*** The Official Elite: Dangerous Thread ***

Yeah that makes sense.

So I'm a dumbass and didn't realise I could take multiple of the same (or mixed) missions at once, so I did two transport missions earlier and was like voila, no wonder progress was so slow for me before. Still can't get the hang of getting near the locations on the surface though consistently, always end up hundreds of km away.
 
Worth getting the DLC or just the base package?

How tough is it to get into this?

I'd get just the base to see if you like it tbh.

I think it's difficult to get in to, nothing is really explained and you'll need to look up a lot of things. Was very much a fan service game and they seemed to forget about new players.
 
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Worth getting the DLC or just the base package?

How tough is it to get into this?
It's incredibly cheap for both the base and DLC right now, base game is also free on Prime gaming right now. It can be very tough to get into, but there are loads of guides and people here will usually answer any questions you might have.
 
Worth getting the DLC or just the base package?

How tough is it to get into this?
if you have prime I would get base game free and try it asap. if you like it I would then buy Oddy whilst on sale
if you don't have prime I would just buy Oddy whilst on sale. it costs very little. the best content is in the base game BUT there are some decent parts missing in it.

there is a bit of a learning cliff. you should definitely do all the training tutorials before jumping in which spells out the basics.
you should also bookmark websites



which is like the games yellow pages and tells you who sells what and where, as well as mining locations, general weekly activities going on in game and also if you make an account (highly recommended it's free) your own commander details

as well as


which is your ship Wikipedia which allows you to make experimental ship builds and gives you hypothetical ship details depending on builds etc.

finally if you play with a headset with a mike consider voice attack and a HCS voice profile
This is an extra cost purchase so make sure you like the game but it adds to immersion as well as can make life easier. lots of big sci-fi actors have made profiles for elite dangerous.
if ever you wanted Holly from Red Dwarf , Mr data or captain Kirk as your side kick well now you can!.

there are other websites too , some which can give you profiles which also link with voice attack to give voiced science info once you learn it in-game about places you visit but the above is.enough to get you going without overwhelming you.
 
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A note to the above, there is also a totally free version that gives you the voice command functionality if you're not fussed about the other bits.
Forgot what it's called though lol.
 
So glad this game has solo session option. Playing a bit of SC made me remember why PvPvE games never work, a game that offers non consensual PvP is a pvp game, period.

Then that made me think about how it will basically be pay to win and despite having so many ships there's going to be one or two meta ships and no one will give a **** about the rest.

I wish ED had some of the stuff from SC sure, But at least my enjoyment of it isn't dependant on other people :)
 
So glad this game has solo session option. Playing a bit of SC made me remember why PvPvE games never work, a game that offers non consensual PvP is a pvp game, period.

Then that made me think about how it will basically be pay to win and despite having so many ships there's going to be one or two meta ships and no one will give a **** about the rest.

I wish ED had some of the stuff from SC sure, But at least my enjoyment of it isn't dependant on other people :)
To be fair, private groups offer some good gameplay as well. I am very appreciative of the option for solo and private. I think I've ventured into Open play once in my whole time playing ED and I didn't enjoy being blown up almost right away so I've never had a reason to go back. I'm sure that some pretty cool and interesting game play stories have come out of people playing in open though.

This past month in Elite has been absolutely game changing. I started playing again just before the Thargoid attacks started and I had absolutely no idea that all of this was on the horizon. Titan bombing has been the single most impressive gameplay element for me. The narrative has been absolutely amazing and the gameplay has been thoroughly enjoyable, and I've managed to also get my 11 year old son into playing ED with me so we've been having loads of fun together.

Oh, and the Mandalay. What a ship!
 
So glad this game has solo session option. Playing a bit of SC made me remember why PvPvE games never work, a game that offers non consensual PvP is a pvp game, period.

Then that made me think about how it will basically be pay to win and despite having so many ships there's going to be one or two meta ships and no one will give a **** about the rest.

I wish ED had some of the stuff from SC sure, But at least my enjoyment of it isn't dependant on other people :)
I mostly agree with you to be honest.
when I backed SC it was when there was the promise of a PvP slider to minimise other player interaction , and also private servers (CIG even sold a modders guide to running a private server in star citizen). now however I am not sure there will be any of that so I am banking on squadron 42 to get my monies worth... also in elite I can fly every ship in the game. admittedly I would like to have a crew in them but no interest in forced multiplayer multicrew

SC however has ship interiors and feature rich atmospheric planets as well as slightly more detailed visuals .
merge the 2 games and you may have my ideal game.
 
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Quite bizarre to think that Star Citizen launched it's kickstarter before Elite Dangerous and we're now at the 10th anniversary for Elite and still waiting for Star Citizen to launch. Much as I like to moan about FD and their handling of ED they did at least launch :cry:
 
I mostly agree with you to be honest.
when I backed SC it was when there was the promise of a PvP slider to minimise other player interaction , and also private servers (CIG even sold a modders guide to running a private server in star citizen). now however I am not sure there will be any of that so I am banking on squadron 42 to get my monies worth... also in elite I can fly every ship in the game. admittedly I would like to have a crew in them but no interest in forced multiplayer multicrew

SC however has ship interiors and feature rich atmospheric planets as well as slightly more detailed visuals .
merge the 2 games and you may have my ideal game.

