*** The Official Elite: Dangerous Thread ***

At a bit of a crossroads, been doing haulage in my cobra but im tempted to start passenger work, some of the payouts are amazing for them!
 
Sounds like the same debate that's been raging on Reddit for ages ;)

Each to his own. Play your own game. If you like making billions then do it. If you think it's an exploit then kewl. I had a nice barney with some dude on YT about this issue. He called it cheating. I don't think it's cheating if the game allows it. It's an exploit

Just my opinion

o7 CMDRs

On a sep note, made lvl 4 with Aisling Duval and got my Prismatic Shields. Upgraded them on my Python+4 res enhanced SBs and then on my Cutter with 8xres enhanced SBs. I then got interdicted by a Fed Assault Ship while in my nice black Cutter. Did the 'boost forward and FA off turn 180 and continue backwards' shooting technique. Raped him. Never even lost a single shield although I was head on. My Huge and two large upgraded (inc rounds) multi-cannons shredded him

Yes I'm not telling people how to play the game :)

If they ever add more play around economy though like EVE Online they will seriously have to consider the impact of things like this.

I must try that tactic next time I get interdicted - I usually turn tail and run but now I have my Clipper have found it is fun taking out the smaller pirates with those massive multi-cannons :)
 
I would imagine only a few have actually mega shipped without doing bugged runs, bad mechanics etc.

Type 9 Trading for performance enhancers
Skimmers
Sothis

I am sure plenty of others.

The grind mechanic in elite dangerous is what will kill the game. People grind to get stuff then get burnt out. Getting the big ships is enjoyable its call progression however once you get to a python for example everything else is pretty much the same.

NOT ENOUGH CONTENT...

I keep saying this but people scream landing on a planet or soon landing on earth.... For what reason GRIND EVEN MORE. It really is pathetic game design from FD atm.
 
I would imagine only a few have actually mega shipped without doing bugged runs, bad mechanics etc.

Type 9 Trading for performance enhancers
Skimmers
Sothis

I am sure plenty of others.

The grind mechanic in elite dangerous is what will kill the game. People grind to get stuff then get burnt out. Getting the big ships is enjoyable its call progression however once you get to a python for example everything else is pretty much the same.

NOT ENOUGH CONTENT...

I keep saying this but people scream landing on a planet or soon landing on earth.... For what reason GRIND EVEN MORE. It really is pathetic game design from FD atm.

agreed, not much content at all and the grind is disgusting at times. I'm grinding for a warship with large cannons + multican with point defence. I got the game on black friday so expected completion, 2018 :rolleyes:
Going the trading route, but i dont want to mine :mad:
 
I would imagine only a few have actually mega shipped without doing bugged runs, bad mechanics etc.
I did once have the money to buy any ship in the game, all earned honestly through normal missions, trades, etc... Instead I went for combat and lost most of it through insurance claims.

NOT ENOUGH CONTENT...
Such as?
What content do you want?
What do they need, exactly?

So many people saying it lacks "content", but no-one seems able or willing to say what that 'content' actually looks like...
 
Such as?
What content do you want?
What do they need, exactly?

So many people saying it lacks "content", but no-one seems able or willing to say what that 'content' actually looks like...

At the moment? With PvP in such a mess and the Thargoid arriving any moment? By now we should have have some actual gameplay elements offering "legal" PvP, and more interesting PvE.

ie: At the moment in OPEN, there seems to be an increasing amount of random interdiction and pointless destruction. No doubt some will "sell this" as depth within the game, but personally I see it as the opposite. Here we are two years into the game and PvP in truth is little more than randomly interdicting other CMDRs and opening fire for no ingame reason/reward. And no doubt most of the time, the "victim" is a CMDR who not only isn't interested in a fight, probably even isn't even equipped for it. Is this really the depth of gameplay we expect?

