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This new Game Ready Driver provides the best gaming experience for the latest new games and updates supporting DLSS and RTX technologies including Call of Duty: Modern Warfare 4, STAR WARS: Galactic Racer, Dragon’s Dogma 2: Dark Arisen, Microsoft Flight Simulator 2024, and Valor Mortis https://www.nvidia.com/en-us/geforc...4-star-wars-galactic-racer-game-ready-driver/
Branch
r617_07-22
Fixed Gaming Bugs
Assassin's Creed Shadows may crash to desktop after extended gameplay after updating to driver 616.56. [6685219]
Fixed General Bugs
N/A
Open Issues
“Prefer Maximum Performance” Power Management Mode may not be applied correctly. [6007998]
Release Notes
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I turn off:So windows update is informing me that its going to install a newer Nvidia display driver on the next windows cumulative update (im currently on 596.36) and there doesn't seem to be a way of stopping it. Is this normal? I cant recall this happening before. Tbh I was thinking of updating to a newer one but I dont like it being forced upon me by windows.
It’s pathetic that things like this are needed in order to get normal performance; it goes to show how much potential performance we’re losing because of crappy optimisation.![]()
SCSKiller improves Jedi Survivor performance by 25%, open-source app pre-compiles shaders to GPU driver's shader cache
SCSKiller is a new open-source app that can intercept and pre-compile shaders that a game might not have pre-compiled to improve performance.www.tweaktown.com
only works in a few games, doesn't work on any games I play..![]()
SCSKiller improves Jedi Survivor performance by 25%, open-source app pre-compiles shaders to GPU driver's shader cache
SCSKiller is a new open-source app that can intercept and pre-compile shaders that a game might not have pre-compiled to improve performance.www.tweaktown.com
That's actually really cool. Things like this should really be built into the Nvidia app, but then if bugs get carried over multiple driver versions, which it has done many times, it wouldn't look good for Nvidia.
The funny thing is, based on HUB's (much as I dislike them) video on this app, that is kinda what AMD has already started doing.That's actually really cool. Things like this should really be built into the Nvidia app, but then if bugs get carried over multiple driver versions, which it has done many times, it wouldn't look good for Nvidia.
I dunno.. Ngreedia don't give a **** about gamers now tbh..The funny thing is, based on HUB's (much as I dislike them) video on this app, that is kinda what AMD has already started doing.
They found some limitations to AMD's approach, and some titles where the AMD driver couldn't handle it/the title wasn't part of the supported engine is doing, so SCS still served some purpose, but it seems AMD is already working on something along this lines. Microsoft also was with its precompiled shaders program.
If it becomes more public knowledge, it wouldn't surprise me if Nvidia does too; as they don't like not having a feature that the rivals have, especially as AMD and Microsoft are both starting to work on this directly.
It's true, but they still don't like to be the best at anything, even if they cost an arm and a leg, so they might...I dunno.. Ngreedia don't give a **** about gamers now tbh..
Does this do the same thing as running "Compile Now" in the global setting "shader cache" in Nvidia app?![]()
SCSKiller improves Jedi Survivor performance by 25%, open-source app pre-compiles shaders to GPU driver's shader cache
SCSKiller is a new open-source app that can intercept and pre-compile shaders that a game might not have pre-compiled to improve performance.www.tweaktown.com