I solo quite a lot if the other lads are offline. Just stick to DZ01 & sometimes venture into 02. Apart from the occasional level 99 griefers you should be left alone to farm the boss in the subway to the west entrance and the boss at the blockade.
I went in literally for 2 minutes to get some gear just to complete the daily mission to extract 3 items, so the gear wasn't even that good a 163 yellow and a couple of purples and just as i am loading the items on the rope, bang a bullet to the back of the head and I am dead. So when I ventured back into the DZ my screen was just awash with rogue agents and this was in DZ01 as well. It seems what ever changes that have occurred within the DZ since I last played I think prior to 1.2 patch has just made everyone just be "that guy(s)".
I know the DZ is meant to be a bit of a free for all but it just ruins the experience when you go up against teams of 2+ agents all the time and you know there is nothing you can do. I think to myself, I am going to die it is just a matter of when and not if.
Now that I am a lot lower level than friends who play this, I can't even go into the DZ with them unless I go up to their level and then I am "insta-dead" if a level 34 just looks in my general direction.
At times this game seems to be "making" it up as it goes along to try and find that balance between the "grind" vs "power level" and at the moment it feels too grindy even for me and I love a good loot based game.
The concept of the DZ is a great thing but it just seems like it is too unbalanced, so the casual player like me, who isn't clued up on the current meta or build mechanics just wanders around like a lost bunny rabbit waiting to be hit by a 4 by 4. I don't even see the point of trying to level up with the DZ as everything just seems to be double/triple or quadruple the price it used to be for blue prints etc.
Unless you go in as a group and are geared up to the max then i feel it may be an area of the game I avoid for a while until it settles down (assuming it will at some point)
Part of me is more bothered about losing xp through no fault of my own. Losing the gear "it happens" but the fact that I didn't initiate or participate in the "rogification" process annoys me more. If I am rogue and I get killed then fine let me lose a base amount of xp (scaling depending on the level of rogueness) plus any xp gained while being rogue, but if I am just minding my own business and then get jumped on by a group why should I lose the xp?
The fact that there is no "traditional" pvp was a unique selling point to me and made it sound interesting but the reality is no team = no chance (unless you have some uber build with a bazillion toughness points). If there was a freelance only DZ then this may even the odds up some what for the more casual player or even have a dz where no one can go rogue and players are forced to work together to "control" the DZ.
I guess I will just run the underground for a bit to level up and then maybe finally get round to doing the incursions.