***** The Official Division Thread *****

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Yep PS4, didn't manage to get on last night so still haven't done the first incursion. Gonna grind some challenge modes today to check if the loots any better. Also there's the new high value targets to check out.

PSN ID redrooster303
I'll add you as I havent managed to get a group together either to do any incursions.
Good new patch feature is having stash boxes in Dark Zone checkpoints now!
No more having to travel outside to pick up new gear.
 
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Full patch notes below, quite excited actually. Will see how long that lasts for :D

NEW FEATURES

New Incursion: Clear Sky
Clear Sky is a new Incursion mission available in Columbus Circle.
You must be level 30.
The encounter is balanced for a team of 4 players outfitted with high level gear.

Hard Mode is available on May 24 when the update is released.
Challenge Mode will be made available the week after update 1.2 launches.

New Gear Sets

Four new gear sets have been added.

Final Measure

Stand your ground by defusing hostile grenades with this powerful defensive set.
2 pieces: +50% Exotic Damage Resilience
3 pieces: +15% Protection from Elites
4 pieces: When throwing a grenade, gain the defuse buff. When in range of a hostile grenade, the buff is consumed and defuses the grenade as well as gives you a grenade.

Hunter's Faith

Duel your enemies at range and come out on top with this survival focused marksman set.
2 pieces: +20% Marksman Rifle Critical Hit Damage
3 pieces: +20% Damage to elites
4 pieces: Hitting an enemy with a bullet grants you temporary armor. The further your shot, the more armor is awarded. The armor disappears after one bullet hits you.

Lone Star

Never reload your weapons again with this game changing utility set.
2 pieces: +100% Ammo capacity
3 pieces: +1000 LMG Damage, +1000 Shotgun Damage
4 pieces: When the weapon is holstered, it regains full ammo.

Predator's Mark

Make your enemies bleed with this powerful offensive set.
2 pieces: +20% Optimal Range
3 pieces: +800 Assault Rifle damage, +700 Pistol Damage
4 pieces: Hit 10 shots without switching target to make the target bleed for 100% of damage already done by those bullets.

High-Value Targets & Search and Destroy missions

  • At level 30, complete all Encounters and Side Missions in a named area to get access to the “Search and Destroy” missions in the Safe House.
  • Receive Target Intel as a reward for completing Search and Destroy missions.
  • Bring Target Intel to HVT officers at the Base of Operations to locate High Value Targets.
  • Complete daily and weekly High Value Target missions for end game rewards.

Hijack Extractions

  • When a player attaches a bag to the extraction rope, another player now has the ability to sever the rope.
  • Severing the rope will cause all extraction bags to fall to the ground, scattering their contents as a public loot drop.
  • Be careful, hijacking an extraction will instantly mark you as Rogue!

Sealed Cache

Named and Elite enemies in the Dark Zone can now drop Sealed Caches that contain mystery items.

Sealed Caches need to be extracted before they can be opened, just like regular loot drops.

There are four qualities of Sealed Cache:
Specialized
Superior
High End
Gear Set.

Player Stash in Dark Zone Checkpoints

Player stashes are now available in every Dark Zone checkpoint.
Checkpoints stashes eliminate the need for fast travel to your Base of Operations to collect your extracted loot!

ISAC Assignments

  • The ISAC Assignment is a new assignment type included in the map overview.
  • The ISAC Assignment will be available to players at level 30.
  • Every week a new ISAC Assignment will be available to the player.
  • The ISAC Assignment will reward players with exclusive vanity items.

General
The Historian high-end marksman rifle is now available.
Added a 201+ Gear Score bracket for highly leveled players.

Added new high-end named weapons in the game:
Hungry Hog: M60 Light Machinegun
Centurion: M1911 Pistol
Medved: SAIGA12 Shotgun
Historian: M1A Marksman Rifle
(Showstopper - AA12 Shotgun): Please note that while the Showstopper will be implemented in the game with this update, it will not be acquirable in-game until update 1.3

Game Changes
Gameplay
  • When a player is at max level, matchmaking for Hard and Challenge mode will now only seek players that are Level 30.
  • Armor damage mitigation cap has been increased to 75%.
  • Improved weapon blind fire and overall handling while in cover.
  • Reduced damages from level 34 NPCs using Shotguns and Sniper rifles.
  • Gear Score will now only take into account the equipped weapon with the highest Gear Score, and discard the other two. This will prevent players from equipping low quality weapons to voluntarily reduce their Gear Score.
  • Increased Gear Score requirement of Falcon Lost to better represent its difficulty (note that the difficulty of this Incursion hasn’t changed) Hard Mode: Gear Score 160 / Challenge Mode: Gear Score 180

UI
  • In the Overview of the Inventory, the Health stat above Stamina has been replaced with Toughness. This is a combination of Health and Armor. The player’s health pool will still be visible in the Character page and Stamina still increases Health.
  • The Phoenix credit cap has been increased from 1000 to 2000 credits.
  • Shooting a player while they are interacting with an object will cause the timer to push back. (such as opening a supply crate or hijacking an extraction)
  • Players now have a voice chat indicator in the game UI to see if their own VOIP works.
  • The Special Gear Vendor has been renamed Special Equipment Vendor.

