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Rather than compiling shaders at runtime, saves them to disk to reduce CPU overhead.
Is that the new reducing tiling thing? Something to do with a new way of caching?
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Rather than compiling shaders at runtime, saves them to disk to reduce CPU overhead.
I see math is not your strong point
1.15 to 1.18 is roughly 2%, I was pointing out the difference in the ti performance on that particular graph. Chill my friend
Need to install some games on my work pc and test this 760 out
First impressions: Got a pretty hefty boost in Metro Last Light. My minimum frames during the final firefight have nearly doubled. BF4 test range has increased by about 15~20%.
Do you think there could be any gains on BF4? Because this game was not mentioned.
Average Framerate: 66.00
Max. Framerate: 143.39
Min. Framerate: 9.68
Average Framerate: 69.50
Max. Framerate: 149.90
Min. Framerate: 12.28
Min FPS: 56.000000
Max FPS: 82.000000
Average FPS: 66.129387
Min FPS: 60.000000
Max FPS: 98.000000
Average FPS: 72.662094
Average value="102.371955872"/>
<Max value="142.453598022"/>
<Min value="61.498031616"/>
<Average value="105.113288879"/>
<Max value="150.262313843"/>
<Min value="56.861450195"/>
Some of us don't need them.