*** The Official Battlefield 5 thread***

Still sounds great apart from the last bit. Tanks weren't designed to be close range vehicles and the last part just sounds like a bug


The problem is more than just close range, at medium range the panzerfaust brigade have no issues in firing off upto 5 rockets at a tank in around 10 seconds. And as assault is by far the most played class you can get barraged by them from all angles in short order. So that pushes the tank even further back, couple this with the slow movement, weak armor, slow turret speed and its role in the game is getting downgraded significantly.
 
Turret rotation isn't slow, its comically slow. Infantry can basically dance around your tank throwing tnt onto it and there's not much you can do about it, considering the tanks main cannon seems to lack any kind of splash damage and they're unbearably slow it just makes them worthless in any kind of close range engagement.

Limited ammo makes no sense, there's ammo dumps over the map but your characters carrying capacity is incredibly limited. If you get into a firefight you're down to a pistol before you know it. Yes this is to try and encourage team play but you can't have a support guy hanging out of your ass all the time.

Throwing out ammo packs is just weird with how it is now, its like you cant throw one out unless a team mate is nearby, sometimes you hit the button and nothing happens. resupplying yourself can also be awkward as the ammo pack just explodes in mid air occasionally. It's hard to describe and best experienced. It just feels a clunky system compared to what it was before (which worked since 2002 but they had to change it for "reasons").

You dont throw the ammo packs out to resupply yourself. You hold down the ammo pack button (ive only played it on console so unsure what key it is on PC) and your player will resupply himself. Medic class works the same way, press to heal others and hold to heal yourself.
 
You dont throw the ammo packs out to resupply yourself. You hold down the ammo pack button (ive only played it on console so unsure what key it is on PC) and your player will resupply himself. Medic class works the same way, press to heal others and hold to heal yourself.


I know that but sometimes the thing randomly explodes in the air for whatever reason, other times it refuses to deploy until there's a team mate nearby. I'm gonna have to look at my key binds to see what they've changed. I don't see what was wrong with the old system that they had to change it for this. Some mechanics simply don't need changed.
 
Only thing that's really bugging me right now are the constant server disconnections I'm getting. Around 6 tonight and maybe a dozen or so the whole of today. Every round I'm getting at least 1 "lost connection to the server" message at the moment.

I'm on Fibre, I have a solid connection speeds, never any problems with any other game when playing online, I'm hardwired in also. I've ticked the option in the menu to see Network stats, every now and again I get a huge spike but it doesn't drop my connection to the internet or anything extreme like that. Any ideas? It's bugging the hell out of me. I've never experienced this in any of the previous Battlefield games. I seem to be the only one online out of all of us that appears to get disco'd every round we play.

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Quite a bit of packet loss there Tony, that could be why.
 
Need to find the settings to make all the HUD elements smaller. Its far to busy for me.

Health and ammo, TTK is fine for me. Did they nerf the STG44 at range? Took 2 HS and 2 bodyshots to down someone from 100m yesterday.
 
How many battlefield games have you played? Tank turrets have always rotated fast, now after 16 years they suddenly decide to try and make it "realistic". It's utterly stupid how slow it is in first person mode.

Can't this be fixed with buttons that change sensitivity on your mouse? Idk I've not played enough bfv to actually try a tank yet.
 
I like it despite my computer is old and can play on Medium to Low settings.

The only gripe i have with the game is that i could do without the bleeding out mechanic, just keep it the way it was.
 
Gents, Whats the best way to buy this? I've not been paying attention to this thread much. (Having an 11 week old baby will do that!) I see Origin Premier mentioned. CD Keys?

Are the days of the old VPN trick gone?
 
Quite a bit of packet loss there Tony, that could be why.

Where? The red is packet loss right? There's hardly any in the evening when I been playing. Between 6 and midnight when I had a disconnect in every round, I can't see any red, maybe like 1% or 2% but everyone gets tiny packet loss right?
 
Gents, Whats the best way to buy this? I've not been paying attention to this thread much. (Having an 11 week old baby will do that!) I see Origin Premier mentioned. CD Keys?

Are the days of the old VPN trick gone?

CD Keys is the cheapest, and it was even cheaper a couple of weeks ago. I preordered at 36 euros, it's at 41 now.
 
Well it was a fun few hours playing last night. On the whole I really like it, but I have some niggles:

-TTD (Time to Die) is too short IMO, and but this might be largely caused by my next gripe

-The weapon progression system that allows you to use in game earned credits to improve your weapon's stats (bullet velocity increase, spread reduction, hip fire recoil reduction etc) makes it really difficult to objectively determine if a particular weapon is much good. If you start your first play as a medic with the sten and come up against a buffed STG assault, skill is not going to save you from the boosted high rank enemy. Practice and skill should make a player better at using a particular weapon, not buffs, otherwise 6 months down the line new players will suffer the double whammy of facing a practiced skilled player who also has a significantly better weapon. If they are going to go down this route, then there should be tiered servers where lvl 1 players are not exposed to high rank players with significantly better arsenals.

-Visibility is poor. The glow they've added to enemy players to try to make them easier to see actually camouflages them in the snow of Narvik for instance

-The assault's grenade launcher seems to do very little damage against tanks, and even if you've unlocked the Panserfaust, each time you start a round it gets switched out again.

-Still don't enjoy the grand operations TBH, but we only played one round (where the attackers won), so I don't know how balanced it is yet.

-Revives seemed buggy. I posted a vid in the Discord of a squad mate revive where the player seemd to be alive to me but was back on the deploy screen themselves (Would post it here but the voice contains NSFW in depth review of gameplay from khemist). Also for at least one round every time I was killed, I had not choice to wait for a revive and was immediately booted back to the deploy screen. I don't believe I had been headshotted every time in that round, so I think it was a bug.

Overall performance seemed good, gunplay good (but would be better without the buff system and just balanced from the offset IMO).
Managed to do the Beta dogtag challenge on my first night, so it shouldn't be hard for people who aren't playing until Thursday (Will be interesting to see what their views on the weapon buff system is).
 
Thanks for your feedback Hazard.

-The weapon progression system that allows you to use in game earned credits to improve your weapon's stats (bullet velocity increase, spread reduction, hip fire recoil reduction etc) makes it really difficult to objectively determine if a particular weapon is much good. If you start your first play as a medic with the sten and come up against a buffed STG assault, skill is not going to save you from the boosted high rank enemy. Practice and skill should make a player better at using a particular weapon, not buffs, otherwise 6 months down the line new players will suffer the double whammy of facing a practiced skilled player who also has a significantly better weapon. If they are going to go down this route, then there should be tiered servers where lvl 1 players are not exposed to high rank players with significantly better arsenals.

-Visibility is poor. The glow they've added to enemy players to try to make them easier to see actually camouflages them in the snow of Narvik for instance

Both of these are a big worry and you're quite right.

Gun buffs sound terrible, is this a lot different to BF4 attachments?

Visibility, this was clear just from videos, i really hope they change this.
 
Anyone playing on DX12 or is DX11 version still the way to go? Any noticeable differences between them if you're on something like a nvidia 1080?
 
I've been playing with DX11. Raytracing will require DX12 I imagine (I think Microsoft are working on DX-RT update for DX12) as well as a card which supports it (Pull your finger out AMD).
 
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