Items
  • The Sentry’s Call 4 pieces talent will now only apply to semi-automatic weapons (pistols, shotguns, and marksman rifles).
  • The Second bonus on Performance Mods have been significantly improved.

Dark Zone
  • The extraction departure timer once the helicopter arrived has been increased to 60 seconds.

Loot Balancing
We have made a number of changes to loot drops. Specific activities will now provide the rewards listed below.

Missions

Hard Mode (Boss Drop)
1x 163 High End
Hard Mode (Mission Reward)
1x 163 High End

Challenge Mode (Boss Drop)
2x 182 High End
1x 182 High End or 214 Gear Set
chance for 1x 191 Gear Set
Challenge Mode (Mission Reward)
1x 182 High End


High Value Target

High Value Target (Daily)
1x 182 High End or 214 Gear Set
chance for 1x 191 Gear Set

High Value Target (Weekly)
1x 182 High End or 214 Gear Set
chance for 1x 214 Gear Set

High Risk Target (Weekly)
1x 204 High End or 1x 214 Gear Set
chance for 1x 240 Gear Set

Falcon Lost/Clear Sky

Hard Mode (Boss Drop)
1x 204 End Weapon
1x 214 Gear Set
182/204 High End or 214/240 Gear Set

Hard Mode (Weekly Reward)
1x 204 High End Weapon
1x 214 Gear Set

Challenge Mode (Boss Drop)
1x 204 Weapon
1x 240 Gear Set
1x 204 High End or 240 Gear Set

Challenge Mode (Weekly Reward)
1x 204 High End Weapon
1x 240 Gear Set

Dark Zone

Sealed Caches

Added Sealed Caches as new source for loot in the Dark Zone. Caches need to be extracted before they can be opened. Caches can come in any quality starting from Specialized and contain:
Equipment (weapons, gear or mods)
Division Tech
Dark Zone Credits

Brackets 0-160 & 161-200

Named bosses will now have a chance to drop a High-End or Gear Set Sealed Caches. If it drops, it will replace the guaranteed High-End item
Elite NPCs now have a chance to drop a Superior Sealed Cache

Named NPC Level 30 (DZ01 and DZ02)
1x 163 High End or 191 Gear Set
Named NPC Level 31 (DZ03 and DZ04)
1x 163/182 High End or 191/214 Gear Set
Named NPC Level 32 (DZ05 and DZ06)
1x 163/182/204 High End or 191/214/240 Gear Set

Dark Zone Gear Score 200+

Added a new Dark Zone bracket for Gear Score 200+. This bracket will contain tougher enemies (level 32 to 34) and provide better rewards
All drops from NPCs will start at Superior quality
All Division Tech drops will be High-End quality
Higher chances to drop Sealed Caches on Elite and Named NPCs
Supply Drops will contain 1 High-End item Gear Score 182 (DZ 01-04), 204 (DZ 05-06) plus a chance at a Gear Set item Gear Score 214 (DZ 01-02), 214 to 240 (DZ 03-04), 240 (DZ 05-06)

Named NPC Level 32 (DZ01 and DZ02)
1x 182/204 High End or 214/240 Gear Set
Named NPC Level 33 (DZ03 and DZ04)
1x 182/204 High End or 214/240 Gear Set
Named NPC Level 34 (DZ05 and DZ06)
1x 204 High End or 240 Gear Set

