LOL loaded the game up earlier for the first time in ages - 99% of my ship fits are broke to all ****, got capitals all over in places they can't normally go and modules that seem stuck in a state between how they used to be and the new replacements or changed versions, etc. heh.
Don't unfit rigs from legacy rigged ships [i.e capitals with large rigs] because they will be worth a little more. Likewise with cruise missile kestrels if you have any of those lying around.
Cruise missile Kestrels was a little before my time - I played 2009-2015. Still got capitals with large rigs but they are mostly useless now with the changes to capitals.
I have no intention of getting back into the game though - miss it quite a lot but the devs approach is just too short term and too focused on particular areas for a game that spans such a huge scope and mechanics that can involve investing months and months of time.
but the devs approach is just too short term and too focused on particular areas for a game that spans such a huge scope and mechanics that can involve investing months and months of time.
Does depend what you mean by short term and particular areas. When you consider that a lot of people over-react to changes and the nonsense of Incarna it makes sense for CCP to tread carefully these days.
I consider mutaplasmids coming a good thing but many folk consider them verboten because of 'RNG' not considering that RNG already exists in eve [for example in invention]. I rather like the idea of altering mods, will mean less cookie-cutterish fits.
Cruise missile Kestrels was a little before my time - I played 2009-2015. Still got capitals with large rigs but they are mostly useless now with the changes to capitals.
I have no intention of getting back into the game though - miss it quite a lot but the devs approach is just too short term and too focused on particular areas for a game that spans such a huge scope and mechanics that can involve investing months and months of time.
Most eve players complain that CCP doesn't mix things up often enough leading to stale meta. I do find your obsession with that particular broken mechanic quite strange though, carriers are way more fun after the changes.
Eve has way more serious problems atm. Isk is far too easy to be made and combined with rorquals, injectors and citadel spam they have allowed a certain state of affairs to be established that seems almost impossible to upset.
Most eve players complain that CCP doesn't mix things up often enough leading to stale meta. I do find your obsession with that particular broken mechanic quite strange though, carriers are way more fun after the changes.
There are plenty of ways of keeping the meta from being stale and introducing regular new things without stomping all over established mechanics - many other developers manage it. As per my older posts that for some reason you seem incapable of taking in I'm talking about a wide range of changes in the game not just the changes to carriers including many of the older changes to dreads, marauders and so on - many of the changes in their own right aren't necessarily bad ideas but could easily have been implemented without so much collateral damage to people who made use of the mechanics or features outside of the one area the dev focused on - especially as the community often came up with some very good and perfectly sound ways to do that.
There are plenty of ways of keeping the meta from being stale and introducing regular new things without stomping all over established mechanics - many other developers manage it. As per my older posts that for some reason you seem incapable of taking in I'm talking about a wide range of changes in the game not just the changes to carriers including many of the older changes to dreads, marauders and so on - many of the changes in their own right aren't necessarily bad ideas but could easily have been implemented without so much collateral damage to people who made use of the mechanics or features outside of the one area the dev focused on - especially as the community often came up with some very good and perfectly sound ways to do that.
Well I hope you're glad to know that whatever you are mad about doesn't matter anymore. Its super-capitals online and with a few injectors you can just adapt to changes in seconds. Next patch is bringing instanced pve and RNG module crafting.
Not everyone plays the game the same way - kind of supposedly in concept the point of the game - it might be super capitals online if you do mainstream nullsec or a lesser extent lowsec stuff but there is far more to the game than that.
Not everyone plays the game the same way - kind of supposedly in concept the point of the game - it might be super capitals online if you do mainstream nullsec or a lesser extent lowsec stuff but there is far more to the game than that.
Like wormholes? The vast majority of the higher class wormholes are either rented or established as farmholes by the mega groups and good fights happen only when arranged.
I do understand, I just never considered it a valid reason to quit eve. There are always niche playstyles and when CCP nukes one another one arises.
Like wormholes? The vast majority of the higher class wormholes are either rented or established as farmholes by the mega groups and good fights happen only when arranged.
I do understand, I just never considered it a valid reason to quit eve. There are always niche playstyles and when CCP nukes one another one arises.
You never bothered to read any of my original posts in enough detail to understand why...
As an aside half the reason wormholes are the way they are is due to the kind of approach to changes I'm complaining about resulting in many of the players that drove the older groups that would actively contest wormholes into leaving.
Some people aren't just interested in running from one niche playstyle to another at the whim of a developer or putting in months of effort just to change direction yet again because of changes they have no control over that aren't driven by the action of another player. There are a lot of other games where you can play flavour of the month with a lot less investment plus I don't think you quite get what niche means.
EDIT: End of the day if that is the game CCP want to make it that is what it is but its a sad state of affairs in contrast to the supposed premise of the game and hence why I just won't bother with it as its proven not to be the game for me - I've not just got mad an quit as you seem to perceive - I'd rather put my efforts into games where that is supported more.
I never felt any of my investments are ruined because of some changes. Everything can be repurposed in Eve and besides that the most important things to gain in this game are experience and friends and these cannot be taken away. Anyway, we are both not happy with the direction the game took so lets just leave it at that for now.