Consider the amount of time put into CQC and The Engineers (& continues to try and fix The Engineers) and if that had instead gone into a range of gameplay elements that could have broadened the experience and depth across the game. If elements could have then been utilised for missions, tasks within Powerplay, Community Goals, given PvP some actually purpose, and meant if/when the Thargoid arrive there's tools to pull upon to make them interesting and significant rather than just an excuse for random interdictions and rebadged combat zones.

What are these game elements? Simple (combat) scenarios that would allow single players to take part, single players with a Wing of NPCs (with attack this/defend that commands), and Wings of CMDRs too. And where applicable CMDRs to be opposing each other in legal PvP combat!

These scenarios could range from simple tasks like defending (attacking) a damaged ship while it's being repaired, to escort (attack) a convoy of ships travelling in normal flight between A to B. And they could be piled on each other in more interesting scenarios bound into the background sim. eg: So in a rare case where a station goes into a blockade mode, such that you have to fly a long way to/from it in normal space, we then have missions/tasks to enforce the blockade, break the blockade, run the blockade to deliver goods (at a good profit), to escorting those cargo ships in.

Powerplay could use these sort of tasks to actually allow players to participate in legal meaningly PvP for actualy outcomes. Imagine a pivotal Powerplay gain/loss being centered around a single blockaded station with each power trying to enforce/break it etc...

Community goals could use these to give interesting scenarios.

And if/when the Thargoids attack there's then a bunch of "tools" to make them more interesting. eg: Ships under attack and requiring repair while CMDRs provide cover. Systems in turmoil, stations/settlements under blockade, and CMDRs needing to evacuate civilians and escort the ships in/out etc etc...

And once there's orchestrated easy to access PvP mechanic, illegal Pilots Federation destruction can quite rightly be severely penalised as you'd expect it to be. What is gained by a CMDR in a dedicated PvP engineered ship, interdicting an unwilling CMDR, simply to blow them up? It's toxic and pointless...


But at the moment? After two years, IMHO we've still in truth got the same mechanics within the game. Very little has been added to made the universe a more interesting environment.
 
Last edited:
Hey guys,

Trying to get back into ED.... what is the best way to make monies? :)

Stelly

Started playing last week again myself after about 6months away.
Currently i'm grinding empire rep.

Interested in any legal/non legal way of grinding cash. (Dont have expansion though!)
 
i am willing to exploit to get my federal dropship but i doubt i'll ever get that high.

i seem to be making good money running people around, but my superpower rank never moves...

neutral at 2%, how do i fix this?
 
At the moment? With PvP in such a mess and the Thargoid arriving any moment? By now we should have have some actual gameplay elements offering "legal" PvP, and more interesting PvE.

ie: At the moment in OPEN, there seems to be an increasing amount of random interdiction and pointless destruction. No doubt some will "sell this" as depth within the game, but personally I see it as the opposite. Here we are two years into the game and PvP in truth is little more than randomly interdicting other CMDRs and opening fire for no ingame reason/reward. And no doubt most of the time, the "victim" is a CMDR who not only isn't interested in a fight, probably even isn't even equipped for it. Is this really the depth of gameplay we expect?

Consider the amount of time put into CQC and The Engineers (& continues to try and fix The Engineers) and if that had instead gone into a range of gameplay elements that could have broadened the experience and depth across the game. If elements could have then been utilised for missions, tasks within Powerplay, Community Goals, given PvP some actually purpose, and meant if/when the Thargoid arrive there's tools to pull upon to make them interesting and significant rather than just an excuse for random interdictions and rebadged combat zones.

What are these game elements? Simple (combat) scenarios that would allow single players to take part, single players with a Wing of NPCs (with attack this/defend that commands), and Wings of CMDRs too. And where applicable CMDRs to be opposing each other in legal PvP combat!

These scenarios could range from simple tasks like defending (attacking) a damaged ship while it's being repaired, to escort (attack) a convoy of ships travelling in normal flight between A to B. And they could be piled on each other in more interesting scenarios bound into the background sim. eg: So in a rare case where a station goes into a blockade mode, such that you have to fly a long way to/from it in normal space, we then have missions/tasks to enforce the blockade, break the blockade, run the blockade to deliver goods (at a good profit), to escorting those cargo ships in.

