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***** The Official Division Thread *****

Discussion in 'Console Games & Hardware' started by Noni Juice, Jun 12, 2013.

  1. oneilldo

    Wise Guy

    Joined: Jan 16, 2003

    Posts: 1,785

    I'm not sure of the need for multiple characters in this compared to say destiny as you don't have specific skills tied to a different character class.

    I suppose from a farming point of view it might make sense depending on how the stash works but don't think I will bother.

    Struggled on the daily challenge mission yesterday teaming up with randoms.
     
  2. Bigpig

    Soldato

    Joined: Oct 12, 2006

    Posts: 5,324

    Location: Portadown

    Brilliant i remade the liberator and got 100 over the max damage dunno if that was a bug but happy with that :)


    Blueprint says 6720-7537 I rerolled one with 7655.

    It's added over 1400 to my overall dps compared to the old roll
     
  3. WriteThatD0wn

    Gangster

    Joined: Oct 13, 2006

    Posts: 363

    Interesting build! bit too much glass cannon for me, are you getting enough heals from the high skill power? enemies must just look at you to kill you with that amount of health :D
     
  4. Paul_M

    Hitman

    Joined: Jun 2, 2005

    Posts: 659

    Location: W.Sussex

    It was good fun that run :p, Its good that its not quick mission and you really have to think about skills equipment and have good communication get through it, I did it with two groups in matchmaking as well and it was a nightmare. Since read up that the best way to deal with the shotgun rushers is the mobile cover to block them so you can focus fire.


    Very interesting, I managed to get my one to roll with 40 off max damage as stated on the blueprint, if you can go above that max then I can see it getting expensive re rolling :D
     
  5. Bigpig

    Soldato

    Joined: Oct 12, 2006

    Posts: 5,324

    Location: Portadown

    My gear is all over the place. Just stacked Firearms and tech to test out the talents on the gun.
     
  6. Fr0dders

    Caporegime

    Joined: Oct 18, 2002

    Posts: 33,274

    Location: West Yorks

    should have thought about the mobile cover when I accidentally managed to block off a flight of stairs in the dark zone last night.

    Stuff like this really differentiates it from destiny. The abilities give you so many different options on how to approach things.

    When was the last time somebody came up with a tactic on the nightfall that was likely to have that much impact ? Your destiny abilities are just different grenades and melees and a super.
     
  7. Mobius 1

    Capodecina

    Joined: Oct 29, 2005

    Posts: 12,908

    Riker shotgunners are literally the bane of my characters existence. :mad: :D

    the amount of times ive been killed by these. :p
     
  8. Diddums

    Capodecina

    Joined: Oct 24, 2012

    Posts: 19,529

    Location: London

    Get yourself an M60 and hose them. With extended mags it can carry up to 160 rounds so you can take out loads of shotgunners before they get close.
     
  9. Kobi

    Wise Guy

    Joined: Oct 30, 2010

    Posts: 1,963

    Location: Sunny Scotland

    So would you guys say having a mobile cover is a good call? Also what abilities are you guys using? I was going for the healing gun thing with the revive mod, the gun turret with pulse mod and my super as the increase damage one. But I never really use it.

    I've tried that health pack that you drop with revive mod, but it just doesn't feel like it heals enough.
     
  10. Steedie

    Man of Honour

    Joined: Jun 29, 2004

    Posts: 20,213

    Location: Oxfordshire

    How are you leveling so fast :eek:
     
  11. mid_gen

    Sgarrista

    Joined: Dec 20, 2004

    Posts: 9,712

    I've got some catching up to do....what are the top levelling tips then guys?

    I've heard dismantling items instead of selling gear and saving the parts for higher levels is worth doing?
     
  12. ShortWarning

    Mobster

    Joined: May 10, 2004

    Posts: 4,644

    Location: Middlesex

    Level 20 now. I'm loving it so far. Looking forward to end game.
     
  13. Fallen god

    Soldato

    Joined: Oct 4, 2008

    Posts: 6,681

    Location: London

    Lv22 here need too power level over the next few days and hit 30 so I can start grinding some decent gear. I guess real end game stuff will come with the first update so have awhile too figure out what roles everyone likes.
     
  14. Diddums

    Capodecina

    Joined: Oct 24, 2012

    Posts: 19,529

    Location: London

    Yep, this. Especially weapons. I did all the main quests and whatever encounters and bits and bobs I could until I hit a wall at level 18. Tried to do a level 22 mission as it was next on the list and failed miserably, so I did every single side mission I could find to get myself to level 20 and tried again. Luckily I got in a group with a 25 and two 26s so they pretty much carried me but it was worth it.

    If you want to rush to max level then look for stuff with +xp% boosts.
     
  15. Paul_M

    Hitman

    Joined: Jun 2, 2005

    Posts: 659

    Location: W.Sussex

    I dismantle all blues/green, but sell the purples. Doing this has meant I have plenty of crafting components and keeps the cash coming in. As soon as the crafting station was unlocked I upgrade them all to gold materials.

    Best way to level is main missions and side missions (some high level ones give good xp), we've taken a few low level ppls through some on the 20+ missions and they can go up 2-4 levels upon completion :D Seems to give more XP per kill to them as there under leveled for the mission/enemies.
     
    Last edited: Mar 14, 2016
  16. Dano

    Sgarrista

    Joined: Dec 19, 2006

    Posts: 9,386

    Location: UK

    Levelling seems way too fast, I'm level 8 now and have trivialised a load of content already, does it improve?
     
  17. McDaniel

    Capodecina

    Joined: Aug 15, 2003

    Posts: 19,872

    Location: Southend-on-Sea

    I rotate my DZ loot, destruct one load sell another.

    Sitting on 30-40 of each gold material and over 1million credits now - however the credits seem mostly pointless as dont want to roll gear unless it's high end which costs PC.

    Hoping they adjust the economy soon and improve the PC drop rate (not to pre nerf levels) and give other options to get them.
     
  18. Fr0dders

    Caporegime

    Joined: Oct 18, 2002

    Posts: 33,274

    Location: West Yorks

    What do you mean by "trivialised a load of content" ? are you skipping all the side missions and encounters ?

    If you carry on doing that you just won't be able to do the missions soon. You can't level up fast enough on missions alone.
     
  19. Kobi

    Wise Guy

    Joined: Oct 30, 2010

    Posts: 1,963

    Location: Sunny Scotland

    Haha it wasn't that fast. That was a whole days shift! 12 hours! Best way I find is matchmaking for the main missions, then solo the small ones. Once you unlock the side ones from the safe house, figure out the fastest route to go through them all, ending back at the safe house for the completion quest. Then just hop to the next area.
     
  20. Diddums

    Capodecina

    Joined: Oct 24, 2012

    Posts: 19,529

    Location: London

    As I found out, and had to spend most of yesterday doing side missions and encounters to catch up to the recommended requirements again.

    I love all the little things in this game:

    Crashed drones
    Phone recordings
    Civilians in need
    Echoes
    Missing agents
    Side missions
    Encounters


    What am I missing?