Blizzard (along with Valve) are probably one of the very very few devs I trust to be able to dip into the console market segment and NOT allow it to affect the quality of their games on the PC platform.
Non-issue for me.
Killing mobs yeah that would be easy with the controller, but actually spending time at the action house and typing on multiplayer is a no for me :O
You can’t pause. In fact, in most ways, the game acts like an MMO. For instance, quit it, and you’re given the optional cooldown to have your player clear the server properly. But it’s not an MMO. It’s not even close to an MMO. So when I’m playing the single-player game, and I’m in the middle of a frenzied mob, and there’s a knock at the front door, there’s nothing I can do. As happened to me yesterday. Twice. On another occasion I was surprised by a phone call that led to my having to do some other things. I’d safely left my character in a cleared area, but long between checkpoints. When I came back to the PC, I’d been idle for too long and the game had logged me out.
I can count the amount of times I've been kicked off WoW, pretty much none.
Nor is Diablo 3 an MMO.
It seems like a lot of things are server side which is strange for a game like this, isn't it?
I think it's called "The Activision Effect"
Nor is Diablo 3 an MMO.
It seems like a lot of things are server side which is strange for a game like this, isn't it?
I think it's called "The Activision Effect"
If the online only prevents boting and item duping, I'm all for it. It was too much of an issue in Diablo 2.
The being kicked from B.net due to inactivity I can accept, it's unreasonable to expect that you can tie up resources indefinitely.
Bit meh that you can't pause in SP though. Inconvenient, but I don't think it'll really become a game breaker like that article is crying about though.![]()
Bit meh that you can't pause in SP though. Inconvenient, but I don't think it'll really become a game breaker like that article is crying about though.![]()