*** The Official Elite: Dangerous Thread ***

main pita is a have gotten a Xbox 1 elite pad and the game recognises it is different. so refuses to load my control profile. I need to make a new one and that takes some doing.
Have you tried creating a new profile and then just cut-and-pasting from your existing profile? If ED thinks it's a different type of controller then there might be some additional/changed settings, but there's not much to lose if you're just messing with a new profile.

The bindings files are (at least for my install) in <Users>\<Your username>\AppData\Local\Frontier Developments\Elite Dangerous\Options\Bindings
 
I have a hotas but have swapped the throttle out for a 2nd stick.
the game does play really well as a twin stick
(and use a pad for the galaxy map,.SRV, on foot stuff and spectral analysis)

main pita is a have gotten a Xbox 1 elite pad and the game recognises it is different. so refuses to load my control profile. I need to make a new one and that takes some doing.
What do you use for throttle then? Surely not (left) joy forwards/backwards?
 
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What do you use for throttle then? Surely not (left) joy forwards/backwards?
In my case, I found I rarely need anything other than the throttle presets, which I've got bound on a hat switch. Plus the throttle increase and decrease bindings are on another one for the few occasions when I want finer throttle control (typically going slower than 25%).

Then for trying to find the elusive spot to set the Anaconda down in mountains, I've got forward/back bound on the left stick twist axis (along with the other translations on the other axes on that stick). Plus the rotations on the right stick, of course.

I don't have the throttle bound as an axis anywhere.

Still can't control the ship properly in FA-off, though.
 
What do you use for throttle then? Surely not (left) joy forwards/backwards?
I use the twist yaw on my left stick for throttle

note it isn't twin sticks of a gamepad it's the joystick from my x55 hotas which the throttle failed on as my left stick (not ideal as it's a right handed joystick) and my right stick is my x56.

the right stick has pitch strafe and roll and the left stick is thrusters up down left right and then the twist axis for throttle.

the right grip switch is FAnoff and the left grip switch is silent running

right stick trigger fire 1 and left stick trigger fire 2

then the other buttons for various stuff and voice attack uses keyboard controls to mop up
 
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Still can't control the ship properly in FA-off, though.
it's worth sticking with FA off. I don't use it all the time but your ship is WAY more responsive with it off so if you want to do the battle star Galactica flip you have to turn FA off, flip then turn on again.
for practice start using it on the bigger ships and if you get into trouble turn it on again .

the T9 was the shop I started dabbling with it. it is less useful on the small ships imo

remember even with FA on your ship is more responsive with the throttle in the blue zone.


and never fly without rebuy :)
 
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it's worth sticking with FA off. I don't use it all the time but your ship is WAY more responsive with it off so if you want to do the battle star Galactica flip you have to turn FA off, flip then turn on again.
for practice start using it on the bigger ships and if you get into trouble turn it on again .
Weirdly, after I switched to HOSAS I did the initial training again to get the hang of it and messed around there with FA-off and didn't really have a problem with it. But somehow that didn't translate when I went back into the game proper.

I should really put some practice into it as, like you say, it's useful.

the T9 was the shop I started dabbling with it. it is less useful on the small ships imo

I don't think I tried it in the T9, I'll give that a go at some point; once I'm back in the bubble.

and never fly without rebuy :)

After the trade CG a little while back that was stupidly profitable, that really isn't a problem.
 
Played a bit of this during COVID but just downloaded again last week and can feel this starting to grip me :p

Any tips for newbies? I've done probably 12 hours over the weekend and got the controls working ok, and have been heading to resource extraction sites and tagging ships the space police are fighting for easy bounties.

But any tips/tricks/advice would be appreciated as it's a very overwhelming game!
Get on the ED discord for a start. The game is almost unplayable without outside tools like inara.cz.
Also material helper is a godsend to see where you are.

Have you unlocked engineers etc?
Guardian FSD Booster ?
 
Played a bit of this during COVID but just downloaded again last week and can feel this starting to grip me :p

Any tips for newbies? I've done probably 12 hours over the weekend and got the controls working ok, and have been heading to resource extraction sites and tagging ships the space police are fighting for easy bounties.

But any tips/tricks/advice would be appreciated as it's a very overwhelming game!
Stick to one station. As you do missions at the same station in a system your gameplay affects the standing of factions etc so the mission rewards for cargo missions etc goes up. E.g I kept doing missions at Cubeo and soon was getting 50 mil mission rewards for cargo missions etc. Although bear in mind I have not played for over 2 years so not sure if they have changed this since.
 