Bug Fixes
  • Fixed a bug where the effects of player talents would stack when the talent was repeatedly equipped and unequipped.
  • Fixed a bug where the Reckless gear talent would increase player damage resistance instead of decreasing it.
  • Fixed a bug where the Balanced gear talent would remain active indefinitely after the weapon was shouldered.
  • Fixed a bug with the Brutal gear talent where the damage was multiplicative instead of additive.
  • Fixed a bug with the One is None character talent where the weapon could jam when the magazine was down to one bullet.
  • Fixed a bug with the Specialized gear talent where it wouldn’t account for subsequent gear changes after the backpack was equipped.
  • Fixed a bug with the Path of the Nomad talent where the Health on Kill wouldn’t work if the kill was done with a melee attack.
  • Fixed a bug with the Tactician’s Authority talent where it wouldn’t trigger properly against other Players.
  • Fixed a bug where talents that are triggered by skills could be activated by just aiming the skill instead of using it.
  • Fixed a bug where bleed resistance could roll above 100% on some items.
  • Fixed a bug where players could exit the playable map area by using the mobile cover skill.
  • Fixed an issue where some doors at the entrance of main missions would not open after restarting the mission.
  • Fixed a bug where one of the Base of Operation wings would not unlock after completing Subway Morgue or Lincoln Tunnel missions.
  • Fixed a bug where players would not be able to upgrade their Base of Operation wings correctly.
  • Fixed a bug where the Small RDS Scope Mod would not roll weapon damage bonus, even though it was stated in the blueprint as a guaranteed stat.
  • Fixed a bug where the Base of Operations NPC speech was too repetitive.
  • Fixed an issue where the Base of Operations wing resources would not be displayed correctly if at least one of the wings was not activated (laptop not accessed).
  • Players will no longer be teleported to an incorrect checkpoint during the “Rescue: Tenderloin Civilians” side mission.
  • Fixed a bug where using a consumable would not allow the player to aim until the animation finished.
  • Fixed some visual replication problems when swapping weapons while in the Dark Zone checkpoints.
  • Player characters will now properly holster their weapons when climbing over high cover.
  • Improved UI tooltips for trading between players.
  • Fixed an instance where players would be teleported back to the Safe House during the “Hostage Rescue: Midtown East” medical encounter.
  • Fixed a bug where players would be teleported to last checkpoint in Hudson Refugee Camp.
  • Fixed an issue where players could not matchmake for Free Roam from the mega map, while in Brooklyn.
  • Fixed a bug where the Ballistic Shield visual would become corrupted if the player changed shoulder view while using it.
  • Fixed a bug where the defense turrets in Falcon Lost would be able to shoot players through covers from a medium-long range.
  • Fixed some objects in Falcon Lost that would not provide tactical cover.
  • Fixed a number of tooltips not displaying correctly in Arabic localization.
  • Fixed some instances where dead civilians would need things from the player.
  • Fixed a rare case where Rogue status would expire too soon.
  • Fixed a bug where the player could fall through the map in Brooklyn.
  • Crafting will now properly update blueprint stats if the player has switched their Firearms values while in the Base of Operations.
  • Players can no longer phase transfer to a group member’s higher Dark Zone bracket while having Rogue status.
  • Fixed a bug where automatching would return the wrong difficulty for missions when failing to find a match.
  • Fixed a bug where the player’s own character could obstruct aiming while in cover.
  • And many more!
 
Soldato
Joined
16 Nov 2003
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5,596
I had a quick go at lunch and decided to see what these "High-Value Targets & Search and Destroy missions" as I've cleared the map of every side mission/encounter anyway.

I did one of the search and destroy missions which comprised of going to three locations and destroying some yellow/purple dudes. This gave me a 163 yellow vest, multiple purples and 6 intel credits(Forgot their actual name) I then went back to the BOO and you can cash these in for high value targets that you'll then get more goodies from. I think that ranged from about 15 credits to 30+ (15 being phoenix credits and gun shader and 30 being a particular piece of green gear) I'm level 191 and found the search and destroys pretty straight forward albeit i died twice on the second part as i was trying to rush it due to lunch running out. :D Its a definite grind fest but it gives you something to do in the LZ i suppose?

The other thing i noticed is Stamina is now called Toughness and mine has gone from 60000 to 100000. (This made me feel better until i realised that its still bad, just higher than before..)
 
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Is anyone up for running the incursions (falcon lost and the new one) and all the new stuff with me and cadmunkey tonight as we both haven't managed to do them yet. We just need two more. I was going to run FL last night with venom but didn't get time to go online.

We are going online at about 6pm so just let me know on here and I'll take a look later. Miles better in a group with mics.
 
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Is anyone up for running the incursions (falcon lost and the new one) and all the new stuff with me and cadmunkey tonight as we both haven't managed to do them yet. We just need two more. I was going to run FL last night with venom but didn't get time to go online.

We are going online at about 6pm so just let me know on here and I'll take a look later. Miles better in a group with mics.

I might be on Division later tonight, i've not complete FL yet im 180GS, tried many a time. Also have my uncle whos done it twice at 190 whos up for it maybe later.
I have the weekly destiny COE to get out the way first
 
Soldato
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16 Nov 2003
Posts
5,596
Just me, or are those new gear sets complete garbage?

I like the sound of:

Final Measure

Stand your ground by defusing hostile grenades with this powerful defensive set.
2 pieces: +50% Exotic Damage Resilience


Could be useful in the DZ to try and mitigate the pummelling you generally receive from rogues.

I also like the idea of holstering a weapon to reload it leaving you to be able to dish out loads of damage and seemingly only break while you change weapon. However, I'm not sure its worth taking up 4 slots...
 
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Completed the Clear Sky incursion, nice surprise to get 3 204 weapon drops.

A Vector, M44 and a LMG. Picked up 2 of the new gear set pieces.
 
Associate
Joined
20 Aug 2010
Posts
1,554
Location
Pontefract, W.Yorks
Is anyone up for running the incursions (falcon lost and the new one) and all the new stuff with me and cadmunkey tonight as we both haven't managed to do them yet. We just need two more. I was going to run FL last night with venom but didn't get time to go online.

We are going online at about 6pm so just let me know on here and I'll take a look later. Miles better in a group with mics.

Be doing this at 7.30pm onwards now.
 
Soldato
Joined
30 Jun 2006
Posts
4,839
Clear sky is a lot faster to run and atleast gets you feeling like youre in a firefight and not just cheesing some pit, but having said that it feels TOO short for me.
Itll make gearing up super easy though, if thats of interest etc.

Ive not even bothered with the DZ today, I imagine theres a gents agreement in there to not shoot on sight, should last until tomorrow lol :D
 
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