The *Official* Eve Online Thread

Got offered 3 months on my alt for £19.99 and an extractor chucked in. Nooope :)

Got the same offer.

Might have the maths wrong but from a quick dirty calculation over all my accounts my character's SP is worth just short of 200bn or something right now til prices stabilise :S (as in price it would go for on the market not how much to get to that amount of SP).

EDIT: Actually think they've ruined the game with the ability to buy SP - if they were worried about new player retention there are plenty of ways that could have done that via revamping of earlier content and especially adding more in the way of multiplayer PVE (Raid type content might not be quite Eve in the traditional sense but plenty of potential there for something that could fit with Eve and that kind of content is a big player draw - sure there are Incursions but that doesn't fit many of the gaps). Most of the people I know in real life that have tried and dropped Eve have done so due to running into highsec suicide ganks, etc. before they've learnt to walk let alone run in the game - regardless of what people think about that the balance of it needs addressing - when I started it was 10x less likely to happen than it does now.
 
Last edited:
They stopped bothering to send me those offers. My accounts slid when my card expired 4 years ago now.

Could well be wrong, but i'm guessing the move on the skill points could be down to people like me just letting it go. For absolute years, aside from a week or two over about 5 years all it would be would log to change up the skill.

The balance could have been tipped in the favour of people not doing that. The skill treadmill was a powerful tool to keep you paying, if the bean counters tipped the other way it's no surprise they introduced buying it.
 
Anyone have a clue about this image of a 'Body Shop' for customising your ship's paint job?

4Gh5hO4.jpg

Am I correct in thinking it's just something that someone's knocked up for ***** and giggles?
 
EDIT: Actually think they've ruined the game with the ability to buy SP - if they were worried about new player retention there are plenty of ways that could have done that via revamping of earlier content and especially adding more in the way of multiplayer PVE (Raid type content might not be quite Eve in the traditional sense but plenty of potential there for something that could fit with Eve and that kind of content is a big player draw - sure there are Incursions but that doesn't fit many of the gaps). Most of the people I know in real life that have tried and dropped Eve have done so due to running into highsec suicide ganks, etc. before they've learnt to walk let alone run in the game - regardless of what people think about that the balance of it needs addressing - when I started it was 10x less likely to happen than it does now.

Clutching at straws there... Yes in theory you might have a few more gank alts being created because of this but in the scheme of things the chances of being ganked is still really low unless you are doing stupid things. Sure the game could be improved a lot from a new player experience perspective but implying that the ability to buy SP is a bad thing for new players is just plain ridiculous.

Malevolence - looks like a well done knock up to me :)
 
Clutching at straws there... Yes in theory you might have a few more gank alts being created because of this but in the scheme of things the chances of being ganked is still really low unless you are doing stupid things. Sure the game could be improved a lot from a new player experience perspective but implying that the ability to buy SP is a bad thing for new players is just plain ridiculous.

Malevolence - looks like a well done knock up to me :)
He didn't say injectors would increase high sec ganking, he said it's a problem for new players. And he's right in that it is a hell of a lot more prevalent today than it was.
I hear about it all the time in noob corp chatter - not so much that they have been ganked, but the fear of being ganked. That shouldn't exist in high sec, it's a player created workaround of "risk" based on the economics of cheap ships and their collective damage output in gangs versus the pinata style loot reward. That's not risk. You can compare it to the "real world" suicide bombers if you like, but it takes just one loss like that for CCP to lose a customer's business and they would be wise to plug that leak.

Hearing that a new char has been maxed already takes a little of the sparkle off the game for me.
 
He didn't say injectors would increase high sec ganking, he said it's a problem for new players. And he's right in that it is a hell of a lot more prevalent today than it was.
I hear about it all the time in noob corp chatter - not so much that they have been ganked, but the fear of being ganked. That shouldn't exist in high sec, it's a player created workaround of "risk" based on the economics of cheap ships and their collective damage output in gangs versus the pinata style loot reward. That's not risk. You can compare it to the "real world" suicide bombers if you like, but it takes just one loss like that for CCP to lose a customer's business and they would be wise to plug that leak.

Hearing that a new char has been maxed already takes a little of the sparkle off the game for me.

Part of the problem is - no matter how many times you tell a new player never ever ever undock with PLEX in cargo ever - they still go and do it and more often than not rage quit (and never come back to the game) when they inevitably get ganked for it.
 
re subbed on this after a 3-4 year lapse, to play at lunch times on the laptop. ive totally forgot how this game works especially after playing elite dangerous.

anywhere i can find a brief summary of the changes.... whats all the mention of infantry i see in game?
 
I re subbed as well, just been running high sec sanshas combat sites, got an expedition on my third sanshas site. It had 4 escalations and the final one in low sec dropped 2 Centii A-type adaptive plates. An explosive which is garbage < 1 million for sale. But an adaptive A-type that goes for around 75 - 85 million. Not too bad!

