*** The Official Elite: Dangerous Thread ***

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I dont mind having a space sandbox game, but compared to other sandboxes there is a lot missing. Look at the variation in games such as GTA, Farcry etc.

You kind of missed the whole point of my post :) There is a lot missing, but it is coming bit by bit as opposed to all at once (Star Citizen). The game is released but not in final state (a different conversation whether it should have been released now or not). A lot of the points you made in your mini review (which was cool btw) are either planned very soon or are stuff that has been mentioned will be worked on. The very next patch addresses a few of your points (mission depth, weapons, equipment) and this is ONLY a free content patch, each major patch has been like a mini dlc (wings, powerplay so far). Once this one is done, the next 'big' patch will be worked on which will add a lot more improvements and/or content!!

God I sound like a fanboi but I do feel people give Elite a hard time because of the (hopefully) power that will be Star Citizen :):):):):)
 
3,500LY out now and finding so many unexplored systems

Some great close stars as well:

HighResScreenShot_2015-05-02_11-04-49%202_zpstkb4qoa2.jpg

Jumped into that system and found 3 main sequence stars dancing around each other and a L class just off screen :)
 
nice......

Ive still got so much to do , things i havnt even touched on after 80 hours.....combat, deep exploration , faction alignment etc.

The game is what you make of it imo , can at first seem not much to do , but for me there is too much atm ;-)
 
It will just keep on getting better and better tbh, its a keeper of game in the long run.

I sincerely hope so, because as of about a week or two ago I simply came to the conclusion, I'm done...

I found myself wondering why am I here at this RES, simply shooting ship after ship knowing there is absolutely no challenge and next to no skill either. A few days before I'd had the same epiphany with trading too.

The whole game is geared towards *grinding* to raise credits, with little or no skill really playing a part. Why aren't mission more engaging? Where are the save/protect missions? Where are the escort mission for just an individual CMDR or a Wing? Where are the stealth missions to spy on a location in an asteroid field without being spotted? Where are the time trial race courses for CMDRs to try and get around a course as quick as possible? Where are the "Gladitorial Arenas" where CMDRs can easily fight each other.


If we consider exploration - Pick any system in the entire galaxy, and tell me the challenge anyone really faces other than having the dedication and will power to press H enough times. What skill, or ingenuity is demonstrated by your arrival 10,000ly away from where you started? Worse still, what truly is offered by exploration? What can you hope to encounter that will "new"? What isn't simply a throw of the same procedural dice after the first few dozen systems you go to?

And what's worse of all, you know you'll never risk actually witness anything different or unusual? Where are those ice geysers on a moon throwing up clouds of ice crystals into space? Where is that gas giant with huge electrical storms? Where are those planets with strange aurora borealis? Where are strange asteroids with tunnels going into them? Where remote planets/moons with mysterious lights periodically on them? Where are those rare encounters with the Generation Ships mentioned in the original Elite? Where is anything to warrant going out exploring?


Yes, ED is a huge sandbox, but the sand is simply spread so thin, after a while you may begin to realise you can't actually do much in there. Frontier need to inject a huge amount of depth and content, but here we are approaching five months after release, and there's no sign of it.

So for now, I'm done with the game. I'll give Powerplay a quick look, but I fear that will be little more than the orchestration of the exact same *grinding* players are already doing for little more than also increasing some graphs for a Power/Faction. I hope it will add some far more interesting mission, eg:-
- Two Power/Factions in conflict, so some missions appear to CMDRs on both sides to go to a conflict zone, and destroy as many enemy ships as possible in X mins. ie: Something that reflects some challenge/skill rather than how much grinding has been done.
- A Power/Faction gives out some missions to CMDRs to protect/escort a convoy from A-->B. The more ships that make it the better they Power/Faction do. The opposing Power/Faction could get missions for the CMDRs to attach that convoy.

^^ But I don't think we'll see anything like that at all. I think we'll still get the same simple missions/gameplay.
 
^^ But I don't think we'll see anything like that at all. I think we'll still get the same simple missions/gameplay.


I am confused, because isn't what you asked for exactly what Powerplay is going to add?? There will be warring factions and missions for real CMDRS on both sides, there will be missions to kill traders and or protect your own powers traders.

The only thing I can see that is missing from what you are asking for is those missions you described but with real life players. So what you are asking for is either more difficult NPCS or for the mission elements to be PVP orientated to take more skill?? In PVE content in any game, it is always going to be, go here, kill this etc.

I do agree about adding things like CMDR escort and spy missions though. There are some player made races about if you check the official forums, but to be in the game properly would be great.
 
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I am confused, because isn't what you asked for exactly what Powerplay is going to add?? There will be warring factions and missions for real CMDRS on both sides, there will be missions to kill traders and or protect your own powers traders.
If the missions improve in variety/depth great.

