*** The Official Elite: Dangerous Thread ***

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Imagine, if you will, an entire galaxy of 256 star systems, each with their own economy, crammed into an executable program smaller in memory size than your average forum avatar.

Now, imagine eight of these galaxies, each unique, crammed into the same memory. That was Elite. An entire universe in just 22kb of memory.

Remember back to the first time you played Ocarina of Time and you emerged out onto Hyrule Field and the sense of awe that struck you as you looked on at that green expanse. Well, David Braben and Ian Bell managed to generate that feeling 14 years previously with Elite.

Except, unlike Ocarina, you couldn’t just go left or right, forward or backward. You could go upwards, downwards, turnwise or widdershins. No set path, no goal on the horizon, just you and space. Lots of space.

Imagine a game that didn’t hold your hand; a game that set you out on your path with just a handful of currency. A game that required you to master the art of docking your ship in a small, rotating rectangle without any aids. (The docking computer was available, but cost 4 x your starting credits).

Elite had no adjustable difficulty levels; it just was what it was and you just existed in it. Take a jump into the wrong system, or carry the wrong cargo and your very existence was at risk. The game didn’t deliberately try and kill you, it just made sure you knew that each journey could be your last.

Very few games nowadays give you feeling of uncertainty; both Demons’ and Dark Souls manage it. But it seems that gamers need something to hold their hands. But now we have the chance to celebrate the rebirth of one of the greatest games ever released.

We have the chance to feel that sense of awe again; a chance to break away from the norm and spread our wings and fly to distant corners. Not constrained by invisible walls or campaigns. A chance to truly be free and to explore a play area so large that we cannot even begin to imagine what the furthest edge of it looks like.

This is what Elite: Dangerous offers us. Not a 30 hour story. Not a game with a defined beginning, middle and end. But a game with only one point of definition: The beginning. Everything after that point is fair game and our story to write.


Fap Fap Fap
 
I loved frontier even though i never really understood what was going on. As for a new one i am happy to cough up and hoped to get alpha access but £200 is too much. Going to probably go for beta access and have fun that way.
 
Alpha access is only 1 month before Beta.
So dont matter, Go for the £150 if you can afford it.

Also new update coming tomorrow in Devdiary2 Confirmed by Braben today at around 5pm or earlier.
 
Imagine, if you will, an entire galaxy of 256 star systems, each with their own economy, crammed into an executable program smaller in memory size than your average forum avatar.

Now, imagine eight of these galaxies, each unique, crammed into the same memory. That was Elite. An entire universe in just 22kb of memory.

Remember back to the first time you played Ocarina of Time and you emerged out onto Hyrule Field and the sense of awe that struck you as you looked on at that green expanse. Well, David Braben and Ian Bell managed to generate that feeling 14 years previously with Elite.

Except, unlike Ocarina, you couldn’t just go left or right, forward or backward. You could go upwards, downwards, turnwise or widdershins. No set path, no goal on the horizon, just you and space. Lots of space.

Imagine a game that didn’t hold your hand; a game that set you out on your path with just a handful of currency. A game that required you to master the art of docking your ship in a small, rotating rectangle without any aids. (The docking computer was available, but cost 4 x your starting credits).

Elite had no adjustable difficulty levels; it just was what it was and you just existed in it. Take a jump into the wrong system, or carry the wrong cargo and your very existence was at risk. The game didn’t deliberately try and kill you, it just made sure you knew that each journey could be your last.

Very few games nowadays give you feeling of uncertainty; both Demons’ and Dark Souls manage it. But it seems that gamers need something to hold their hands. But now we have the chance to celebrate the rebirth of one of the greatest games ever released.

We have the chance to feel that sense of awe again; a chance to break away from the norm and spread our wings and fly to distant corners. Not constrained by invisible walls or campaigns. A chance to truly be free and to explore a play area so large that we cannot even begin to imagine what the furthest edge of it looks like.

This is what Elite: Dangerous offers us. Not a 30 hour story. Not a game with a defined beginning, middle and end. But a game with only one point of definition: The beginning. Everything after that point is fair game and our story to write.

Your wordsmithery has made me pledge. PREACH IT BROTHER!
 
Hope everyone is spreading the word about this, it would be a bit of a shame if it doesn't get the funding although I think it will :)
 
The depth of Davids vision seems to go quite beyond what I had hoped for. It's a little daunting if I'm being honest. I guess it's what you have to expect and/or hope for, that the guy making the game has the vision to see more potential in his own game than the punters expect. It's starting to be a little hard to not see this as a game changer.
 
Desperately hoping this will hit its target, but looking at the trending I really doubt that it will :( This has the potential to be my all time favourite game and then some! Ploughed many many hours into both Elite and Frontier and loved them both. I have already pledged £20 and will certainly be adding to that before the end :)
 
Desperately hoping this will hit its target, but looking at the trending I really doubt that it will :( This has the potential to be my all time favourite game and then some! Ploughed many many hours into both Elite and Frontier and loved them both. I have already pledged £20 and will certainly be adding to that before the end :)

Yes funding has slowed down there was a £3000 plege withdrawn last night :(
which made the figures quite poor for the day,however people are saying this is normal for a 60 day kickstarter... I hope they are right.keep the faith :cool:
 
Yes funding has slowed down there was a £3000 plege withdrawn last night :(
which made the figures quite poor for the day,however people are saying this is normal for a 60 day kickstarter... I hope they are right.keep the faith :cool:

Didn't realise people were withdrawing pledges :( Hopefully it can pick up again towards the end and just make it :)

Keeping my fingers crossed (and everything else) as I'd love this game to get made.
 
Hi guys,

My name is Ashley and I work as a community support manager at Frontier. I thought I would sign up and make myself available to answer some questions for you, and hopefully help with any concerns some of you may currently have in relation to Elite: Dangerous. Obviously there are things that I won't be able to help you with, but I'll try to be as candid as possible with my replies!

For those who haven't seen it, our Kickstarter page is at http://www.kickstarter.com/projects/1461411552/elite-dangerous

and you can email me with any questions you may have at [email protected]

Thanks, Ashley
 
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