Often individually they weren't necessarily so bad but when it happens a lot it gets pointless - I had a character that was purely training for the Moros - spent a lot of time training up perfect drone skills T2 sentry, etc. only for them to then remove drones from dreads - not a big issue in isolation but a lot of investment down the drain given that character will now never do anything involving drones as I've other characters for that. Then they changed the way XL turrets and some gunnery rigs worked - literally announced it like 3 days or something after I'd finally done the training and got the ISK together to buy and fit them (these were not cheap - like 3bn or something for the rigs at the time), etc. making the whole exercise pointless and I had to find a load more ISK for different rigs, then I spent a ton of time training a character to be able to run 90% webs with a Kronos to support my dread character... only for them to then remove 90% webs from the Kronos a few weeks later - none of them individually a big deal but then it gets to the point where I ask myself why I put in effort and investment towards any one goal in the game and weigh up that I can get the same experience with a lot less investment in other games if I want to chase flavour of the month, etc. and deal with sweeping dev changes and quit. (There were a lot more examples along the way but it would make for a very long post).
Often individually they weren't necessarily so bad but when it happens a lot it gets pointless - I had a character that was purely training for the Moros - spent a lot of time training up perfect drone skills T2 sentry, etc. only for them to then remove drones from dreads - not a big issue in isolation but a lot of investment down the drain given that character will now never do anything involving drones as I've other characters for that. Then they changed the way XL turrets and some gunnery rigs worked - literally announced it like 3 days or something after I'd finally done the training and got the ISK together to buy and fit them (these were not cheap - like 3bn or something for the rigs at the time), etc. making the whole exercise pointless and I had to find a load more ISK for different rigs, then I spent a ton of time training a character to be able to run 90% webs with a Kronos to support my dread character... only for them to then remove 90% webs from the Kronos a few weeks later - none of them individually a big deal but then it gets to the point where I ask myself why I put in effort and investment towards any one goal in the game and weigh up that I can get the same experience with a lot less investment in other games if I want to chase flavour of the month, etc. and deal with sweeping dev changes and quit. (There were a lot more examples along the way but it would make for a very long post).
Could always just get a skill extractor these days for isk on the market and then extract your supposed 'irrelevant' skills into something that is now relevant. Like I did with my mining skills. Your ex-Moros drone skills for example can now be repurposed. Now you can never fall behind. Maybe your problem was chasing the flavour of the month instead of more generic specialising. Im not really a person who really believes in irrelevant skills though, what goes around comes around and in a game like eve with constant updates something is bound to fall by the wayside every so often.
They aren't truly instances though, apparently on the test server others can be in the same area. Invention has always been RNG in eve among a couple of other things, these mutaplasmids help to change stale meta anyway.
Could always just get a skill extractor these days for isk on the market and then extract your supposed 'irrelevant' skills into something that is now relevant. Like I did with my mining skills. Your ex-Moros drone skills for example can now be repurposed.
Now you can never fall behind. Maybe your problem was chasing the flavour of the month instead of more generic specialising. Im not really a person who really believes in irrelevant skills though, what goes around comes around and in a game like eve, with
constant updates something is bound to fall by the wayside every so often.
Not just about skills though - I spent months training up and putting together a setup for a mixed WH PVP/PVE setup - months of skill training and saving up ISK, building capitals, etc. only for them to make some changes which rendered the whole thing pointless after that happened a few times I gave up on the game as for the game to be worth the time for me I need to be able to make long term plans and for them to come to fruition otherwise other games have much more appeal for me if I'm going to have to play it short term.
Half the reason the game becomes stale though is they keep pandering to people who don't innovate and would rather complain about something rather than put the effort into finding solutions, etc. a lot of esoteric options became cut off with the homogenisation of some aspects of the game and pandering to people who whined about things rather than going to the efforts of finding ways to counter them, etc.
Not just about skills though - I spent months training up and putting together a setup for a mixed WH PVP/PVE setup - months of skill training and saving up ISK, building capitals, etc. only for them to make some changes which rendered the whole thing pointless after that happened a few times I gave up on the game as for the game to be worth the time for me I need to be able to make long term plans and for them to come to fruition otherwise other games have much more appeal for me if I'm going to have to play it short term.
Half the reason the game becomes stale though is they keep pandering to people who don't innovate and would rather complain about something rather than put the effort into finding solutions, etc. a lot of esoteric options became cut off with the homogenisation of some aspects of the game and pandering to people who whined about things rather than going to the efforts of finding ways to counter them, etc.
I too would much prefer people be more willing to adapt instead of acting like the lowest common denominator. I'll fight those people to the end. Some of the streamlining in areas is nice though.
I must say though your post makes it seems like you don't want things to change and yet you do want them to. Sounds like you are the one 'who don't innovate'.
A contradiction there and a nightmare customer for CCP
I must say though your post makes it seems like you don't want things to change and yet you do want them to. Sounds like you are the one 'who don't innovate'.
A contradiction there and a nightmare customer for CCP
In many cases though there were ways for things to change without sweeping, indiscriminate changes to the fundamental nature of established game features or mechanics.
