*** The Official Elite: Dangerous Thread ***

On 10th of April all outstanding missions will be wiped so if you've got a 3 week passenger one sitting in transactions, now is the time to do it.
 
it will be patched into 2.3. all the passenger ships plus the DBX getting a jump range buff.

and the dbx gets an extra slot, think tier 2 to make it a viable long range explorer. Can't wait, mines close to 60ly jump range so far.

Might buy an orca for the lolz
 
So what is the best ship for a tank-type fighter, do you reckon?
I used to swan around in a Python, but that got nerfed and the FdL isn't desperately amazing so far, either. I'm mainly looking for a reasonable bit of manoeuvrability (both the aforementioned were very good in that respect), beefed up by the ability to take damage and especially deal out serious punishment in a very short space of time, either with gimballed weapons or outright hammering.
 
Getting on with Engineers. Spent so long time thinking I really did not want to it but it is really quite interesting. Still need to get my head around the effect on the other modules when rolled, but reached level 4 FSD in quick time.

Also encountered some surface skimmers, was just about to see what they were protecting when I was bounced by a pirate. Bit annoyed as I was just popping back into my ship to drop off cargo I had collected.

ttaskmaster

Still think it is the Python, A rated, SCB's, mix of Beam and Pulse lasers, Hull reinforcement and cargo.
 
So what is the best ship for a tank-type fighter, do you reckon?
I used to swan around in a Python, but that got nerfed and the FdL isn't desperately amazing so far, either. I'm mainly looking for a reasonable bit of manoeuvrability (both the aforementioned were very good in that respect), beefed up by the ability to take damage and especially deal out serious punishment in a very short space of time, either with gimballed weapons or outright hammering.

For a fighter, the obvious is still the Vulture.
For all that, I'm presently testing out a Fed Gunship. Lousy jump range, ropey shields, and not that nimble. Making up for it, can carry an SLF (which can at least distract some enemies), a boot load of hull re-enforcements, and a shed load of firepower. I've gone with a C3 pulse on the front, 2 C1 lasers and 4 missile tubes with L5 mods for additional missiles storage. The lasers can generally batter down most shields and a quad set of missiles will easily overload most point defences, resulting in some serious damage very quickly. Don't get me wrong, it's still not got the firepower of a fully specced Vette, but it's better than most.
 
mix of Beam and Pulse lasers

I've outfitted mine after reading up on other Python loadouts (and have yet to use it in anger) with 2 medium fixed beams, 2 large gimballed multi-cannons and a large Plasma accelerator. how do you think this will compare?
 
I've outfitted mine after reading up on other Python loadouts (and have yet to use it in anger) with 2 medium fixed beams, 2 large gimballed multi-cannons and a large Plasma accelerator. how do you think this will compare?

That will Will be fine. I only choose non ammunition weapons as I teneded to stay in RES's for a long time if the hunting was good and did not wish to leave.
 
For a fighter, the obvious is still the Vulture.
Not tankey enough these days. Hated it.
Also found the two hardpoints rather limiting, if I'm honest. Lovely manoeuvrability, but not enough punch for my tastes. I'd rather something a bit bigger and slower that hits much harder, especially if I can use it for general activities.

I tend to get jumped most on missions and travels, which is where I'll mainly need the ability to kick **** out of something.

Making up for it, can carry an SLF (which can at least distract some enemies)
Ship Launched Fighter, I assume?

I've outfitted mine after reading up on other Python loadouts (and have yet to use it in anger) with 2 medium fixed beams, 2 large gimballed multi-cannons and a large Plasma accelerator. how do you think this will compare?
That was my old Python loadout.
Pretty good for general use, but that plasma accelerator is wasted on anything smaller than yourself, especially at distance. You need to get right in close to avoid missed shots with the slow projectiles and they're really only good for taking down big ships. Smaller ships will obviously die fast if hit, but they're a pain in the bum to hit and the hardpoint is better fitted with something good against all ship types... like a whacking great Multicannon.
 
Can't really beat the versatility of the Python, the Cutter is a step up in terms of Utility (for me anyway) but it cannot land at Medium pads and this is a big disadvantage.

In terms of punch a Federal Assault Ship is currently a popular choice with other CMDR's, can't touch it myself as it is a scummy Federal tin can ;)
 
Can't really beat the versatility of the Python, the Cutter is a step up in terms of Utility (for me anyway) but it cannot land at Medium pads and this is a big disadvantage.

In terms of punch a Federal Assault Ship is currently a popular choice with other CMDR's, can't touch it myself as it is a scummy Federal tin can ;)

All the ships have there pros and cons. I don't have that many general purpose ships now, though the Asp and Python can be classed as such. Most of the rest of mine are very much fitted out for their specific role, whether that's exploration (conda), mining (T9), combat (Vette, Fed Gunship, FDL or Vulture), haulage (Cutter), or fast haulage (clipper).

Had a good week this week. Made elite in exploration, finally got around to researching the final engineer (Col Decker, couldn't be bothered before). Been playing around with engineered weapons. Haven't got a final decision yet, but they're getting there.
 
That was weird.
Got an email from fdev today & whilst I normally ignore their emails (does anyone take any notice of them?) this one was different.
https://imgur.com/a/LtdWo

It directly mentioned the last ship I flew (basically a husk/junk ship) & links to items to buy to customise it.

Anyone else had these?
 
Had a good week this week. Made elite in exploration, finally got around to researching the final engineer (Col Decker, couldn't be bothered before). Been playing around with engineered weapons. Haven't got a final decision yet, but they're getting there.

Whether you need the rest of the engineers is down to what career you want but it in terms of weapons I am interested in Torpedo buffs.

From my own personal experience the only real engineer upgrade that is essential for a casual player is Grade 5 dirty drives.

Running and speed are the main tools you need in Open play IMO.
 
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