My only tip is to avoid using any of the more ridiculous money making short cuts as you will seriously destroy the best part of the game which is the first 100 hours starting from scratch and scrimping your way through the early ships. If you take the short cut you will be missing the most rewarding part of the game.

On the Steam Deck front, I have exclusively played on the Deck for the last 6 months when I got back into Elite. In fact it was the fact I can play it on the Deck which got me back into it. I am at the stage in Elite where all I want to to is casual stuff like material gathering, casual mining, running missions, driving around on planets in an SRV, exploring etc. Including combat, which initially was tricky to do on my Deck cos I had to really learn how to control the ships with two thumb sticks as opposed to a full on joystick, but once I learned it and set the Deck controls properly combat is as enjoyable. Full disclosure, this is with fully engineered ships, so survivability is easier, but still fun. Without engineered ships combat with Deck controls will be harder as you won't be as efficient in protecting your shield etc, but just tackle low ranked ships, or focus on getting your engineering unlocks first so you can forget about shield worries. If I was starting from scratch solely on the Deck then yes, it would be harder, but you would just take on what you can deal with at a more gentle pace, which actually would stretch out the best part of the game, i.e. the start.

Control-wise, with the two trackpads and extra rear buttons on the Deck I have all the usual functions mapped with button combos or menus on the trackpads. Really, once you set it up right it becomes second nature and it is quite remarkable how configurable the Deck is to control a game like Elite.

What I don't really do though is any Odyssey FPS stuff with the Deck. This is more to do with how fundamentally bland the FPS stuff is, but it does have to be said that framerate for the FPS stuff is only just acceptable on the Deck. But for anything in a ship, or in an SRV, the hardware of the Deck is just fine.

Maybe I will give it another go then. My wife bought me a switch to stop me playing Elite as she never saw me any more, back then I had a full HOTAS, surround screens and voice attack configured.
I did try it once when I bought me steam deck, gfx were ok but I had been away for so long, I just kept stacking it on the training sim trying to steer and learning how to fly again.
Never went back and I should as I loved the casual playing aspect to the game
 
Maybe I will give it another go then. My wife bought me a switch to stop me playing Elite as she never saw me any more, back then I had a full HOTAS, surround screens and voice attack configured.
I did try it once when I bought me steam deck, gfx were ok but I had been away for so long, I just kept stacking it on the training sim trying to steer and learning how to fly again.
Never went back and I should as I loved the casual playing aspect to the game

My tip on how to map the flight controls on the two sticks is as follows:

Left Stick Y-Axis: Pitch
Left Stick X-Axis: Yaw
Right Stick Y-Axis: Up/Down thrust
Right Stick X-Axis: Roll

Keeping Pitch and Roll on separate sticks was the key for me to adapting from Joystick to controller.
 
Am I the only one who so far hasn't gone and changed all FSD drives from standard to SCO? I did try one on the Chieftain I use for pretty much everything non exploration/mining/passenging, and it was OK I suppose, maybe they will add engineering to reduce the wobbling, but I was hoping that they would use a different control key for normal space ship boost and for supercruise boost. The reason being my nifty Steam Deck controller setup uses the B button for normal boost, and a double tap of B to switch between cockpit modes. I most often switch cockpit modes in supercruise so planets I have scanned show up with their planet textures and not that blue grid pattern. So without a SCO drive, when in supercruise if I don't double tap fast enough nothing will happen. But with a SCO drive installed and now that SCO uses the same key if I miss double tap it will boost me when I don't want it. I guess I can mess about with the dbl tap delay in the SD controller settings, but it would have been great if it was a separate key altogether.
 
i have 1 SCO drive, not engineered.

i am not in a major rush and certainly not planning on replacing all of them. i will likely put one on my explorer, and one on my type 9 heavy hauler.

the rest i will do as and when i feel like it, and then my existing drives can go in my ships which dont have any engineering on (i always keep at least 1 example of every ship i have ever flown in game so i have a large fleet to put the old stuff on)
 
I read a recent discussion on Reddit saying that yes, an engineered SCO FSD is objectively better than an engineered non-SCO FSD in all respects including jump range EXCEPT in one single respect in that apparently you can't fit an undersized SCO FSD to a the ship FSD slot like you can with non-SCO drives. I don't why this is, whether it is an oversight, or intentional, but there are some edge cases where you might want to fit say a size 2 FSD in a size 6 slot, for power, weight or whatever. But other than that they are automatically superior. Its just with me I can't be bothered to go round swapping drives, even now with engineering materials so easy to get. That plus the single button for the control thing. Plus, I do kind of think these shouldn't be a thing in the game. It is such a drastic change to the feel of the game just being able to zip about everywhere in 30 seconds or whatever. Feels kind of wrong.
 
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