But let's consider if two Powers/Factions are competing, and the missions for one/both sides are along the lines as follows:-
- Destroy as many traders on Faction Y.
- Destroy as many pirates (Wanteds) on Faction Y.
- Trade as much of X as possible.

Consider the three down sides of this:-
1) Basically the gameplay will not be made any deeper. People could still be doing exactly the same as they were before.
2) Competition between Powers/Factions will most likely simply come down to which side *grinds* the most. ie: Which sides CMDRs simply plough in the most hours into "working" a RES to kill wanted.
3) Given (2) I suspect CMDRs will be even more likely to not play in ONLINE mode. Why risk doing "less work" with other CMDRs getting in your way. So instead of promoting engaging online play, it could actually drive more CMDRs away from it.


I do agree about adding things like CMDR escort and spy missions though. There are some player made races about if you check the official forums, but to be in the game properly would be great.
Ultimately I simply want a deeper, more interesting and more engaging game. I have a horrible feeling Powerplay will simply wrap up the current *grinding* gameplay mechanics of the game and potentially make it even worse, with Powers/Faction simply grinding even more. ie: A Power/Faction will be rewarded (their graphs will go up) simply because they dedicate more hours. This is why I specifically mentioned missions which were result led (most kills in X minutes in a combat zone) rather and mindless grind led.


Hopefully I'm wrong, and Powerplay will usher in some interesting new missions and game mechanics... But I'm concerned at the moment!
 
Anaconda time, sold the 90% A rated python (no mil spec shields) and gone for a Anaconda.

No idea on weapons for it, just running 3 turreted pulse atm whilst i trade some cash for better thrusters.
 
Well I've hit the motherlode 4,500 LY out from Sol heading towards the Galactic centre: I seem to keep hitting systems with waterworlds (all unexplored) half of which are suitable for terraforming. Couple of systems with metal rich as well (some of which are also ripe for terraforming) It's nuts and stopping me from what I started to do which was get to the centre! :)

Oh: Simple trick to stop over-heating when fuel scooping: Stop.

As soon as you start fuelling just hit full stop (30km/s in super-cruise). Whatever temp you are at you stay at. Basically I sit at 58% heat and pull in 380/sec while hitting the system scanner. Once done, cruise out and check the system map to see if it's worth staying.
 
I seem to keep hitting systems with waterworlds (all unexplored) half of which are suitable for terraforming.
Ka-ching! Should be a nice payday :)

By the way, if you find any Earth-likes then please consider taking a screenie and posting in this thread on the official forums:
https://forums.frontier.co.uk/showthread.php?t=119065

I've found a section of space which is rich in Wolf-Rayet stars, which is cool because in all my travels so far they're the one astronomical object I haven't managed to get my tag on yet! (well besides a supermassive black hole, of which there is only one in the game... )
 
Doesn't really matter if there are cheats tbh, there's no competitive element to the game. I assume you can still combat log if you get in trouble?

I've dipped in a few times since launch but struggle to motivate myself to play, even with a DK2. All I'm really interested in is the exploration side, and every review of the exploration mechanics says it's a soul-destroyingly boring grind.
 
omg so there hacks out now for ed - this is very very bad..........


https://forums.frontier.co.uk/showthread.php?t=142466

This isn't anything new, sadly, and I've seen it in use a few times. It's really disappointing but there's not much you can really do if you encounter it, except report the player and avoid them. :(

Doesn't really matter if there are cheats tbh, there's no competitive element to the game. I assume you can still combat log if you get in trouble?

Yup, although they say they are trying to find a solution to this and will review any players reported for it (not that I have seen any evidence of that...).
 
Ka-ching! Should be a nice payday :)

By the way, if you find any Earth-likes then please consider taking a screenie and posting in this thread on the official forums:
https://forums.frontier.co.uk/showthread.php?t=119065

I've found a section of space which is rich in Wolf-Rayet stars, which is cool because in all my travels so far they're the one astronomical object I haven't managed to get my tag on yet! (well besides a supermassive black hole, of which there is only one in the game... )

I didn't know about this but I will do (once I get back and claim it :) )
 
Anybody have any suggestions on arming my Cobra for some combat ?

Ive been exclusively trading , with about 3mill in the bank now I feel ready to swap all the cargo racks and scanners etc for some shooty things.

Best to go for all 4 hardpoints , or concentrate on the best i can get on the top two ?
 
Anybody have any suggestions on arming my Cobra for some combat ?
I'm actually using my Cobra at the moment to run some errands because my Annie can't dock at outposts, this is my set-up:

anhijm.jpg

The small hardpoints pretty much have to be gimbals because the convergence is so poor; the medium can be gimbals or fixed, I've gone with gimballed mini-cannons just because they're so damn fun! :p
 
If you use the lasers to burn through opponents shields and make sure to set your cannons to target the enemy power-plant then they take down most opponents very efficiently; with that said, if you're planning on long sessions of RES hunting then you probably don't want to have a ballistic weapon as your main armament.
 
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