Not one that affected me personally but for instance I know either ingame or IRL a number of people who purely played the game to skill up and ever increase the bling on their PVE Golem (the old style) spending years playing the game just quietly enjoying that (I don't understand the mentality personally but I know there was a not insignificant number who enjoyed the game long term with that sole focus) - the bastion changes completely broke what they came to the game for and many of them promptly quit after that patch. Personally I liked the new bastion abilities, though a little miffed at the loss of my old Kronos setup but had some fun with a mini-carrier setup Paladin.
I used to run C5/6 sites a bit with someone who multiboxed 1x Archon, 2x Paladin and I'd contribute off-grid links, Kronos and an additional capital for escalating and we'd just pull all the triggers and tank the site - was pretty fun. After the changes he was miffed as he could no longer use the Paladins like that.
There was nothing particularly wrong with the new bastion changes to marauders as far as the feature went itself but it would have been perfectly possible to implement it while retaining what people used to use marauders for which wasn't in any way game breaking - even if that meant having two tiers of marauder ships.
EDIT: That was a pretty neat setup for C5/6s as the Paladins ran remote tracking computers in the mids and the Kronos 90% webs - so if the small fast cruisers, etc. came in close the beam Paladins could still hit them hard and if the sleepers ran for the hills as they sometimes did the Paladins could slap some of the tracking comps w/ optimal range scripts on the Kronos so it could still hit decently at long range.
Your complaints are just so random and insignificant that I find them amusing. You can still run such setups that you described with all kinds of ships in high class wormholes.
Because you aren't understanding the nature of the complaints and not reading half my posts properly. Plus you are looking at them individually while for me they were parts of a bigger story spanning ~6 years in Eve.
Never said you can't - that is beside the point of what I'm complaining about. Some of these setups take significant investment to be able to utilise - its no fun semi-frequently changing (often with significant investment - especially as in (most of) WH space you can't just buy stuff at a station, etc.) just to do the same thing - some of those setups where quite fun as well to fly in their own right so just because there might be an alternative setup that can do the same thing doesn't mean its simply a trivial substitute.
You're talking about changes that happened once in 15 years. The marauders have only been touched once, same for the bonuses you mentioned. I mean no matter how hard I try to sympathise with your frustration I just can't, especially since I consider everything you have mentioned as a good change. I've lived in wormholes and I never saw logistics causing any serious nuisance.
You're talking about changes that happened once in 15 years. The marauders have only been touched once, same for the bonuses you mentioned. I mean no matter how hard I try to sympathise with your frustration I just can't, especially since I consider everything you have mentioned as a good change. I've lived in wormholes and I never saw logistics causing any serious nuisance.
As I said it is one example in a series of many changes - dreads were adjusted several times, capitals got atleast two significant iterations that essentially bitch slapped anyone who might be using them outside of a very narrow nullsec style, etc. and I'm not saying the changes themselves are necessarily bad but the manner they are implemented in. Personally I quite like the new bastion style marauders but that doesn't mean that breaking a lot of what the old style ones did in the process should have been done so casually - especially as they could have had both styles co-exist with minimal tweaking to the old ones (they could even have had it as simply that certain bonuses were disabled in bastion mode as per triage, etc. does and/or maybe massaged some of those bonuses down a little bit if they were really so game breaking - they weren't - that they needed adjustment rather than just totally kill of what people did with them).
Then there is the changes to T3 and ganglinks, etc. some of which I'm personally dead against others a long time coming but again the implementation often ignored any amount of feedback.
At one point I had around 30x T3s (5 characters who could fly them - with each having a cloaky, PVP, PVE fit and usually atleast 1-2 spares) in various WHs (mostly in 1) sure logistics is part and parcel of living in wormholes but some of the ship changes were quite sweeping requiring significant adjustment of rigs, sub-systems and module layouts, etc. which is far more trivial in a station or living in somewhere like nullsec where many of the changes were balanced around.
Also I played for ~6 years not 15 most of the biggest changes happened within the time I was playing.
You really aren't even trying to understand what I'm talking about - a lot of the changes affected things that take months of skill training and investment in other areas including planning and ISK, etc. for a game like Eve to hold my attention I need the long term plans to pay off - I quickly lost interest when there was a high chance that by the time I'd got to the end of a plan sweeping developer changes would mean that I didn't achieve the goals I was aiming for - and being able to do something else with those skills, etc. doesn't cut it or I'd have aimed for something else in the first place!
Anyhow my time is now spent on other games which better cater for what I need and if developers make significant changes to established game mechanics atleast I've not invested so much into them - but I still miss Eve.
EDIT: As I'm feeling a little nostalgic...
Toe to toe scrap with blood union - none of this ******** around with arranged fights
Nightmares!
PVE with carriers just because we can
WH defence fleet
Razing someone else's WH to the ground fleet
Amuses me seems people are getting excited about the Rorqual now after some recent changes I guess from looking at 1-2 videos on it being used in PVP - I came up with all kinds of interesting ways to use it back in 2011-2012 or so when most people were like meh about it heh. Another one that took quite a lot of skill training to be able to use.
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