps for everything. Depends on preferences.
 
Apparently this isn't needed anymore with the drivers just released... :eek:

What do you mean it isn't needed anymore? The part you quoted from mrk is about a personal preference to still use a framerate cap to avoid excessive power or heat in games that don't need to run at triple digit framerates :p

Capping FPS in the nVidia control panel hasn't been necessary for stutter or latency for some time now. I've never used that option and I've had zero issues with stutter or latency.
 
Last edited:
What do you mean it isn't needed anymore? The part you quoted from mrk is about a personal preference to still use a framerate cap to avoid excessive power or heat in games that don't need to run at triple digit framerates :p

Capping FPS in the nVidia control panel hasn't been necessary for stutter or latency for some time now. I've never used that option and I've had zero issues with stutter or latency.

I'm talking about Gsync/Vsync monitors and frame rate caps.. I know what frame rate limiters are mainly needed for.

But thanks for your input honey :p
 
NVIDIA Quadro Driver 551.52

Version 551.52 incorporates the latest bug fixes and driver component enhancements to improve performance, including the following:

TensorRT-LLM — open source library added that accelerates and optimizes inference performance of latest LLMs on NVIDIA GPUs
Video TrueHDR — uses AI to enhance SDR to HDR tone mapping with greater color range and brightness levels
Requires Chrome or Edge browser
Bit Depth Expansion — adds quality improvement and enhanced coding efficiency to video codecs
Execute Indirect Extension NVAPI — offloads work from the CPU to the GPU
Access provided under NDA
CBL2 Support in OptiX — improves performance by reducing CPU overhead
Video Super Resolution and TrueHDR Support Added to NGX SDK— support added for app integration of Video Super Resolution and TrueHDR
VSR improves video quality of low resolution sources
TrueHDR smartly converts SDR content into HDR content
Video Super Resolution support — adds support for Turing GPU architecture and later

Branch:
551.52 r551_06-24
551.46 r551_06-21


New RTX/GTX driver on the way?
 
Well... i finally fixed this long standing issue, how? I upgraded my drivers, to AMD.

 
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