*** The Official Battlefield 5 thread***

This article has some info on traverse rates in world war two. German tanks interestingly had different rotational speeds depending on the engine RPM.

http://weaponsman.com/?p=19716 said:
How fast could turrets rotate?
The vaunted Panther tank had, in its first iteration (Panther Ausführung D), one of the slowest-turning turrets in the war, taking a full minute to traverse 360º. The gearing on the turret was changed in the Ausf. A, the next version, and all subsequent Panthers, giving the tank a competitive 15-second full-circle. But that didn’t last; a November, 1943 decision to govern the engine to a lower max RPM reduced slew rate to 18 seconds on Panthers from that point forward — if the crews didn’t learn about and adjust the governors. This was done to try to increase engine reliability: more Panthers were being lost to breakdowns than to Allied gunfire.

What’s interesting is that even though the early Panther turret was quite slow, it was still fast enough to track all but the fastest-moving tanks. All greater speed than a circle-a-minute buys, then, is ability to change targets, or get on a sighted target, faster.

The American system spun a Sherman turret 360º in fifteen seconds, too. The system in the M36 tank destroyer had the same performance, also. (Not surprising as the automotive gear in the tank destroyers was lifted from the Shermans).

The undisputed slewing champ of WWII tanks was the Russian T-34, which could bring its turret all the way around in 12 seconds.

We couldn’t find any credible information on the slew or traverse rate of Japanese tanks.

The final lesson in all of this brings us back to convergent evolution: despite the different approaches taken by the major tank producers of the era, their performance was roughly similar (excluding the lagging Japanese, who deemphasized tank development and production because of their limited production capacity, and overwhelming naval requirements).

So anything from 12-18 seconds for a full rotation. Of course they'll make all the tanks the same in the game.
 
ATM its just get hit and die (if they're shooting at you with an stg), other weapons take a little longer but it does on the whole seem more often than not if you get shot once death is right behind it.

Honestly feels like i'm playing a COD game with the way it is currently. Was on a 64 player server and the rotterdam map feels very empty.....mainly due to the fact virtually every other ******** seems to be camped up in a building with a sniper rifle. Seen one tank rolling around and that was it.

quite the opposite to what I've been seeing on that map. Had some incredible games around the B and C and D flags with tanks rolling in, supports repping, assaults going crazy. Ive actually seen very little in the way of building campers so far.
 
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And another thing, wtf is with the severe lack of ammo in this game? And why is it supports can only drop ammo near teammates? You have to select the ammo bag and click the mouse instead of just hitting the button to throw it out. If you're on your own the pack seems to explode when its resupplying you for whatever reason. Another mechanic changed "just cos". It feels like as infantry if you last any reasonable amount of time you're just constantly trying to scavenge ammo. Snipers have what like 12-15 rounds, assaults have (i think) 2 magazines, is there some short of ammo shortage going around the ranks that somehow doesn't affect the numerous ammo dumps? Its fine and dandy having little ammo dumps but it doesn't help me if i'm in a firefight and only have my pistol left due to the game designers thinking 2 mags is plenty, or maybe that's due to the pretty low life expectancy.

I just get the impression they're changing stuff in this game for the sake of changing it. Tossing out ammo and health kits has always worked the way it was, why now do they have to change it? Apparently the mantra of "if its not broke don't fix it" doesn't apply at dice, a lot of the stuff in the game just feels off and not as intuitive as previous games.
 
It runs well, sound effects are fantastic and graphics are nice but it just feels like more of the same so far. Not bad overall...
 
I'm fine with the way the ttk is, this game is no longer a careless run and gun game. Feels so much more tactical, scanning surroundings and moving on.

Feeling this a lot, I played my first round half way through - 10 minutes BF1 style (headless chicken) went 1 kill to 8 deaths, second round a changed it up with a mix of Rainbow six style went 12-4. It rewards a more careful play style that's for sure.

And for your viewing pleasure, i present "Tank Turret Rotation".

And in first person mode every stop and go = 1 full left to right of my mouse pad.


Thank god they fixed the tanks! This is good news thanks for posting.
 
Enjoying it very much but it's taking me a while to remove the bad habits from Spamfield1.

Gotta relearn the tappy tap tap fire from BF4. One thing is for sure however, I hate that Narvic map.
 
Enjoying it very much but it's taking me a while to remove the bad habits from Spamfield1.

Gotta relearn the tappy tap tap fire from BF4. One thing is for sure however, I hate that Narvic map.

Yeah it's a pritty gash map, it'll be the one you won't join on the server screen when it's released.
 
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