The enemies were easily taken out in an Ishtar which I use for exploration but I imagine a T2 frigate would be able to do these sites with no issue (Wolf with insane EM/Thermal armor bonuses) for example.

Last expedition I did a few years ago dropped a faction medium repper that went at that time, for 750 million, and that was in low sec as well!
 
Last edited:
re subbed on this after a 3-4 year lapse, to play at lunch times on the laptop. ive totally forgot how this game works especially after playing elite dangerous.

anywhere i can find a brief summary of the changes.... whats all the mention of infantry i see in game?

Infantry = Dust 514 a companion FPS game for Playstation which CCP has just killed off so you won't see much more of that.
 
Wait you can buy SP now? This was something that they said would never happen.

I invested 8 years into this game and pretty much done everything that could be done I was considering coming back but that is now a no go for me because of this, pay to win is something I am not interested in.

Guess ill sell up my char's and stuff and not ever come back! Thanks for the heads up on this.
 
You could already pay to win, throw money at the game and you could buy an old character. The only difference is now you can do it and get to chose the character's name and look like a young character.

As for the whole highsec ganking thing. This was discussed at Fanfest either last year or the year before. CCP showed statistics that they'd pulled of the game which gave solid proof that being ganked didn't cause player retention issues. The most likely players to quit the games were the ones that stuck in the rookie corps, never flew with other players and only ever stayed in highsec doing missions or mining.

Feek. You beat me too it :D You can have his stuff and I'll have his SP? :p
 
As for the whole highsec ganking thing. This was discussed at Fanfest either last year or the year before. CCP showed statistics that they'd pulled of the game which gave solid proof that being ganked didn't cause player retention issues. The most likely players to quit the games were the ones that stuck in the rookie corps, never flew with other players and only ever stayed in highsec doing missions or mining.

IMO their statistics are misleading them - maybe it isn't the biggest factor but being ganked or fear of being ganked has been a common factor when I've talked to anyone about the game who has either tried it or I've tried to get into it, etc. PLEX being the most usual story as people tend to equate it more directly to real life money value than other stuff (and no matter how many times you tell them not to inevitably they undock with it at some point :S) so maybe they should special case PLEX as an item again. Not a fan of completely safe areas, etc. but the balance has shifted a lot from when I started where it was in a good place.

Second one I can believe and there are a few ways that could be addressed IMO - something alone the lines of Incursions but more accessible would help tremendously with new player retention and getting people playing together with others i.e. story arcs that actually require multiple people to do them i.e. for those that have played it task forces from City of Heros is a good example.

Another thing I think would could be quite interesting would be to have alliance/corp attributes that people can work towards achieving that once a corp has achieved grants them things that NPC corps can't do - this would also give people things they could be getting on and doing when there aren't a lot of people around i.e. outside of peak timezones i.e. a bunch of tasks that once completed would allow your corp to manufacture certain faction modules or something - some of those tasks towards an attribute could be stuff like scanning down sites that anyone in the corp can do solo towards it and others stuff that require multiple players to accomplish some stuff could even be PVP of nature like domination or king of the hill style over a length of time (though that might be cutting into faction warfare territory a bit).
 
Wait you can buy SP now? This was something that they said would never happen.

I invested 8 years into this game and pretty much done everything that could be done I was considering coming back but that is now a no go for me because of this, pay to win is something I am not interested in.

Guess ill sell up my char's and stuff and not ever come back! Thanks for the heads up on this.

& how long could you buy Characters :D
 
Ganking aside I think the game needs to do more to make it clear to new players that dying isn't the end of the world. I remember they added some missions that you were expected to die a couple of years ago but they really need to expand on the NPE, bits keep getting added but never enough.

Your suggestion of tasks that could be given out by corps would be good to see, plenty of options to expand there. I'd like to see corps be able to give out "missions" that players can do; like scouting, hauling, doing PI etc. Whilst the base mechanics are mostly there already (ie contracts/market) that accessibility wrap around it to make it work better for new players would be great for getting them into the game and involved with other players rather than NPCs.
 
Yeah hadn't thought of that - I was more about people within the corp being able to build up the corp to ultimately make it more attractive than an NPC corp and give people something to do when there aren't a lot of people around - a proper framework for corps to reach out and interact with the wider game world like you are suggesting would really enhance the gameplay.

EDIT: That actually a really good suggestion as it connects people and would be a good way of introducing players who are good at doing X with a corp or alliance that needs someone good at doing X, etc.
 
Last edited:
It doesn't help that dying in Eve sucks more than in any other game. It took me a long time to get over it and you see even people with big amounts of isk being totally risk averse.
 
I found public null roams (or any other kind of big casual roam) help with that quite a bit - once you've done a few of those you become much more adjusted to it and better setup to recover quickly.

The more expensive stuff though while I'd use it I wasn't inclined to just chuck stuff around casually.
 
Back
Top Bottom