Powerplay could use these sort of tasks to actually allow players to participate in legal meaningly PvP for actualy outcomes. Imagine a pivotal Powerplay gain/loss being centered around a single blockaded station with each power trying to enforce/break it etc...

Community goals could use these to give interesting scenarios.

And if/when the Thargoids attack there's then a bunch of "tools" to make them more interesting. eg: Ships under attack and requiring repair while CMDRs provide cover. Systems in turmoil, stations/settlements under blockade, and CMDRs needing to evacuate civilians and escort the ships in/out etc etc...

And once there's orchestrated easy to access PvP mechanic, illegal Pilots Federation destruction can quite rightly be severely penalised as you'd expect it to be. What is gained by a CMDR in a dedicated PvP engineered ship, interdicting an unwilling CMDR, simply to blow them up? It's toxic and pointless...


But at the moment? After two years, IMHO we've still in truth got the same mechanics within the game. Very little has been added to made the universe a more interesting environment.

Wonderful post. It shoots down the "you make your own content" nonsense perfectly.

I haven't played ED since Horizons released and have never progressed beyond reasonably kitted out imperial courier because the "grindplay" is so boring. Ironically I am an early alpha backer and have watched as this "game" has become less and less like the premise we were sold in kickstarter. FD's idea of content = more and more grind. Powerplay, horizons, engineers... all pure grind.
 
Last edited:
Here we are two years into the game and PvP in truth is little more than randomly interdicting other CMDRs and opening fire for no ingame reason/reward.
Isn't that called 'Piracy'?
That and legitimately attacking PowerPlay opponents who intrude upon your Pledge's territory?

And no doubt most of the time, the "victim" is a CMDR who not only isn't interested in a fight, probably even isn't even equipped for it.
What are they doing going out into the Black without the equipment with which to defend themselves, though? That's just stupid, even if it's only NPCs you'll meet...

What is gained by a CMDR in a dedicated PvP engineered ship, interdicting an unwilling CMDR, simply to blow them up? It's toxic and pointless...
TBH, I rarely even encounter another player.
Most of the time they show up to hide behind me in RESes and pop out to get the last shot in, steal my kills and then naff off either when they're rich enough or I shoot their cheeky hides for getting in my way.
 
Isn't that called 'Piracy'?
That and legitimately attacking PowerPlay opponents who intrude upon your Pledge's territory?
So my comment was questioning the lack of PvP gameplay, and how little things have moved forwards?

Piracy is rather incomplete IMHO. In truth it's used as an excuse for mindless destruction by many, and even when CMDRs attempt to play the role in good faith (to extract cargo and not needlessly destroy) it's clunky, poorly paid, and vapid. ie: There's no "career" or depth to it. That said, some of the best moments I've had in ED have been while pirating (attempting to play in good spirit) and being pirated. This shows what PvP could be if it was given some attention IMHO.


As for Powerplay as an excuse for CMDRs to be able to interdict each other? It was a lazy attempt at trying to orchestrate some PvP IMHO. Basically anyone with a different flag raised in the wrong areas = attack. It's a bit simplistic and in truth not orchestrated enough. eg: When there was just one combat zone back in Alpha/Beta (at Eranin) is was fabulous because if you wanted some PvP you'd go there and generally be able to find some. Now with 1000 combat zones in the game... which one do you go to to find another CMDR... Answer none! PvP needs orchestrated limited venues. eg: A single focus or two for one Power vs another Power so for PvP at least, you can sign up for a task regarding that, and know that you'll likely encounter enemy CMDRs within an interesting/meaningful mechanic. For example having to get cargo to a specific location while the other Power is trying to prevent it.

NOTE: And yes, results for OPEN and non-OPEN would need to be acrued seperately, but what's the harm in that, when it reflects the workings of the game itself.

