The *Official* Eve Online Thread

Ha, Yeh he flew it into the pos so it could be ejected, he was hoping someone else would jump into it before it exploded! Not his worst loss mail in January though...
 
Ah no just that not only has he been responsible for a fair few freighter demises he should also know better :P

(Not that it couldn't happen to any of us - if we were subscribed).
 
Skill Extractors/ Injectors - have these just been released?

Thought they looked interesting then seen I get shafted on injectors at 150k sp compared to 500k for newbies.
 
Oh wow what a shambles the carrier/FAX change over and skills are going to be... I see CCP has learnt nothing and screwing with their customers to try and push skill injectors (the dis-alignment between aurum and sp just illustrates how much contempt they have for their customers).
 
The injectors looks pretty well planned imo. No complaints on it from me really, I don't think it's going to detract anything from the game.

As for the Carrier/Fax changes for skills. Yeh that's going to be painful, but any option was going to be a massive pain in the rear once they decided to split the Carrier's into 2x classes. There was never any way they weren't going to annoy some people with it.
 
Its not the extractors/injectors that is the problem its the way they seem to be implementing some changes (i.e. the new/changed capital skills) in a way that pushes people towards using the feature rather than a more seamless change.

It would have been far less annoying for people IMO if they'd kept the current skill path for carriers (I don't see the need for a FAX specific skill - just use the tactical logistic reconfiguration as a pre-requisite or scale down the carrier skill duration a bit, add a shorter FAX skills and use people's pre-existing triage skill to set the level which would also mean that people already training towards it would be minimally impacted) and introduced new skills for people who want to train into specialised fighter capabilities - maybe even with new fighter carriers and keep current carriers largely as is - with a few tweaks to make spider carrier balls largely ineffective like moving the rr range bonuses entirely to the triage module. (Maybe with a one time conversion of the triage skill if people wanted to sacrifice that to change into fighter specialisation).
 
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The injectors looks pretty well planned imo. No complaints on it from me really, I don't think it's going to detract anything from the game.
I initially thought the same, then I heard the rant of a lowsec pirate. They can no longer gauge the skill level of their prey by their birth date. It doesn't affect me, but I do appreciate how it affects others.
 
That doesn't bother me at all tbh. On one hand you might have someone who is deceptively strong, but the next day you could have a 5 day old noob who's just sunk £100+ into SP and skills flying a faction fit T3 badly :)

Looks like they've changed their mind on what they are doing with the Carrier/Fax skill changes after overwhelming complaints.... lol
 
so already one guy has dropped a trillion isk and taken the #1 eveboard spot at 321m sp, plenty of people in my incursion channel talking about having sorted all their gunnery out etc. 1 day old carrier pilots.

At first I was looking forward to this but now i think they may have just actually ruined the game. Now its just pay for SP... :/ either grind out the isk and buy it all or just pay with cash. SP was the one thing you kind of couldnt buy. Sure you can buy a whole character but thats a bit different and tended to only be done by those in the know (and with high SP mains who want a character to do XYZ role)

Its early days of course but i certainly feel as though this has just become a huge sellout cash grab. Cash for SP.
 
Wonder what it will do to the ingame markets long terms, it's obviously a huge isk sink... Is that a good thing? I don't know, I'm terrible at working out Market stuff...
 
^^ If you can't fund a Titan off mum's credit card (SP and hull) you ain't relevant :P

So at current prices (650m for a skill injector, 300m for a skill extractor, 500k sp per thingy)

a 2700sp/h account produces 1.34b isk worth of SP per month. plex is at 1.289b

If you have completed toon (industry alt, leadership alt etc) that doesnt require any further training, it can keep its entire account active just with its own SP gain, effectively using its 1 month of development to pay 1 month of sub. and being a completed toon means you're not losing SP. It also means you dont have to move your completed indy toons onto your other accounts and can keep the benefit of multi logging alive.

Thats a cool benefit i guess. Wish i did some industry.
 
That doesn't bother me at all tbh. On one hand you might have someone who is deceptively strong, but the next day you could have a 5 day old noob who's just sunk £100+ into SP and skills flying a faction fit T3 badly :)
More like the 1 day old bait char that tanks everything while friends are inc. This will be abused in every possible way.

so already one guy has dropped a trillion isk and taken the #1 eveboard spot at 321m sp, plenty of people in my incursion channel talking about having sorted all their gunnery out etc. 1 day old carrier pilots.

At first I was looking forward to this but now i think they may have just actually ruined the game. Now its just pay for SP... :/ either grind out the isk and buy it all or just pay with cash. SP was the one thing you kind of couldnt buy. Sure you can buy a whole character but thats a bit different and tended to only be done by those in the know (and with high SP mains who want a character to do XYZ role)

Its early days of course but i certainly feel as though this has just become a huge sellout cash grab. Cash for SP.
It was my first reaction when I saw them. Feels like the final sell out. You can bet a lot of old chars will be coming out of retirement to have their sp harvested. Crappily specced chars will sell for the same as those with focussed professions. Massive win all round for ccp. Noobs can catch up with the vets in no time, and they make more money from reactivations. Nothing about this helps the layman player, only the 1%
 
More like the 1 day old bait char that tanks everything while friends are inc. This will be abused in every possible way.


It was my first reaction when I saw them. Feels like the final sell out. You can bet a lot of old chars will be coming out of retirement to have their sp harvested. Crappily specced chars will sell for the same as those with focussed professions. Massive win all round for ccp. Noobs can catch up with the vets in no time, and they make more money from reactivations. Nothing about this helps the layman player, only the 1%

Bait will be obvious if the day 1 char flies something that requires months of training. Ships that new players can fly cant really tank much... Noobs could always catch up through the character bazaar. SP trading is great as it removes SP and ISK from the game. Can't really find one single con about it.
 
This change isn't meant to help the layman player though d3k. Plus the negatives get balanced out with some positives. Anything that can potentially get more people playing is good imo, no longer will newbies say there's no point in playing as there is no way of catching up. Buying SP is also much more intuitive than dealing with the character bazaar too.
 
This change isn't meant to help the layman player though d3k. Plus the negatives get balanced out with some positives. Anything that can potentially get more people playing is good imo, no longer will newbies say there's no point in playing as there is no way of catching up. Buying SP is also much more intuitive than dealing with the character bazaar too.

Flip side though it takes away a lot of the longer term investment in the game which has traditionally isolated it from the ebb and flow of popularity that generally results in other games (including MMOs) peaking and then going "out of fashion" and either low activity or completely dead - remains to be seen if CCP can capitalise on it in the long term and keep players interested once they've paid their way to "end game" content. While the game doesn't quite have the same limitations in terms of "end game" content as other similar games many of the recent changes tend to be pushing it much more towards that traditional end.
 
Fair point. I don't think it will cause that big a problem long term, I can't really see people stopping playing at high XP solely because they don't have a skillpoint advantage. If this can make Eve be a little more mainstream and have an influx of new players it would be fantastic.
 
I don't really care about the system as I'm not currently playing in anger and doubt I ever will again. But I do appreciate all sides of the argument.

It's definitely great for rich noobies that wanna catch up, or the sp-hungry players in general, but as rroff said it does detract from the feeling of investment that players may have. With the injector cut off for top tier at 80m sp, my entire eve career/legacy over 12 years is being equated to a lvl 60 char in other games by ccp (88m on my char).

Now they've opened this kind of floodgate, I do hope they introduce the ability to change names. I rolled my char during a wow break with no intention of sticking with it.
 
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