So had a session for an hour after the new patch last night and noticed that there were some initial stutters that flattened out which I never saw before in the previous version. I imagine this is due to some changes in the DLSS code or some such although the patch is only 280MB odd. After a bit of running around it was fine however. Frames remain 70+ average with the nominal being around 85. I've actually enabled vsync now (60Hz) and all is smooth. Kinda want to get a 75Hz display but will hold off as am waiting for those OLED ultra wides later in the year that should be around 120Hz and support adaptive sync.
Like the first game I am finding some things tedious though. The night timer, the inability to just kick down a door with brute force to quickly get in is annoying, even if it reduced your stamina to nothing and needed a cooldown for say 10 seconds I'd be cool with that if it meant you could run to safety for a bit and use the UV lamp or other accessory as a distraction during cooldown etc.
The inventory UX is quite tedious too, moving things around, getting the UV lamp where it needs to be so MMB activates it is a side-mission in itself and another thing, there's a lot of repetition inside buildings, like there's always a duffle back to loot in the exact same position behind a stray sofa in a corridor or room, always.
I'm just doing the windmill activations and stuff currently whilst taking on a main mission if it falls along the way.
I'm also getting more annoyed with the lack of shadows with the torch as it adds a nice dynamic at night especially. The first game had it so why does this not??