Yeah the interiors and general immersion is brilliant. I just don't see how I'd have any long term enjoyment from it when I'd want to focus on Pve and just get killed on sight.
I feel like they focus so much on the tech they haven't actually got a game plan for what the game's going to be like and if it's just oh it will all work out as is then yeah no thank you.

Actually this post on Reddit really summed up how I feel about a lot of it.

Space marks bitching about PvE and PvP...

There has been a mini-drought of good FUDster store citizen content in the last few weeks with spectrum being full of tedious discussion about PvP and PvE. I was hoping for some "4.0 never been done before ... the best experience in the history of gaming" type content, but instead we get boring bitching.

The whole discussion is moot. PvA is a made up a concept for selling JPEGs. They want money from both types of players. A MMO is either PvE or PvP focused, you can't combine the two. PvP can have PvE elements, but the core will always be PvP. In similar manner, PvE by definition does not include non-consensual player on player combat.

The Store citizen tech demo will never have a meaningful PvE component.

* Their asset viewer platform is simply not designed for supporting elaborate missions with NPCs (the ship kind, forget NPC crew). "10:1 NPC ratio" and "NPCs indistinguishable from players" was always a ruse. Why do you think they pivoted to a space base and player crafting pitch in the latest Conned Citizen marketing event?
* PvE content requires a structured hierarchy of ships/capabilities/features. You need some sort of rock-paper-scissors mechanic, situational strengths, progression systems. This is both critical for NPC enemy progression and player progression.
* You can't have engaging PvE without an overarching gameplay narrative. There need to be goals and motivators for progression. There has to be some meaning to the world and at least a high-level story arc.
* You need a real content pipeline. And your deliverables need to be tied to gameplay. Look at their cities; they are very fancy and extensive. But at the same time, they don't really offer anything real from a gameplay perspective; you might as well have an X3 style menu system (when you dock at the stations) instead of their cities.
* PvE needs to have some of meaningful economy. They have a whole bunch of non-combat JPEGs; these would all need to tie into the overall MMO economic model. The hypothetical non-combat gameplay would need to be linked to PvE combat.

The most recent ConnedCitizen confirmed that they can't deliver on any of this.

Regarding the PvP side; sure, it is probably the most mature component of their tech demo. That being said, whatever they deliver is not going be even remotely close to their malicious marketing.

* No real multicrew combat - Their engineering gameplay is crude and clearly not suitable for MMO style gameplay. Turret gameplay is not viable outside of what is essentially a pre-arranged combat scenario. You want to design defined multicrew roles and balance from day one. Literally everything you do has to be built around these roles and multicrew features.
* A good PvP game requires a committed focus to balance. They have 30-40 single ship fighters in their cash shop; they will never be able to come up with a combat model that makes even half of them viable. There will always be 2-3 meta ships (recently introduced in a sales) and all other cash shop items are going to be abandoned.
* Beyond conceptual ship balance, they also need to balance different weapon types, weapon sizes and a whole bunch of other things. Not happening as it is easier to just release a new meta ship/JPEG.

They made a big deal about player bases, crafting and economic gameplay to enable org combat/competition. Considering their track record and incentives (selling JPEGs and power creep cash shop items), one has reason to be skeptical about their intentions and capabilities with respect to delivery.

Just look at their base/map model. They are planning to have ~500 player shards (which we have yet to see working properly) but the map will be shared? How will that work? Your top nodes on the map will be taken over by bases from a different shard that you cannot engage with?

PvE will never happen in store citizen. PvE players might as well look for a different game. PvP does exist in store citizen, but it will never go beyond griefer central and quasi pre-arranged matches that might as well be run in a session based manner. The stuff about guild vs guild gameplay is a marketing ruse to keep selling JPEGs; like everything about star citizen.

It's a shame really, because if ED doesn't exist what else is there like it? Nada.
 
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Quite bizarre to think that Star Citizen launched it's kickstarter before Elite Dangerous and we're now at the 10th anniversary for Elite and still waiting for Star Citizen to launch. Much as I like to moan about FD and their handling of ED they did at least launch :cry:
I remember thinking at the time both projects were announced that it would be FD dragging their heels ... oh how wrong I was ! :D
 
Purchased Tobii Eye tracker 5, I see it as a sort of a compromise because I don't particularly like VR elite And it will be cool to see it used in other games as well I guess, not a huge risk to try it really.
 
I recently purchased a HOTAS setup for some other games, tempted to get into this as I'm told it works well with it.

I'm mainly looking to play solo and do some dogfighting against AI and a bit of exploration, I'm not a huge sim type guy I just wanted to have fun with a bit of added immersion, I'll be running it on an ultrawide.

Judging from the above few posts that's viable and should make for a good time? I've come across games in the past with similar options, but they were incredibly sparse/lacking content with solo/offline type modes.
 
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