What are they doing going out into the Black without the equipment with which to defend themselves, though? That's just stupid, even if it's only NPCs you'll meet...
My friend was flying back into Shinrata over the weekend in his exploration Asp. NPC attacks there are limited, and he could easily get away with limited shields from an NPC craft. However, there's dedicated gank squads (now often working in groups) in Shinrata, who will simply interdict, and destroy you for no ingame reason at all. Given FD's wise (?) decision to allow CMDRs to signifantly upgrade modules, these individuals are typically flying around in grade 5 engineered ships, so anyone in anything other than a combat ship is typically without shields in seconds, and without thrusters not much after that. For example, my friend in his exploration Asp so his shields were gone a a few seconds...

What do individuals flying around in dedicated PvP ships simply interdicting CMDRs not currently interested in PvP, yet alone able to PvP, just to blow them up to grief them bring to the game? It's toxic and just reflects the lack of content/mechanics TBH!

Surely it would be better to put in a logical crime and punishment system to penalise such pointless behaviour and even more importantly finally add in some interesting, meaningful (legal) PvP gameplay for those interested in it?
 
Last edited:
Guys which is the fastest way to increase mission pay out?

Do i increase my pilot rank in combat / trading and so on? Or do mission pay outs increase with system influence? Or does the payout increase with faction reputation or super power reputation?

so confused
 
Wonderful post. It shoots down the "you make your own content" nonsense perfectly.

I haven't played ED since Horizons released and have never progressed beyond reasonably kitted out imperial courier because the "grindplay" is so boring. Ironically I am an early alpha backer and have watched as this "game" has become less and less like the premise we were sold in kickstarter. FD's idea of content = more and more grind. Powerplay, horizons, engineers... all pure grind.

Very similar to you, although just a mere Beta backer.

I haven't played in over 6 months and only the other week boxed up my HOTAS to clear my desk as it was cluttering it up and gathering dust. The grind is what made me stop, the only thing I was partially enjoying before I stopped was some of the CG's because of the interaction with others who were also taking part.

IMO the game started to lack depth a long time ago. It's all well and good selling it with a strap line "Blaze your own trail" when you can't, at least not in full. It would be better changed to "Grind your own trail" or "Blaze your own grind" as everything Frontier tried to introduce was just another re-developed grind.

As the game stands currently it's very, very repetitive, to me at least. It might just be that I was playing it too much? Although if that is the case, I can't think what would bring me back, which is a shame.

I actually feel that the longer I leave it the more I'm left behind and getting back into it I'll be at a disadvantage due to others having stuck with the whole grind for engineers and possibly by then the introduction of Thargoids. Certainly hope I'm wrong with that.

Edit: Also, due to the grind, I don't feel it's a casual game that you can just play for short periods of time. Others might disagree, but just getting around with some of the number of required jumps can take long enough, before even getting your teeth into what you originally set out to do that evening.
 
Last edited:
Guys which is the fastest way to increase mission pay out?

Do i increase my pilot rank in combat / trading and so on? Or do mission pay outs increase with system influence? Or does the payout increase with faction reputation or super power reputation?

so confused
if I recall... Your rank effects what "level" of missions are could get. Your affiliatation with the local factions then dictates if they'll give them to you.

I'm sure someone can explain it better than me...
 
i am willing to exploit to get my federal dropship but i doubt i'll ever get that high.

i seem to be making good money running people around, but my superpower rank never moves...

neutral at 2%, how do i fix this?

You can make 300 million an hour at some places dude

And you need to only accept missions from those factions aligned with your chosen super power. Go to a Fed owned place and then choose a faction. Use EDDB.io to check a Fed system near you. Check for DFed systems in Boom state. Loads of 'Boom data missions' usually

Your local rating with a faction determines the missions, not your global rank with a superpower. Just grind a local Fed faction until you're allied. I grinded Empire down at HP 10716. Got my Cutter.
 
Last edited:
Back
Top Bottom